Good-for-games $\omega$-Pushdown Automata

IF 0.6 4区 数学 Q4 COMPUTER SCIENCE, THEORY & METHODS Logical Methods in Computer Science Pub Date : 2023-02-15 DOI:10.46298/lmcs-18(1:3)2022
Karoliina Lehtinen, Martin Zimmermann
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引用次数: 4

Abstract

We introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA). These are automata whose nondeterminism can be resolved based on the input processed so far. Good-for-gameness enables automata to be composed with games, trees, and other automata, applications which otherwise require deterministic automata. Our main results are that $\omega$-GFG-PDA are more expressive than deterministic $\omega$- pushdown automata and that solving infinite games with winning conditions specified by $\omega$-GFG-PDA is EXPTIME-complete. Thus, we have identified a new class of $\omega$-contextfree winning conditions for which solving games is decidable. It follows that the universality problem for $\omega$-GFG-PDA is in EXPTIME as well. Moreover, we study closure properties of the class of languages recognized by $\omega$-GFG- PDA and decidability of good-for-gameness of $\omega$-pushdown automata and languages. Finally, we compare $\omega$-GFG-PDA to $\omega$-visibly PDA, study the resources necessary to resolve the nondeterminism in $\omega$-GFG-PDA, and prove that the parity index hierarchy for $\omega$-GFG-PDA is infinite. This is a corrected version of the paper arXiv:2001.04392v6 published originally on January 7, 2022.
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适合游戏$\omega$-Pushdown Automata
我们引入了适合游戏的$\omega$-下推自动机($\omega$-GFG-PDA)。这些自动机的不确定性可以根据目前处理的输入来解决。好游戏性使自动机能够与游戏,树和其他自动机组成,否则需要确定性自动机的应用程序。我们的主要结果是,$\omega$- gfg - pda比确定性$\omega$-下推自动机更具表现力,并且求解具有$\omega$- gfg - pda指定的获胜条件的无限博弈是EXPTIME-complete的。因此,我们已经确定了一类新的$\omega$-上下文无关的获胜条件,其中解决游戏是可决定的。因此,$\omega$-GFG-PDA的通用性问题也存在于EXPTIME中。此外,我们还研究了$\omega$- gfg - PDA识别的语言类的闭包性质,以及$\omega$-下推自动机和语言的游戏性的可判定性。最后,我们将$\omega$-GFG-PDA与$\omega$-可见PDA进行了比较,研究了$\omega$-GFG-PDA中解决不确定性所需的资源,并证明了$\omega$-GFG-PDA的宇称索引层次是无限的。这是对原发表于2022年1月7日的论文arXiv:2001.04392v6的更正版。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Logical Methods in Computer Science
Logical Methods in Computer Science 工程技术-计算机:理论方法
CiteScore
1.80
自引率
0.00%
发文量
105
审稿时长
6-12 weeks
期刊介绍: Logical Methods in Computer Science is a fully refereed, open access, free, electronic journal. It welcomes papers on theoretical and practical areas in computer science involving logical methods, taken in a broad sense; some particular areas within its scope are listed below. Papers are refereed in the traditional way, with two or more referees per paper. Copyright is retained by the author. Topics of Logical Methods in Computer Science: Algebraic methods Automata and logic Automated deduction Categorical models and logic Coalgebraic methods Computability and Logic Computer-aided verification Concurrency theory Constraint programming Cyber-physical systems Database theory Defeasible reasoning Domain theory Emerging topics: Computational systems in biology Emerging topics: Quantum computation and logic Finite model theory Formalized mathematics Functional programming and lambda calculus Inductive logic and learning Interactive proof checking Logic and algorithms Logic and complexity Logic and games Logic and probability Logic for knowledge representation Logic programming Logics of programs Modal and temporal logics Program analysis and type checking Program development and specification Proof complexity Real time and hybrid systems Reasoning about actions and planning Satisfiability Security Semantics of programming languages Term rewriting and equational logic Type theory and constructive mathematics.
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