PENGEMBANGAN MEDIA ULAR TANGGA DENGAN MODEL REALISTIC MATHEMATICS EDUCATION PADA PEMAHAMAN KONSEP MATEMATIKA

Dewanti Nur Akhidah, Eka Zuliana, Diana Ermawati
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Abstract

Monotonous and conventional learning using the lecture method can cause students to be less interested in learning. This causes the concept given not to imprint sharply in the memory of students so that students easily forget and often confused in solving a problem that is different from what is exemplified by the teacher. The purpose of this study is for the feasibility, effectiveness, and development of snakes and ladders media with a Realistic Mathematics Education model on understanding mathematical concepts. In this study, research and development (R&D) research methods were used. This research will be carried out in grade IV SDN Tambirejo with research subjects of 10 students and teachers. The subject selection of 10 students was obtained from the postest and prettest assessments. For teachers, an assessment was obtained from the results of interviews between researchers and teachers. The dependent variable in this study is understanding the concept, while the independent variable is a Realistic Mathematics Education model assisted by two snakes and ladders. Data collection techniques include interviews, observations, tests, and documentation. The data analysis used is qualitative and quantitative data analysis. The results of this study show that Snakes and Ladders media is very feasible to use, shown by the percentage of media feasibility of 77% and material feasibility of 88%. The N-Gain test showed a result of 0.1785 with the "medium" category. The conclusion in this study is that the Snakes and Ladders media is declared feasible and effective for use in grade IV learning of Wide Material Maematics Lessons and flat build circumference.
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蛇梯媒体发展与现实数学教育模型对数学概念的理解
使用讲课方法进行单调和传统的学习可能会导致学生对学习的兴趣降低。这导致所给的概念不会在学生的记忆中留下深刻的印象,因此学生很容易忘记,并且在解决与老师举例不同的问题时经常感到困惑。本研究的目的在于探讨蛇梯媒体在现实数学教育模式下对数学概念理解的可行性、有效性和发展性。本研究采用研发(r&d)研究方法。本研究将在SDN四年级Tambirejo进行,研究对象为10名学生和教师。10名学生的学科选择来自于测试后和测试前的评估。对于教师,从研究者和教师的访谈结果中获得评估。本研究的因变量是对概念的理解,自变量是两蛇两梯辅助下的现实数学教育模式。数据收集技术包括访谈、观察、测试和文档。使用的数据分析是定性和定量数据分析。本研究结果表明,《蛇梯棋》介质的使用是非常可行的,介质可行性百分比为77%,材料可行性百分比为88%。在“中等”类别下,N-Gain检验结果为0.1785。本研究的结论是:蛇梯教学法在四年级宽材料数学课程的学习中是可行和有效的。
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STUDI ETNOMATEMATIKA GARIS DAN SUDUT PADA MOTIF SENI RUMAH BUDAYA SUMBA PENGEMBANGAN LIVEWORKSHEETS INTERAKTIF UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA PENGEMBANGAN MEDIA ULAR TANGGA DENGAN MODEL REALISTIC MATHEMATICS EDUCATION PADA PEMAHAMAN KONSEP MATEMATIKA PENGEMBANGAN BAHAN AJAR GEOMETRI DALAM PERMAINAN LATO-LATO ANALISIS PEMBELAJARAN PROBLEM BASED LEARNING (PBL) DENGAN PEMECAHAN MASALAH BERBANTUAN KOMIK LITERASI NUMERASI DAN ETNOMATEMATIKA
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