{"title":"Aplikasi Game Edukasi Matematika dan Bahasa Inggris bagi Anak Sekolah Dasar","authors":"Yudha Hady Pratama, Nova Rijati","doi":"10.33633/andharupa.v9i03.8882","DOIUrl":null,"url":null,"abstract":"Abstrak Perkembangan teknologi informasi telah mengubah pola dan sistem pembelajaran konvensional menjadi inovatif menggunakan game edukasi. Tujuan penelitian ini yaitu mengembangkan game edukasi mata pelajaran matematika dan bahasa Inggris bagi anak usia dini umur 6-8 tahun. Penelitian menggunakan model Multimedia Development Life Cycle (MDLC) dan metode Finite State Machine yang diterapkan pada game dengan tambahan multimedia serta efek-efek tertentu menjadikan game menjadi lebih menarik dan menyenangkan untuk dimainkan. Hasil penelitian menunjukkan bahwa game edukasi sebagai media pembelajaran memudahkan anak usia dini umur 6-8 tahun untuk memahami materi matematika dan bahasa Inggris sehingga meningkatkan motivasi dan semangat untuk selalu belajar. Kata Kunci: bahasa inggris, finite state machine, game edukasi, matematika AbstractDevelopment of information technology has changed conventional learning patterns and systems to become innovative by using educational games. The purpose of this study is to develop educational games in mathematics and English for early childhood ages 6-8 years. The research uses the Multimedia Development Life Cycle (MDLC) model and the Finite State Machine method which is applied to games with additional multimedia and certain effects that make games more interesting and fun to play. The results of the study show that educational games as learning media make it easier for young children aged 6-8 years to understand math and English material so as to increase motivation and enthusiasm to always learn. Keywords: english, finite state machine, game education, mathematics","PeriodicalId":33990,"journal":{"name":"ANDHARUPA Jurnal Desain Komunikasi Visual Multimedia","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-09-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ANDHARUPA Jurnal Desain Komunikasi Visual Multimedia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.33633/andharupa.v9i03.8882","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Abstrak Perkembangan teknologi informasi telah mengubah pola dan sistem pembelajaran konvensional menjadi inovatif menggunakan game edukasi. Tujuan penelitian ini yaitu mengembangkan game edukasi mata pelajaran matematika dan bahasa Inggris bagi anak usia dini umur 6-8 tahun. Penelitian menggunakan model Multimedia Development Life Cycle (MDLC) dan metode Finite State Machine yang diterapkan pada game dengan tambahan multimedia serta efek-efek tertentu menjadikan game menjadi lebih menarik dan menyenangkan untuk dimainkan. Hasil penelitian menunjukkan bahwa game edukasi sebagai media pembelajaran memudahkan anak usia dini umur 6-8 tahun untuk memahami materi matematika dan bahasa Inggris sehingga meningkatkan motivasi dan semangat untuk selalu belajar. Kata Kunci: bahasa inggris, finite state machine, game edukasi, matematika AbstractDevelopment of information technology has changed conventional learning patterns and systems to become innovative by using educational games. The purpose of this study is to develop educational games in mathematics and English for early childhood ages 6-8 years. The research uses the Multimedia Development Life Cycle (MDLC) model and the Finite State Machine method which is applied to games with additional multimedia and certain effects that make games more interesting and fun to play. The results of the study show that educational games as learning media make it easier for young children aged 6-8 years to understand math and English material so as to increase motivation and enthusiasm to always learn. Keywords: english, finite state machine, game education, mathematics
抽象的信息技术发展已经改变了传统学习系统的模式和创新,使用教育游戏。这项研究的目的是为6到8岁的儿童开发一款数学和英语游戏。利用多媒体开发生命周期的研究和有限的状态机器应用于游戏的多媒体和特定效果,使游戏更有趣和有趣。研究结果表明,教育游戏作为学习媒介使8岁的幼儿更容易理解数学和英语材料,从而提高他们永远学习的动力和热情。关键词:英语、有限的状态机器、教育游戏、信息技术抽象发展的数学改变了学习模式和系统,通过使用教育游戏变得天真。这项研究的目的是在孩子们6到8年的早期在数学和英语中改进教育游戏。研究uses多媒体开发生命周期及其有限的机器方法,使游戏更有趣、更有趣。教育游戏的结果,就像学习媒体一样,对年轻的孩子们来说,理解数学和英语材料要容易得多,这样才能增加激励和鼓励,并不断地学习。英语,finite state machine,游戏教育,数学