Development of game-based learning media to encourage students’ computational thinking

Afra Lathifah, Asrowi Asrowi, Agus Efendi
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引用次数: 1

Abstract

Technological developments in the 21st century require educators to teach computational thinking (CT) to their students. Educators must have creative ideas in the learning process, one of which is utilizing learning media. Game-based learning (GBL) media is one of the most popular. In this research, we developed a GBL media which is part of this type of research development. The participants used were junior high school students with a total of 118 students. After testing the effectiveness, it is known that the GBL media developed can be an alternative media that supports students' better CT learning outcomes. This positive response is supported because the games provided have been adapted to the needs of students. Although this research has contributed to the theory of CT and GBL, this research still has some limitations. In the future, other researchers can deepen by differentiating the subjects, the level of participants, or the type of media used. Keywords: Computational thinking; game-based learning; junior high school; research and development.
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开发以游戏为基础的学习媒介,鼓励学生的计算思维
21世纪的技术发展要求教育工作者向学生传授计算思维(CT)。教育者在学习过程中必须有创造性的想法,其中之一就是利用学习媒体。基于游戏的学习(GBL)媒体是最受欢迎的媒体之一。在这项研究中,我们开发了GBL介质,这是这类研究开发的一部分。调查对象为初中生,共118人。经过有效性测试,我们发现开发的GBL媒体可以作为一种替代媒体,支持学生更好的CT学习成果。这种积极的反应得到了支持,因为所提供的游戏已经适应了学生的需要。虽然本研究对CT和GBL的理论有一定的贡献,但本研究仍有一定的局限性。未来,其他研究人员可以通过区分主题、参与者水平或使用的媒体类型来深化研究。关键词:计算思维;基于游戏的学习;初中;研究和发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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