RANCANGAN PROJECT BASED E-LEARNING BERBASIS INTERNET OF THINGS UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KREATIF MAHASISWA

Elita Mega Selvia Wijaya, Rudy Setiawan
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Abstract

This research aims to improve the creative thinking abilities of Tribhuwana Tunggadewi University students through the use of an Internet of Things (IoT) based e-learning project design. The research subjects consisted of 60 students divided into experimental class (30 students) and control class (30 students). The research method used was a control class and an experimental class with pretest and posttest administration in both classes. The data collected is quantitative and qualitative data which is analyzed using descriptive and inferential statistical techniques. The research results showed that there was a significant difference between the creative thinking abilities of students in the experimental and control classes after being given treatment. The experimental class that used an IoT-based project-based e-learning design showed a more significant increase in creative thinking abilities compared to the control class. This shows that the use of IoT-based project based e-learning designs is effective in improving students' creative thinking abilities. Discussion of research results shows that the use of IoT-based project based e-learning designs can improve students' creative thinking abilities through more interactive, collaborative, and contextual learning. In addition, the use of IoT technology can facilitate student-centered learning activities and provide a more personalized and enjoyable learning experience. In conclusion, the use of an IoT-based project based e-learning design can be an innovative and effective alternative learning method in improving students' creative thinking abilities. This research contributes to the development of learning model that is oriented towards creative thinking skills and the use of technology in education.
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基于互联网的基于电子学习的项目设计,以提高学生的创造性思维能力
本研究旨在通过使用基于物联网(IoT)的电子学习项目设计来提高Tribhuwana tungadewi大学学生的创造性思维能力。研究对象为60名学生,分为实验班(30名)和对照组(30名)。研究方法为一个控制班和一个实验班,两个班分别进行前测和后测。收集的数据是定量和定性数据,使用描述性和推断性统计技术进行分析。研究结果表明,实验组学生与控制班学生在接受治疗后的创造性思维能力存在显著差异。使用基于物联网的基于项目的电子学习设计的实验班与控制班相比,创造性思维能力的提高更为显著。这表明使用基于物联网的基于项目的电子学习设计对提高学生的创造性思维能力是有效的。对研究结果的讨论表明,使用基于物联网的基于项目的电子学习设计可以通过更多的互动、协作和情境学习来提高学生的创造性思维能力。此外,物联网技术的使用可以促进以学生为中心的学习活动,提供更加个性化和愉快的学习体验。综上所述,使用基于物联网的基于项目的电子学习设计是一种创新有效的替代学习方法,可以提高学生的创造性思维能力。这项研究有助于发展面向创造性思维技能和技术在教育中的应用的学习模式。
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