From deadpan machine to relating socially: Middle school students’ experiences speaking English with embodied conversational agents

IF 5.1 2区 教育学 Q1 Social Sciences Journal of Research on Technology in Education Pub Date : 2023-05-30 DOI:10.1080/15391523.2023.2213902
Elin Ericsson, Johan Lundin, Sylvana Sofkova Hashemi
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Abstract

Speaking with an artificial counterpart in simulated environments has been shown beneficial for foreign language learning. Still, few studies have explored how it is experienced by younger students. We report on a study of Swedish students (N = 22) speaking English with embodied conversational agents (ECAs) in everyday-life scenarios. Data were collected on students’ rankings, choices, and open-response items in logbooks and questionnaires. Self-reported data on experiences were analyzed through three dimensions: cognitive, emotional, and social. Findings show that students were generally satisfied with the activity and emotionally engaged with large individual differences within the social dimension. We unpack aspects regarding social relating to the ECA, analyzing the space between experiencing the ECA as a socially distant “deadpan machine” to humanizing and relating socially.
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从面无表情的机器到社会交往:中学生用具身会话代理说英语的经验
在模拟环境中与人工语音交谈已被证明对外语学习有益。然而,很少有研究探讨年轻学生是如何经历的。我们报告了一项对瑞典学生(N = 22)在日常生活场景中使用具身会话代理(eca)说英语的研究。数据收集了学生的排名、选择和日志和问卷中的开放式回答项目。自我报告的经验数据通过三个维度进行分析:认知、情感和社会。调查结果表明,学生对活动总体满意,情感投入程度较高,在社会维度上存在较大的个体差异。我们分析了与ECA相关的社会方面,分析了将ECA作为社交疏远的“面无表情的机器”体验到人性化和社交关系之间的空间。
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来源期刊
Journal of Research on Technology in Education
Journal of Research on Technology in Education EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
11.70
自引率
5.90%
发文量
43
期刊介绍: The Journal of Research on Technology in Education (JRTE) is a premier source for high-quality, peer-reviewed research that defines the state of the art, and future horizons, of teaching and learning with technology. The terms "education" and "technology" are broadly defined. Education is inclusive of formal educational environments ranging from PK-12 to higher education, and informal learning environments, such as museums, community centers, and after-school programs. Technology refers to both software and hardware innovations, and more broadly, the application of technological processes to education.
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