فعالية تطبيق لعبة سلسلة الهمس لترقية مهارة الاستماع لدى طلاب الصف الثاني من المدرسة الدينية بمعهد سونان غيري الإسلامية سورابايا

Faruq Abdul Muid
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Abstract

The objectives of the research that the researchers conducted were to find out how the ability of Maharah Istima' was for Class II students at Madrasah Diniyah Pondok Pesantren Sunan Giri Surabaya, to find out how Maharah Istima' was able to play through the Whispering Chain Game Method for Class II students at Madrasah Diniyah Pondok Pesantren Sunan Giri. Surabaya, and to find out the effectiveness of the application of the Whisper Chain Game Method to Increase the Maharah Istima' of Class II Madrasah Diniyah Students, Pondok Pesantren Sunan Giri Surabaya. The type of this research is Quantitative Research using Pre Experimental Design method. The subject of this research is the second grade students of Madrasah Diniyah Pondok Pesantren Sunan Giri Surabaya. Meanwhile, the object of research is the Whispering Chain Game Method to Increase Maharah Istima' for Class II Students of Madrasah Diniyah Pondok Pesantren Sunan Giri Surabaya, then the data collection techniques that the author chooses are interviews, observations, and tests. The results of the study before the application of the whisper chain game method was that 50% of students had scores in the low and very low categories, after the application of the whisper chain game method and the Post Test, 88% of students had high grades, so it can be concluded that the whisper chain game method is effective in increasing the maharah istima’ for Class II students of Madrasah Diniyah Pondok Pesantren Sunan Giri Surabaya.
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有效实施耳语系列游戏,以提高索南吉里伊斯兰学院二年级学生的听觉能力
研究人员进行研究的目的是找出Maharah Istima'对于Madrasah Diniyah Pondok Pesantren Sunan Giri Surabaya II级学生的能力如何,以及Maharah Istima'如何能够通过Madrasah Diniyah Pondok Pesantren Sunan Giri II级学生的耳语链游戏方法进行游戏。Surabaya,并找出应用耳语链游戏方法来提高II班学生的Maharah Istima的有效性,Pondok Pesantren Sunan Giri Surabaya。本研究的类型为定量研究,采用预实验设计方法。本研究的对象是泗水圣学校的二年级学生。同时,本研究的对象为泗水大学二年级学生的“提高Maharah Istima”的窃窃私语链游戏方法,笔者选择的数据收集技术为访谈、观察和测试。在应用耳语链游戏方法之前的研究结果是50%的学生得分在低和极低类别,在应用耳语链游戏方法和Post Test之后,88%的学生得分较高,因此可以得出结论,耳语链游戏方法有效地提高了Madrasah Pondok Pesantren Sunan Giri Surabaya II班学生的maharah istima。
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