Token Games and History-Deterministic Quantitative-Automata

IF 0.6 4区 数学 Q4 COMPUTER SCIENCE, THEORY & METHODS Logical Methods in Computer Science Pub Date : 2023-11-03 DOI:10.46298/lmcs-19(4:8)2023
Udi Boker, Karoliina Lehtinen
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Abstract

A nondeterministic automaton is history-deterministic if its nondeterminism can be resolved by only considering the prefix of the word read so far. Due to their good compositional properties, history-deterministic automata are useful in solving games and synthesis problems. Deciding whether a given nondeterministic automaton is history-deterministic (the HDness problem) is generally a difficult task, which can involve an exponential procedure, or even be undecidable, as is the case for example with pushdown automata. Token games provide a PTime solution to the HDness problem of B\"uchi and coB\"uchi automata, and it is conjectured that 2-token games characterise HDness for all $\omega$-regular automata. We extend token games to the quantitative setting and analyse their potential to help deciding HDness of quantitative automata. In particular, we show that 1-token games characterise HDness for all quantitative (and Boolean) automata on finite words, as well as discounted-sum (DSum), Inf and Reachability automata on infinite words, and that 2-token games characterise HDness of LimInf and LimSup automata, as well as Sup automata on infinite words. Using these characterisations, we provide solutions to the HDness problem of Safety, Reachability, Inf and Sup automata on finite and infinite words in PTime, of DSum automata on finite and infinite words in NP$\cap$co-NP, of LimSup automata in quasipolynomial time, and of LimInf automata in exponential time, where the latter two are only polynomial for automata with a logarithmic number of weights.
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代币博弈与历史确定性定量自动机
如果一个非确定性自动机的非确定性可以仅通过考虑到目前为止所读单词的前缀来解决,那么它就是历史确定性的。由于其良好的组合特性,历史确定性自动机在解决博弈和综合问题方面非常有用。确定给定的非确定性自动机是否是历史确定性的(hdd问题)通常是一项困难的任务,它可能涉及指数过程,甚至是不可确定的,例如下推自动机。令牌游戏提供了一个PTime解决b - chi和co - chi自动机的hdd问题,并推测2令牌游戏表征所有$\omega$ -规则自动机的hdd。我们将代币游戏扩展到定量设置,并分析它们的潜力,以帮助确定定量自动机的hdd。特别地,我们展示了1-token游戏在有限单词上表征所有定量(和布尔)自动机的hdd,以及在无限单词上的贴现和(DSum), Inf和可达性自动机,以及在无限单词上的Sup自动机的hdd。利用这些特征,我们给出了PTime有限词和无限词上的安全性、可达性、Inf和Sup自动机、NP $\cap$ co-NP有限词和无限词上的DSum自动机、拟多项式时间下的LimSup自动机和指数时间下的LimInf自动机的hdd问题的解,其中后两者仅对具有对数权重的自动机是多项式。
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来源期刊
Logical Methods in Computer Science
Logical Methods in Computer Science 工程技术-计算机:理论方法
CiteScore
1.80
自引率
0.00%
发文量
105
审稿时长
6-12 weeks
期刊介绍: Logical Methods in Computer Science is a fully refereed, open access, free, electronic journal. It welcomes papers on theoretical and practical areas in computer science involving logical methods, taken in a broad sense; some particular areas within its scope are listed below. Papers are refereed in the traditional way, with two or more referees per paper. Copyright is retained by the author. Topics of Logical Methods in Computer Science: Algebraic methods Automata and logic Automated deduction Categorical models and logic Coalgebraic methods Computability and Logic Computer-aided verification Concurrency theory Constraint programming Cyber-physical systems Database theory Defeasible reasoning Domain theory Emerging topics: Computational systems in biology Emerging topics: Quantum computation and logic Finite model theory Formalized mathematics Functional programming and lambda calculus Inductive logic and learning Interactive proof checking Logic and algorithms Logic and complexity Logic and games Logic and probability Logic for knowledge representation Logic programming Logics of programs Modal and temporal logics Program analysis and type checking Program development and specification Proof complexity Real time and hybrid systems Reasoning about actions and planning Satisfiability Security Semantics of programming languages Term rewriting and equational logic Type theory and constructive mathematics.
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