{"title":"Does familiarity with the attraction matter? Antecedents of satisfaction with virtual reality for heritage tourism","authors":"Kichan Nam, Jeff Baker, Christopher S. Dutt","doi":"10.1007/s40558-023-00273-w","DOIUrl":null,"url":null,"abstract":"Abstract Virtual reality (VR) is a topic of growing interest. While many researchers have identified factors that influence satisfaction with VR, additional important factors remain uninvestigated. In our research model, system quality, presence, and authenticity influence two mediating variables of enjoyment and usefulness of information. Enjoyment (a hedonic aspect of the VR experience) and usefulness of information (a utilitarian aspect), in turn, influence satisfaction, with familiarity moderating both of these relationships. PLS analysis of survey data collected in a heritage tourism context finds relationships that have not been previously identified. While system quality and authenticity are associated with enjoyment and usefulness of information, presence is positively associated only with enjoyment. Familiarity negatively moderates the relationship between enjoyment and satisfaction with VR. This study thus extends prior research on a key metaverse technology, VR, by identifying and explicating the roles of authenticity and familiarity—and also extends prior research by focusing on the hedonic and utilitarian dimensions of the VR experience.","PeriodicalId":46275,"journal":{"name":"Information Technology & Tourism","volume":"21 1","pages":"0"},"PeriodicalIF":6.3000,"publicationDate":"2023-09-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Information Technology & Tourism","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/s40558-023-00273-w","RegionNum":3,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"HOSPITALITY, LEISURE, SPORT & TOURISM","Score":null,"Total":0}
引用次数: 0
Abstract
Abstract Virtual reality (VR) is a topic of growing interest. While many researchers have identified factors that influence satisfaction with VR, additional important factors remain uninvestigated. In our research model, system quality, presence, and authenticity influence two mediating variables of enjoyment and usefulness of information. Enjoyment (a hedonic aspect of the VR experience) and usefulness of information (a utilitarian aspect), in turn, influence satisfaction, with familiarity moderating both of these relationships. PLS analysis of survey data collected in a heritage tourism context finds relationships that have not been previously identified. While system quality and authenticity are associated with enjoyment and usefulness of information, presence is positively associated only with enjoyment. Familiarity negatively moderates the relationship between enjoyment and satisfaction with VR. This study thus extends prior research on a key metaverse technology, VR, by identifying and explicating the roles of authenticity and familiarity—and also extends prior research by focusing on the hedonic and utilitarian dimensions of the VR experience.
期刊介绍:
Information Technology & Tourism stands as the pioneer interdisciplinary journal dedicated to exploring the essence and impact of digital technology in tourism, travel, and hospitality. It delves into challenges emerging at the crossroads of IT and the domains of tourism, travel, and hospitality, embracing perspectives from both technical and social sciences. The journal covers a broad spectrum of topics, including but not limited to the development, adoption, use, management, and governance of digital technology. It supports both theory-focused research and studies with direct relevance to the industry.