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Travelers’ viewpoints on machine translation using Q methodology: a perspective of consumption value theory 旅行者对使用 Q 方法进行机器翻译的看法:消费价值理论的视角
IF 9.3 3区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-08-13 DOI: 10.1007/s40558-024-00296-x
Namhee Lee, Kanghee Lee

With the advancement of AI-powered technologies, machine translation (MT) has had a notable influence on tourists’ travel experiences by altering the way they use or understand language in destinations. The purpose of this study is to identify and describe travelers’ viewpoints of MT derived from their experience based on consumption value theory (CVT). This paper also utilized Q methodology to gain insights into travelers’ perspectives on MT by performing Q-sorting on 32 South Koreans who used MT while traveling abroad. The analysis of using Ken-Q revealed three major perspectives: a linguistic shortcut, the compass of comprehensibility, and the pocket assistant of linguistic abundance, in which conditional, functional, epistemic, and social values are reflected. The findings generate both theoretical and practical implications for enhancing the utilization of MT and its significance in tourism-related activities.

随着人工智能技术的发展,机器翻译(MT)通过改变游客在目的地使用或理解语言的方式,对游客的旅行体验产生了显著影响。本研究的目的是基于消费价值理论(CVT),从游客的体验中发现并描述他们对机器翻译的看法。本文还利用 Q 方法,通过对 32 名在国外旅行时使用 MT 的韩国人进行 Q 排序,深入了解旅行者对 MT 的看法。对 Ken-Q 的使用分析揭示了三个主要视角:语言捷径、可理解性指南针和语言丰富性口袋助手,其中反映了条件价值、功能价值、认识价值和社会价值。研究结果对提高 MT 的利用率及其在旅游相关活动中的意义具有理论和实践意义。
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引用次数: 0
Solving the tourist trip planning problem with attraction patterns using meta-heuristic techniques 利用元启发式技术解决具有吸引力模式的旅游行程规划问题
IF 9.3 3区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-08-12 DOI: 10.1007/s40558-024-00297-w
Kadri Sylejmani, Vigan Abdurrahmani, Arben Ahmeti, Egzon Gashi

The Tourist Trip Design Problem (TTDP) is a challenging task that involves designing an optimal travel itinerary for a tourist visiting multiple Points of Interest (POIs) within a specific city or region, while considering budget, time constraints, and multiple knapsack constraints. To create a customized itinerary that maximizes enjoyment and minimizes travel costs, factors such as POI distance, attractions, categories of POIs, and the tourist’s preferences must be considered. This paper introduces a local search technique for an extended variant of TTDP that includes pattern sequence for POI categories, recently defined by our team. Our approach builds upon existing state-of-the-art solvers based on ILS for the Multi Constrained Team Orienteering Problem with Time Windows (MCTOPTW) variant. The approach has been put to the test and proved its worth by generating high-quality solutions, comparable to the state-of-the-art solvers for simpler variants of TTDP. A test set of 146 instances was used to demonstrate the approach’s effectiveness.

旅游行程设计问题(TTDP)是一项极具挑战性的任务,它涉及为一名游客设计一个最佳旅游行程,让其游览特定城市或地区的多个景点(POIs),同时还要考虑预算、时间限制和多重背包限制。要创建一个既能最大限度地提高游览乐趣,又能最大限度地降低旅行成本的定制行程,必须考虑到 POI 距离、景点、POI 类别和游客偏好等因素。本文针对 TTDP 的扩展变体介绍了一种局部搜索技术,其中包括我们团队最近定义的 POI 类别模式序列。我们的方法基于现有的基于 ILS 的最先进求解器,适用于带时间窗口的多约束团队定向问题(MCTOPTW)变体。该方法已经过测试,并通过生成高质量的解法证明了其价值,其解法可与 TTDP 简单变体的一流解法相媲美。为了证明该方法的有效性,我们使用了由 146 个实例组成的测试集。
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引用次数: 0
Automated photo filtering for tourism domain using deep and active learning: the case of Israeli and worldwide cities on instagram 利用深度学习和主动学习为旅游领域自动过滤照片:Instagram 上的以色列和世界城市案例
IF 9.3 3区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-07-02 DOI: 10.1007/s40558-024-00295-y
Abigail Paradise-Vit, Aviad Elyashar, Yarden Aronson

Social media platforms like Instagram significantly influence tourists’ travel decisions by providing them with valuable insights, recommendations, authentic information, and points of interest. However, photos shared with location-specific hashtags, even those related to tourist attractions, do not always reflect the actual destination, creating challenges for potential visitors seeking accurate information. To assist tourists in finding pertinent tourism information for specific destinations, we propose VISTA: Visual Identification of Significant Travel Attractions. The proposed method employs deep learning and active learning techniques to automatically classify photos into: ‘Tourism-Related’ photos (i.e., photos related to tourism) and ‘Non-Tourism-Related’ photos (i.e., photos unrelated to tourism). To train our machine learning classifier, we created a dataset containing photos of the 10 most popular Israeli cities on Instagram. The classifier obtained an accuracy score of 0.965 and a weighted F1 score of 0.964. Evaluating our classifier’s global generalization on the InstaCities100K dataset, derived from InstaCities1M, yielded an accuracy score of 0.958 and a weighted F1 score of 0.959. The effectiveness of VISTA was demonstrated by comparing tourism-related and non-tourism-related photos in terms of photo proportion, user engagement, and object comparison. We found that most photos published on Instagram associated with cities are irrelevant to tourists and that tourism-related photos received more likes than non-tourism-related photos. Finally, there was a low overlap between objects in the two photo collections. Based on these results, we conclude that VISTA can help tourists tackle the problem of finding relevant tourism-related photos among the high volume of photos available on Instagram.

Instagram 等社交媒体平台通过向游客提供有价值的见解、建议、真实信息和兴趣点,极大地影响了游客的旅行决策。然而,使用特定地点标签分享的照片,即使是与旅游景点相关的照片,也并不总能反映实际目的地的情况,这给潜在游客寻求准确信息带来了挑战。为了帮助游客找到特定目的地的相关旅游信息,我们提出了 "VISTA:重要旅游景点的视觉识别"。该方法采用深度学习和主动学习技术,自动将照片分类为旅游相关 "照片(即与旅游相关的照片)和 "非旅游相关 "照片(即与旅游无关的照片)。为了训练机器学习分类器,我们创建了一个数据集,其中包含 Instagram 上最受欢迎的 10 个以色列城市的照片。分类器的准确率为 0.965,加权 F1 得分为 0.964。在由 InstaCities1M 衍生的 InstaCities100K 数据集上评估分类器的全局泛化能力时,准确率为 0.958,加权 F1 得分为 0.959。通过比较旅游相关照片和非旅游相关照片在照片比例、用户参与度和对象比较方面的表现,证明了 VISTA 的有效性。我们发现,Instagram 上发布的大多数与城市相关的照片都与游客无关,而与旅游相关的照片比与旅游无关的照片获得了更多的点赞。最后,两组照片中的对象重合度较低。基于这些结果,我们得出结论:VISTA 可以帮助游客解决从 Instagram 上的大量照片中找到相关旅游照片的问题。
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引用次数: 0
Sequential framework for analyzing mobile click-through decision in online travel agency with user digital footprints 利用用户数字足迹分析在线旅行社移动点击决策的顺序框架
IF 9.3 3区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-06-26 DOI: 10.1007/s40558-024-00294-z
Hongming Gao, Di Deng, Hongwei Liu, Zhouyang Liang

In the hotel booking market, high click-through rates are essential for online travel agencies (OTAs) to earn commissions. Given the dominance of mobile devices in web traffic, analyzing the mobile click-through decision-making process plays a vital role in search engine optimization. This study proposes a sequential framework that leverages Bayesian inference to model individual users’ click-through behaviors using user digital footprints, which encompass sequences of search, browse, compare, and click-through actions. This framework extracts three categories of information based on the degrees of dynamism in the hotel search process, ranging from less dynamic to highly dynamic levels: static hotel attributes, information cues in the search results, and temporal characteristics of user behaviors. Extensive experiments on a global OTA mobile clickstream dataset with over 600,000 observations reveal the substantial superiority of the proposed framework over the baseline models like probit regression and Naive Bayes. Notably, temporal characteristics emerge as the most important category. Drawing on our model, we delve into the interpretability of these three information categories. Additionally, we compare their varying impacts across different devices. Beyond these findings, this study offers valuable managerial implications for mobile OTA search engine marketing and optimization.

在酒店预订市场,高点击率是在线旅行社(OTA)赚取佣金的关键。鉴于移动设备在网络流量中的主导地位,分析移动点击决策过程在搜索引擎优化中起着至关重要的作用。本研究提出了一个顺序框架,利用贝叶斯推理方法,使用用户数字足迹(包括搜索、浏览、比较和点击操作的顺序)对单个用户的点击行为进行建模。该框架根据酒店搜索过程的动态程度(从低动态到高动态)提取三类信息:静态酒店属性、搜索结果中的信息提示和用户行为的时间特征。在全球 OTA 移动点击流数据集上进行的大量实验显示,与 probit 回归和 Naive Bayes 等基线模型相比,所提出的框架具有很大的优越性。值得注意的是,时间特征成为最重要的类别。根据我们的模型,我们深入研究了这三类信息的可解释性。此外,我们还比较了它们在不同设备上的不同影响。除了这些发现,本研究还为移动 OTA 搜索引擎营销和优化提供了宝贵的管理启示。
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引用次数: 0
The perils of smart technology in museums 博物馆智能技术的危害
IF 9.3 3区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-06-25 DOI: 10.1007/s40558-024-00292-1
Yulan Fan, Aliana Man Wai Leong, IpKin Anthony Wong, Jingwen (Daisy) Huang

Technology has rendered as a means to reshape tourist experience, but it may backfire to created unintended consequences when technological devices are overused to dominate the experience creation process. This study investigates how and why smart technologies fail to reach their intended goals, and the unfavorable consequences in such circumstances from the tourist perspective. The present inquiry utilized a qualitative field research through observations and semi-structured interviews based on data collected in two smart museums that put technology in center stage. The results present a phenomenon we coined as peril of smart technology, identifying three major categories of this phenomenon: emotional disresonance, technology-induced cognitive dissonance, and technology loathing. This study contributes to the literature by illuminating the dark side of smart technology in the museum context, which sets it apart from the extant literature that focuses primarily on the positive side of technology. Additionally, the findings provide practical implications for museum operators.

技术已成为重塑游客体验的一种手段,但如果过度使用技术设备主导体验创造过程,则可能适得其反,造成意想不到的后果。本研究从游客的角度出发,探讨智能技术如何以及为何无法达到预期目标,以及在这种情况下产生的不利后果。本研究采用定性实地调查的方法,通过在两家将技术置于中心位置的智能博物馆收集数据,进行观察和半结构式访谈。研究结果显示了一种我们称之为智能技术危险的现象,并确定了这种现象的三大类别:情感失调、技术引发的认知失调和技术厌恶。本研究通过揭示智能技术在博物馆环境中的阴暗面,使其有别于主要关注技术积极面的现有文献,从而为相关文献做出了贡献。此外,研究结果还为博物馆运营者提供了实际启示。
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引用次数: 0
Do deep learning models accurately measure visual destination image? A comparison of a fine-tuned model to past work 深度学习模型能准确测量视觉目的地图像吗?微调模型与过去工作的比较
IF 9.3 3区 管理学 Q1 Computer Science Pub Date : 2024-06-04 DOI: 10.1007/s40558-024-00293-0
Lyndon J. B. Nixon

The measurement of destination image from visual media such as online photography is of growing significance to destination managers and marketers who want to make better decisions and attract more visitors to their destination. However, there is no single approach with proven accuracy for doing this. We present a new approach where we fine-tune a deep learning model for a predetermined set of cognitive attributes of destination image. We then train state of the art neural networks using labelled tourist photography and test accuracy by comparing results with a ground truth dataset built for the same set of visual classes. Comparing our fine-tuned model against results which follow past approaches, we demonstrate that the pre-trained models without fine-tuning are not as accurate in capturing all of the destination image’s cognitive attributes. This is, to the best of our knowledge, the first deep learning computer vision model trained specifically to measure the cognitive component of destination image from photography and can act as a benchmark for future systems.

对于希望做出更好决策并吸引更多游客前往目的地的目的地管理者和营销人员而言,通过网络摄影等视觉媒体对目的地形象进行测量的意义日益重大。然而,目前还没有一种方法能够准确地完成这项工作。我们提出了一种新方法,即针对一组预定的目的地图像认知属性,对深度学习模型进行微调。然后,我们使用贴有标签的旅游照片训练最先进的神经网络,并将结果与针对同一组视觉类别建立的地面实况数据集进行比较,以测试准确性。将我们的微调模型与以往方法的结果进行比较,我们发现未经微调的预训练模型在捕捉目的地图像的所有认知属性方面不够准确。据我们所知,这是第一个经过专门训练的深度学习计算机视觉模型,用于测量摄影作品中目的地图像的认知成分,可作为未来系统的基准。
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引用次数: 0
Enabling active visitor management: local, short-term occupancy prediction at a touristic point of interest 实现积极的游客管理:旅游景点的本地短期入住率预测
IF 9.3 3区 管理学 Q1 Computer Science Pub Date : 2024-06-04 DOI: 10.1007/s40558-024-00291-2
Jessica Bollenbach, Stefan Neubig, Andreas Hein, Robert Keller, Helmut Krcmar

After the temporary shock of the Covid-19 pandemic, the rapid recovery and resumed growth of the tourism sectors accelerates unsustainable tourism, resulting in local (over-)crowding, environmental damage, increased emissions, and diminished tourism acceptance. Addressing these challenges requires an active visitor management system at points of interest (POI), which requires local and timely POI-specific occupancy predictions to predict and mitigate crowding. Therefore, we present a new approach to measure visitor movement at an open-spaced, and freely accessible POI and evaluate the prediction performance of multiple occupancy and visitor count machine learning prediction models. We analyze multiple case combinations regarding spatial granularity, time granularity, and prediction time horizons. With an analysis of the SHAP values we determine the influence of the most important features on the prediction and extract transferable knowledge for similar regions lacking visitor movement data. The results underline that POI-specific prediction is achievable with a moderate relation for occupancy prediction and a strong relation for visitor count prediction. Across all cases, XGBoost and Random Forest outperform other models, with prediction accuracy increasing as the prediction time horizon shortens. For effective active visitor management, combining multiple models with different spatial aggregations and prediction time horizons provides the best information basis to identify appropriate steering measures. This innovative application of digital technologies facilitates information exchange between destination management organizations and tourists, promoting sustainable destination development and enhancing tourism experience.

在经历了 Covid-19 大流行病的暂时冲击之后,旅游业的快速恢复和恢复增长加速了不可持续的旅游业,导致当地(过度)拥挤、环境破坏、排放增加以及旅游接受度降低。要应对这些挑战,就需要在景点(POI)建立积极的游客管理系统,这就需要对景点的具体占用率进行及时的本地预测,以预测和缓解拥挤状况。因此,我们提出了一种新方法,用于测量开放空间、可自由进入的兴趣点的游客流动情况,并评估多个占用率和游客人数机器学习预测模型的预测性能。我们分析了空间粒度、时间粒度和预测时间范围的多种情况组合。通过对 SHAP 值的分析,我们确定了最重要的特征对预测的影响,并为缺乏游客流动数据的类似地区提取了可转移的知识。结果表明,针对特定 POI 的预测是可以实现的,与占用率预测的关系适中,与游客数量预测的关系较强。在所有情况下,XGBoost 和随机森林都优于其他模型,预测准确率随着预测时间范围的缩短而提高。为了有效地对游客进行主动管理,将具有不同空间聚合和预测时间范围的多个模型结合起来,为确定适当的引导措施提供了最佳的信息基础。这一数字技术的创新应用促进了目的地管理机构与游客之间的信息交流,推动了目的地的可持续发展,提升了旅游体验。
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引用次数: 0
Developing 360-degree stimuli for virtual tourism research: a five-step mixed measures procedure 为虚拟旅游研究开发 360 度刺激:五步混合测量程序
IF 9.3 3区 管理学 Q1 Computer Science Pub Date : 2024-04-18 DOI: 10.1007/s40558-024-00287-y
Biqiang Liu, Anna Kralj, Brent Moyle, Yaoqi Li

Virtual reality has emerged as a powerful tool for the design of immersive tourism experiences. Prior studies have primarily relied on externally produced 360-degree stimuli, with the potential to undermine causal inference among concepts and increase risk of flattening real-world responses. Consequently, building on design principles embedded in human–computer interaction, this paper draws on an exemplar of an iconic nature-based tourism destination to elucidate the process which underpins the development of 360-degree stimuli, with an emphasis on the manipulation of ‘presence’. Emergent findings demonstrate the efficacy of a five-step procedure: (1) concept manipulation and location selection; (2) preliminary field filming; (3) expert evaluation and preliminary test; (4) re-filming and editing; and (5) confirmatory test. Physiological and self-report measures assessed the internal and external validity of the 360-degree stimuli, confirming the effectiveness of the manipulation. This research contributes to knowledge through the transfer of core principles from information technology and tourism into the design of immersive 360-degree stimuli to facilitate rigorous manipulation and multi-measurement in experimental design in tourism. Future research should focus on enhancing validity and reliability of internally produced immersive stimuli, overcoming methodological challenges with the design and manipulation of stimuli in tourism research.

虚拟现实已成为设计沉浸式旅游体验的有力工具。之前的研究主要依赖于外部制作的 360 度刺激,这可能会破坏概念之间的因果推理,增加现实世界反应扁平化的风险。因此,本文以人机交互中的设计原则为基础,以一个标志性的自然旅游景点为例,阐明了 360 度刺激物的开发过程,重点是对 "临场感 "的处理。研究结果证明了五步程序的有效性:(1)概念操作和地点选择;(2)初步实地拍摄;(3)专家评估和初步测试;(4)重新拍摄和编辑;以及(5)确认测试。生理和自我报告测量评估了 360 度刺激的内部和外部有效性,证实了操作的有效性。这项研究通过将信息技术和旅游业的核心原则应用到沉浸式 360 度刺激物的设计中,促进了旅游业实验设计中的严格操作和多重测量,从而为相关知识的发展做出了贡献。未来的研究应侧重于提高内部制作的沉浸式刺激物的有效性和可靠性,克服旅游研究中刺激物设计和操作方法上的挑战。
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引用次数: 0
Attributes influencing guests’ experiences: a comparison of nonprofit and for-profit peer-to-peer accommodation platforms 影响客人体验的因素:非营利性和营利性点对点住宿平台的比较
IF 9.3 3区 管理学 Q1 Computer Science Pub Date : 2024-04-16 DOI: 10.1007/s40558-024-00289-w
Vivian C. Medina-Hernandez, Estela Marine-Roig, Berta Ferrer-Rosell

Peer-to-peer accommodation has generated an ecosystem of platforms with different business models (i.e., for-profit and nonprofit). This study aims to identify and compare attributes that influence guests’ experiences as reviewed on the for-profit platform Airbnb and the nonprofit platforms Couchsurfing.com and HomeExchange.com according to a three-dimensional experience theoretical model and a methodological approach to interpret these attributes. The study used text-mining techniques to analyze 772,768 online travel reviews representing Spain’s four most-visited cities. Findings show that attributes influencing guests’ experiences in the case of nonprofit platforms relate to the authenticity dimension of experience (e.g., existential values and travel philosophy). Furthermore, guests reported that their guest–host interaction was the most representative attribute and that, unlike with Airbnb, such interaction helped to create a more authentic experience. By contrast, attributes of guests’ experiences in the case of for-profit platforms related to the physical amenities and characteristics that guests would expect to find in hotels. Those results can allow destination managers and accommodation practitioners to better understand users of peer-to-peer accommodations and thereby design more suitable strategies and experiences for them.

点对点住宿产生了一个具有不同商业模式(即营利性和非营利性)的平台生态系统。本研究旨在根据三维体验理论模型和解释这些属性的方法,识别并比较影响客人在营利性平台 Airbnb 和非营利性平台 Couchsurfing.com 和 HomeExchange.com 上的体验的属性。研究使用文本挖掘技术分析了 772 768 条在线旅游评论,这些评论代表了西班牙游客最多的四个城市。研究结果表明,在非营利性平台中,影响游客体验的属性与体验的真实性维度有关(如存在价值和旅游哲学)。此外,客人们还表示,客人与房东的互动是最具代表性的属性,与 Airbnb 不同的是,这种互动有助于创造更真实的体验。相比之下,在营利性平台上,客人的体验属性与客人期望在酒店找到的物质设施和特征有关。这些结果可以让目的地管理者和住宿从业者更好地了解点对点住宿的用户,从而为他们设计更合适的策略和体验。
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引用次数: 0
Investigating the impact of autonomy on presence: a comparative analysis on sense of presence and telepresence 调查自主性对临场感的影响:临场感与远程临场感的比较分析
IF 9.3 3区 管理学 Q1 Computer Science Pub Date : 2024-03-21 DOI: 10.1007/s40558-024-00285-0
Guang Liu, Boshi Tian

Virtual tourism has great potential for the tourism industry, but physical limitations in sensory experience and the possibility of symbolic images may impact authenticity and the feeling of freedom for tourists. We conduct a study to investigate how vividness, interactivity and autonomy affect tourists’ behavioral intention through the sense of presence and telepresence. Findings indicate that vividness and interactivity have a positive impact on tourists’ behavioral intention by the mediation of sense of presence and telepresence. Moreover, the results further demonstrate that autonomy exerts a significant impact exclusively on the sense of presence, without affecting telepresence. This study suggests that virtual tour developers should prioritize creating high-quality intermediary experiences by enhancing sensory dimensions and human-machine interaction. Meanwhile, respecting tourists’ autonomy and utilizing emerging technologies to enhance the overall enjoyment of the experience is also imperative.

虚拟旅游对旅游业具有巨大潜力,但感官体验的物理限制和象征性图像的可能性可能会影响真实性和游客的自由感。我们开展了一项研究,探讨生动性、互动性和自主性如何通过临场感和远程临场感影响游客的行为意向。研究结果表明,通过临场感和远程临场感的中介作用,生动性和互动性对游客的行为意向产生了积极影响。此外,研究结果还进一步表明,自主性只对临场感产生显著影响,而不影响远程临场感。本研究建议,虚拟旅游开发者应优先考虑通过增强感官维度和人机交互来创造高质量的中介体验。同时,尊重游客的自主性并利用新兴技术提高体验的整体乐趣也势在必行。
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引用次数: 0
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