English Vocabulary Board Game for Upper Primary School Students in Small and Medium-Sized Schools

Chayakorn Jeenpracha, Chayanin Pongtornvivan, Nattanan Wongsatit, Montchatry Ketmuni
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Abstract

The objectives of this research were 1) to study the results of using board game to improve English vocabulary for upper primary school students in small and medium-sized schools, and 2) to study the students’ satisfaction after using board game. There were a total of 100 students: 50 students from small-sized schools, and 50 students from a medium-sized school. The samples were selected by using multi-stage sampling method. The research instruments were the English vocabulary board game, pre- and post-tests, a behavior observation form, an interview form, and a satisfaction evaluation form. Frequency, mean, percentage, standard deviation, and t-tests, were used to analyze the data. The research findings indicated that both small and medium-sized school students' scores were increased after using the board game at the statistically significant level of .001. Additionally, students’ satisfaction was at a high level supported by the observation data and interview results.
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中小学校高年级学生英语词汇桌游
本研究的目的是:1)研究使用桌游提高中小学校小学高年级学生英语词汇量的效果;2)研究学生使用桌游后的满意度。共有100名学生参加了此次活动,其中50名学生来自小型学校,50名学生来自中型学校。采用多阶段抽样法对样本进行选择。研究工具为英语词汇棋盘游戏、前测和后测、行为观察表、访谈表和满意度评价表。使用频率、平均值、百分比、标准差和t检验对数据进行分析。研究结果表明,中小学校学生在使用桌游后得分均有显著提高,且均达到了0.001的统计学显著水平。此外,观察数据和访谈结果也支持学生的满意度处于较高水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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