Pub Date : 2023-09-30DOI: 10.5392/ijoc.2023.19.3.001
Anastassiya Khan, Jun-Su Choi, Yoo-Kyeong Jung, Yun-Jeong Uhm, Min-Ye Jung
While conducting dual-task training on patients with neurological disorders, it is crucial to comprehend brain activity changes during performance. Therefore, this systematic review"s goal is to examine the literature on the usage of virtual reality in patients with postural and cognitive dysfunctions while assessing areas of brain activity through a non-invasive neuroimaging tool - fNIRS. We conducted research using PubMed, CINAHL, EMBASE, SCOPUS, Science Direct databases, Web of Science, PsycINFO, and Association for Computing Machinery (ACM) Digital library. Keywords were ‘VR’ OR ‘virtual reality’ AND ‘dual-ask’ AND ‘fNIRS’ or ‘Functional Near-Infrared Spectroscopy’. Search of the literature revealed a total of three articles, which investigated exercising programs’ effects on motor and cognitive function improvement while monitoring brain activation with fNIRS in older and young adults. All three studies showed improvement in cognition after performing VR tasks and its correlation with cortical activation after VR intervention. Future studies should include more longitudinal studies to explore the potential mechanism of VR and more studies on different types of neurological diseases.
在对神经系统疾病患者进行双任务训练时,了解表现过程中大脑活动的变化至关重要。因此,本系统综述的目的是通过非侵入性神经成像工具-近红外光谱(fNIRS)来评估大脑活动区域,并检查有关在患有姿势和认知功能障碍的患者中使用虚拟现实的文献。我们使用PubMed、CINAHL、EMBASE、SCOPUS、Science Direct数据库、Web of Science、PsycINFO和ACM数字图书馆进行研究。关键词是“VR”或“虚拟现实”、“双问”和“fNIRS”或“功能近红外光谱”。通过查阅相关文献,我们总共发现了三篇文章,它们研究了锻炼计划对运动和认知功能改善的影响,同时用近红外光谱监测老年人和年轻人的大脑活动。所有三项研究都表明,执行虚拟现实任务后认知得到改善,并与虚拟现实干预后的皮质激活相关。未来的研究应包括更多的纵向研究,以探索VR的潜在机制,并对不同类型的神经系统疾病进行更多的研究。
{"title":"Correlation between virtual reality’s intervention and monitored brain activity: A systematic review","authors":"Anastassiya Khan, Jun-Su Choi, Yoo-Kyeong Jung, Yun-Jeong Uhm, Min-Ye Jung","doi":"10.5392/ijoc.2023.19.3.001","DOIUrl":"https://doi.org/10.5392/ijoc.2023.19.3.001","url":null,"abstract":"While conducting dual-task training on patients with neurological disorders, it is crucial to comprehend brain activity changes during performance. Therefore, this systematic review\"s goal is to examine the literature on the usage of virtual reality in patients with postural and cognitive dysfunctions while assessing areas of brain activity through a non-invasive neuroimaging tool - fNIRS. We conducted research using PubMed, CINAHL, EMBASE, SCOPUS, Science Direct databases, Web of Science, PsycINFO, and Association for Computing Machinery (ACM) Digital library. Keywords were ‘VR’ OR ‘virtual reality’ AND ‘dual-ask’ AND ‘fNIRS’ or ‘Functional Near-Infrared Spectroscopy’. Search of the literature revealed a total of three articles, which investigated exercising programs’ effects on motor and cognitive function improvement while monitoring brain activation with fNIRS in older and young adults. All three studies showed improvement in cognition after performing VR tasks and its correlation with cortical activation after VR intervention. Future studies should include more longitudinal studies to explore the potential mechanism of VR and more studies on different types of neurological diseases.","PeriodicalId":31343,"journal":{"name":"International Journal of Contents","volume":"50 6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135039965","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-09-30DOI: 10.5392/ijoc.2023.19.3.122
Namhyun Um
Due to recent developments in the media landscape, the lines between the commercial message and media content have blurred and consumers’ advertising literacy is being challenged. Thus, a required skill and ability in our digital age is advertising literacy. This study is designed to investigate what consequences from advertising literacy arise. In such terms, this study proposes skepticism toward advertising, perception of advertising value, and attitude toward advertising. Study findings suggest that advertising literacy is likely to decrease consumers’ skepticism toward advertising and enhance their attitude toward ad. In addition, this study finds that advertising literacy increases consumers’ perceived value of advertising. Further research is proposed.
{"title":"Consequences of Advertising Literacy among College Students","authors":"Namhyun Um","doi":"10.5392/ijoc.2023.19.3.122","DOIUrl":"https://doi.org/10.5392/ijoc.2023.19.3.122","url":null,"abstract":"Due to recent developments in the media landscape, the lines between the commercial message and media content have blurred and consumers’ advertising literacy is being challenged. Thus, a required skill and ability in our digital age is advertising literacy. This study is designed to investigate what consequences from advertising literacy arise. In such terms, this study proposes skepticism toward advertising, perception of advertising value, and attitude toward advertising. Study findings suggest that advertising literacy is likely to decrease consumers’ skepticism toward advertising and enhance their attitude toward ad. In addition, this study finds that advertising literacy increases consumers’ perceived value of advertising. Further research is proposed.","PeriodicalId":31343,"journal":{"name":"International Journal of Contents","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135039967","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-09-30DOI: 10.5392/ijoc.2023.19.3.100
Jae-Shin Lee, Seong-Youl Choi
Increasingly, the elderly population is preferring a more-active lifestyle. These seniors can achieve more active social participation through driving. However, elderly drivers are required to undergo safety screening because of the high risk of accidents. Therefore, this study aimed to develop evaluation items for screening the driving risk of elderly drivers using a Delphi survey. The researchers collected the items included in the existing self-reported test of the elderly drivers and the 52 selected pre-items were those contained in at least two of the existing tests. Delphi panels were composed of professors, occupational therapists, social workers, road traffic workers and an elderly driver. In the first and second Delphi surveys, four items were integrated and 48 items were derived. The final 44 items were derived from the results of the third Delphi survey. The final 44 items contained information related to driving by elderly individuals and so can be used to formulate an appropriate test for elderly drivers. In various countries, self-evaluation for elderly drivers is provided as an IT-based service. It is expected that the items developed in this study will be used to develop Korean IT-based services for elderly drivers in Korea.
{"title":"Item Development to Predict the Driving Risk of Older Drivers using the Delphi Method","authors":"Jae-Shin Lee, Seong-Youl Choi","doi":"10.5392/ijoc.2023.19.3.100","DOIUrl":"https://doi.org/10.5392/ijoc.2023.19.3.100","url":null,"abstract":"Increasingly, the elderly population is preferring a more-active lifestyle. These seniors can achieve more active social participation through driving. However, elderly drivers are required to undergo safety screening because of the high risk of accidents. Therefore, this study aimed to develop evaluation items for screening the driving risk of elderly drivers using a Delphi survey. The researchers collected the items included in the existing self-reported test of the elderly drivers and the 52 selected pre-items were those contained in at least two of the existing tests. Delphi panels were composed of professors, occupational therapists, social workers, road traffic workers and an elderly driver. In the first and second Delphi surveys, four items were integrated and 48 items were derived. The final 44 items were derived from the results of the third Delphi survey. The final 44 items contained information related to driving by elderly individuals and so can be used to formulate an appropriate test for elderly drivers. In various countries, self-evaluation for elderly drivers is provided as an IT-based service. It is expected that the items developed in this study will be used to develop Korean IT-based services for elderly drivers in Korea.","PeriodicalId":31343,"journal":{"name":"International Journal of Contents","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135039969","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The evolution of the Internet and Web has led governments to reshape traditional public services and supply the faster, better and more responsive access to public services to citizens called e-Government. E-Government is not only the electronic interactions between citizens and government agencies but also the co-operations among independent government affiliated agencies where different systems exist. These cooperations raise research challenges of heterogeneous interoperating environment in e-Government. This paper will examine the e-Government aspects and then identify the requirements in order to propose a G2G and G2B interoperability architecture based on Service-Oriented Architecture (SOA) approach, the new trend of software architecture and distributed computing technology, along with technical standards, maturity model, and some key actions meant to make the initiative sustainable in the longer term. It is built on top of existing experiences in e-Government Interoperability Frameworks (eGIFs) of some countries across the globe and it addresses some specific peculiarities and needs of developing countries, like DRC.
{"title":"eGIF4DRC: E-Government Interoperability Framework For DRC Based On Service Oriented Architecture(SOA)","authors":"Bimbala Ngwaba Joseph, Yun Seon Kim, SongHee You, Kabangu Kamba, Bilonda Tshinemu Vanessa, Ngwaba Jacob, Kanku Ruben, Hyebong Choi, Ngwaba Etienne","doi":"10.5392/ijoc.2023.19.3.015","DOIUrl":"https://doi.org/10.5392/ijoc.2023.19.3.015","url":null,"abstract":"The evolution of the Internet and Web has led governments to reshape traditional public services and supply the faster, better and more responsive access to public services to citizens called e-Government. E-Government is not only the electronic interactions between citizens and government agencies but also the co-operations among independent government affiliated agencies where different systems exist. These cooperations raise research challenges of heterogeneous interoperating environment in e-Government. This paper will examine the e-Government aspects and then identify the requirements in order to propose a G2G and G2B interoperability architecture based on Service-Oriented Architecture (SOA) approach, the new trend of software architecture and distributed computing technology, along with technical standards, maturity model, and some key actions meant to make the initiative sustainable in the longer term. It is built on top of existing experiences in e-Government Interoperability Frameworks (eGIFs) of some countries across the globe and it addresses some specific peculiarities and needs of developing countries, like DRC.","PeriodicalId":31343,"journal":{"name":"International Journal of Contents","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135040067","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-09-30DOI: 10.5392/ijoc.2023.19.3.109
Geunhye Song, Heonjin Kim
The World Economic Forum has suggested that the United Nations" Sustainable Development Goals can mostly be achieved by leveraging new technologies emerging from the 4th Industrial Revolution. To this end, it is crucial to conduct breakthrough research and development (R&D). However, Korean government-funded R&D institutes are facing new challenges as they must develop innovative technologies while simultaneously addressing national demands to solve social problems. This requires individual researchers to adopt an entrepreneurial attitude, which can contribute to the creation of innovative R&D solutions. This study aimed to investigate how R&D institutes could effectively respond to this challenge, focusing on factors that could stimulate individual researchers" entrepreneurial attitudes. An Analytical Hierarchy Process (AHP) was employed to determine which factors should be employed to promote researchers" entrepreneurial activities. We also compared how the importance of these factors differed by manager experience and career length. Findings of this study contribute to the literature by providing insights into how R&D institutes can effectively address global goals during the process of the 4th Industrial Revolution.
{"title":"Korean Government R&D Researchers’ Entrepreneurship: A Catalyst for Technological Innovation Towards Global Goals","authors":"Geunhye Song, Heonjin Kim","doi":"10.5392/ijoc.2023.19.3.109","DOIUrl":"https://doi.org/10.5392/ijoc.2023.19.3.109","url":null,"abstract":"The World Economic Forum has suggested that the United Nations\" Sustainable Development Goals can mostly be achieved by leveraging new technologies emerging from the 4th Industrial Revolution. To this end, it is crucial to conduct breakthrough research and development (R&D). However, Korean government-funded R&D institutes are facing new challenges as they must develop innovative technologies while simultaneously addressing national demands to solve social problems. This requires individual researchers to adopt an entrepreneurial attitude, which can contribute to the creation of innovative R&D solutions. This study aimed to investigate how R&D institutes could effectively respond to this challenge, focusing on factors that could stimulate individual researchers\" entrepreneurial attitudes. An Analytical Hierarchy Process (AHP) was employed to determine which factors should be employed to promote researchers\" entrepreneurial activities. We also compared how the importance of these factors differed by manager experience and career length. Findings of this study contribute to the literature by providing insights into how R&D institutes can effectively address global goals during the process of the 4th Industrial Revolution.","PeriodicalId":31343,"journal":{"name":"International Journal of Contents","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135039970","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-09-30DOI: 10.5392/ijoc.2023.19.3.044
JiaYao Li, SEOK HWAN LEE
The metaverse is not only considered as the "next stop" of the Internet, but also an important application scenario combining computer science with culture and art. The author believes that with continuous upgrading and development of the metaverse, four new changes will be brought to the current art ecology: 1) decentralization of the metaverse art; 2) dynamic interactivity of metaverse art; 3) NFT-ization of metaverse art; and 4) daily recording of metaverse art. The metaverse can reverse the relationship between art and reality, reshape the aesthetic paradigm of future art, and open a broader research channel for the development of future art forms.
{"title":"Metaverse - New Ecology of Future Art Development","authors":"JiaYao Li, SEOK HWAN LEE","doi":"10.5392/ijoc.2023.19.3.044","DOIUrl":"https://doi.org/10.5392/ijoc.2023.19.3.044","url":null,"abstract":"The metaverse is not only considered as the \"next stop\" of the Internet, but also an important application scenario combining computer science with culture and art. The author believes that with continuous upgrading and development of the metaverse, four new changes will be brought to the current art ecology: 1) decentralization of the metaverse art; 2) dynamic interactivity of metaverse art; 3) NFT-ization of metaverse art; and 4) daily recording of metaverse art. The metaverse can reverse the relationship between art and reality, reshape the aesthetic paradigm of future art, and open a broader research channel for the development of future art forms.","PeriodicalId":31343,"journal":{"name":"International Journal of Contents","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135039973","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-09-30DOI: 10.5392/ijoc.2023.19.3.028
Zhikun Liu, Jong-Yoon Lee, Shanshan Liu
In recent years, short videos have shown a spurt of development, and they have become the "third language" of the Internet in addition to graphics and voice. Short video software can be easily used without threshold, and at the same time, it can be accurately pushed according to the needs of the audience, quickly covering every age group in China. However, there are many hidden dangers behind the explosion of short video popularity; since people have nothing to do at home due to the epidemic, there is a long-time addiction to it; consequently, falling into the trap of "entertainment to death". Short videos can easily make people feel emotional resonance when they are depressed by the epidemic. People can get some emotional comfort or release when they swipe short videos, so the phenomenon of short video addiction is especially obvious during the epidemic. While there are more and more studies on short videos, there are not enough studies on short video addiction at the audience level. Therefore, based on media dependence theory, this paper takes network belongingness as a mediating variable to explore the influence of the audience"s motivation to watch short videos addictively on short video addiction. The audience was selected from Chinese viewers who watch Jitterbug or TikTok, and through the online questionnaire survey, the filtered questionnaires were quantitatively analyzed by using the SPSS software. The results showed that impulsivity, anxiety, and loneliness were significantly positively correlated with addiction to short videos, were significantly positively correlated with network belongingness, and were significantly positively correlated with short video addiction. The quantitative analysis of the screened questionnaires using SPSS showed that impulsivity, anxiety, and loneliness were significantly positively correlated with addiction to watching short videos, and were significantly positively correlated with the sense of belonging to the network.
{"title":"Psychological exploration of audience’s addiction to watching mobile short videos during Covid-19-Taking Chinese audience as an example","authors":"Zhikun Liu, Jong-Yoon Lee, Shanshan Liu","doi":"10.5392/ijoc.2023.19.3.028","DOIUrl":"https://doi.org/10.5392/ijoc.2023.19.3.028","url":null,"abstract":"In recent years, short videos have shown a spurt of development, and they have become the \"third language\" of the Internet in addition to graphics and voice. Short video software can be easily used without threshold, and at the same time, it can be accurately pushed according to the needs of the audience, quickly covering every age group in China. However, there are many hidden dangers behind the explosion of short video popularity; since people have nothing to do at home due to the epidemic, there is a long-time addiction to it; consequently, falling into the trap of \"entertainment to death\". Short videos can easily make people feel emotional resonance when they are depressed by the epidemic. People can get some emotional comfort or release when they swipe short videos, so the phenomenon of short video addiction is especially obvious during the epidemic. While there are more and more studies on short videos, there are not enough studies on short video addiction at the audience level. Therefore, based on media dependence theory, this paper takes network belongingness as a mediating variable to explore the influence of the audience\"s motivation to watch short videos addictively on short video addiction. The audience was selected from Chinese viewers who watch Jitterbug or TikTok, and through the online questionnaire survey, the filtered questionnaires were quantitatively analyzed by using the SPSS software. The results showed that impulsivity, anxiety, and loneliness were significantly positively correlated with addiction to short videos, were significantly positively correlated with network belongingness, and were significantly positively correlated with short video addiction. The quantitative analysis of the screened questionnaires using SPSS showed that impulsivity, anxiety, and loneliness were significantly positively correlated with addiction to watching short videos, and were significantly positively correlated with the sense of belonging to the network.","PeriodicalId":31343,"journal":{"name":"International Journal of Contents","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135039975","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-09-30DOI: 10.5392/ijoc.2023.19.3.059
Je-ho Oh
This paper proposes a new approach to analyzing interactive artwork based on the uncanny valley theory. The uncanny valley theory is currently used in robotic technology and computer graphics for making digital humans. Recently, interactive artwork installations similar to robotic or digital human devices have been developed using various digital technologies. Humans feel that not only a robot’s appearance but also its performance is uncanny. This study performed a new type of interactive artwork analysis based on the uncanny valley theory. Audience members experienced two conflicting uncanny emotions when participating in the interactive artwork installation: “unfamiliar” in participating or “defamiliarization” in aesthetics or being contradictory. Audience members can have a novel experience by participating in interactive artwork and overcoming the uncanny valley. Through the new approach to the uncanny valley in interactive artwork, audience members will experience artistic value and expand their experiences by interacting with new technologies and content for human lifestyles.
{"title":"Unfamiliar or Defamiliarization: The Uncanny Valley in Interactive Artwork Installations","authors":"Je-ho Oh","doi":"10.5392/ijoc.2023.19.3.059","DOIUrl":"https://doi.org/10.5392/ijoc.2023.19.3.059","url":null,"abstract":"This paper proposes a new approach to analyzing interactive artwork based on the uncanny valley theory. The uncanny valley theory is currently used in robotic technology and computer graphics for making digital humans. Recently, interactive artwork installations similar to robotic or digital human devices have been developed using various digital technologies. Humans feel that not only a robot’s appearance but also its performance is uncanny. This study performed a new type of interactive artwork analysis based on the uncanny valley theory. Audience members experienced two conflicting uncanny emotions when participating in the interactive artwork installation: “unfamiliar” in participating or “defamiliarization” in aesthetics or being contradictory. Audience members can have a novel experience by participating in interactive artwork and overcoming the uncanny valley. Through the new approach to the uncanny valley in interactive artwork, audience members will experience artistic value and expand their experiences by interacting with new technologies and content for human lifestyles.","PeriodicalId":31343,"journal":{"name":"International Journal of Contents","volume":"218 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135039966","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-09-30DOI: 10.5392/ijoc.2023.19.3.071
Hongsik Pak, Taegu Lee
This paper focuses on the recent trends in digital implementation technology and its relationship with cultural heritage restoration. Cultural heritage consists of tangible and intangible elements, including monuments and folklore cultural assets. The utilization of digital restoration and visualization techniques offers boundless possibilities beyond mere technical reproduction, shedding new light on the historical characteristics and values of humanity. Such research is regarded as an essential output that captures the profound social, cultural, and economic significance of cultural heritage. Digital restoration, reflecting Jean Baudrillard
{"title":"Perception of Digital Restoration and Representation of Cultural Heritage -Focusing on Simulation and Simulacra","authors":"Hongsik Pak, Taegu Lee","doi":"10.5392/ijoc.2023.19.3.071","DOIUrl":"https://doi.org/10.5392/ijoc.2023.19.3.071","url":null,"abstract":"This paper focuses on the recent trends in digital implementation technology and its relationship with cultural heritage restoration. Cultural heritage consists of tangible and intangible elements, including monuments and folklore cultural assets. The utilization of digital restoration and visualization techniques offers boundless possibilities beyond mere technical reproduction, shedding new light on the historical characteristics and values of humanity. Such research is regarded as an essential output that captures the profound social, cultural, and economic significance of cultural heritage. Digital restoration, reflecting Jean Baudrillard","PeriodicalId":31343,"journal":{"name":"International Journal of Contents","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135039968","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-09-30DOI: 10.5392/ijoc.2023.19.3.085
Jungah Ahn
This study aimed to reveal the relationships between a Chinese influencer’s “kimchi” video content on YouTube, news reports about it in portals, and online nationalism, which will help explore how the issues of history and traditional culture in portal news reports are conveyed and understood. The results demonstrated that the correlation of nationalism and the Chinese Northeast Project, and responsibility frames was the largest in the Naver portal. The more the origin and pride of kimchi are emphasized, the more the kimchi issue is attributable to the Chinese Northeast Project, which is one of China’s policies. This is the responsibility of China and affects anti-Chinese sentiment in Korea. As Chinese government officials accelerate this issue, it is ultimately amplified to develop into public opinion. On the other hand, the correlation between the anti-Korean sentiment and conflict frames in the Baidu portal was the largest, which means that shifting the responsibility for conflict between Korea and China tends to enhance anti-Korean sentiment inside China, resulting in enhanced cohesion of the Chinese people.
{"title":"An Influencer and Online Nationalism: The Case of the “Kimchi” Dispute on YouTube","authors":"Jungah Ahn","doi":"10.5392/ijoc.2023.19.3.085","DOIUrl":"https://doi.org/10.5392/ijoc.2023.19.3.085","url":null,"abstract":"This study aimed to reveal the relationships between a Chinese influencer’s “kimchi” video content on YouTube, news reports about it in portals, and online nationalism, which will help explore how the issues of history and traditional culture in portal news reports are conveyed and understood. The results demonstrated that the correlation of nationalism and the Chinese Northeast Project, and responsibility frames was the largest in the Naver portal. The more the origin and pride of kimchi are emphasized, the more the kimchi issue is attributable to the Chinese Northeast Project, which is one of China’s policies. This is the responsibility of China and affects anti-Chinese sentiment in Korea. As Chinese government officials accelerate this issue, it is ultimately amplified to develop into public opinion. On the other hand, the correlation between the anti-Korean sentiment and conflict frames in the Baidu portal was the largest, which means that shifting the responsibility for conflict between Korea and China tends to enhance anti-Korean sentiment inside China, resulting in enhanced cohesion of the Chinese people.","PeriodicalId":31343,"journal":{"name":"International Journal of Contents","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135039974","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}