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STUDI ETNOMATEMATIKA GARIS DAN SUDUT PADA MOTIF SENI RUMAH BUDAYA SUMBA 关于苏巴文化之家艺术图案中线条和角度的民族数学研究
Pub Date : 2023-10-31 DOI: 10.33503/prismatika.v6i1.3524
Maria Liberti Dhajo, Yunis Sulistyorini
Ethnomatematics is a bridge between culture and mathematics as well as mathematics and culture. This study aims to describe the results of an ethnomathematics study on the art motifs of the Sumba cultural house related to the mathematical concepts of lines and angles. The method used in this study is descriptive qualitative with an ethnographic approach. In this study, the ethnographic approach aims to describe and analyze culture based on mathematical concepts on lines and angles in the Sumba cultural house motif. Research data collection techniques were observation, interviews and documentation. The data collection instruments used were observation guidelines, interview guidelines and documentation. The instrument guide contains three aspects, namely historical aspects, philosophical aspects and mathematical aspects. The data analysis technique used in this study were data reduction, data presentation and conclusion. The technique used to test the validity of the data was the triangulation technique. The triangulation used is technical triangulation. The results showed that in Sumba culture houses there are various kinds of motifs such as turtle, crocodile, horse, chicken, deer, enga or plate motifs, mamuli, maraga, tala or gong, bhedu or tambor, pig's jaw, buffalo horn and anatou. The mathematical concept of lines and angles in the Sumba cultural house has various forms of lines and angles. The motifs are in the form of lines such as parallel lines, coincident lines and intersecting lines. Meanwhile, motifs that are in the form of angles such as acute angles, right angles, obtuse angles, straight angles and reflex angles.
民族数学既是文化与数学的桥梁,也是数学与文化的桥梁。本研究旨在描述一项民族数学研究的结果,该研究研究了与线和角的数学概念相关的Sumba文化房屋的艺术主题。在这项研究中使用的方法是描述性定性与民族志的方法。在本研究中,民族志方法旨在基于松巴文化屋母题中的线和角的数学概念来描述和分析文化。研究数据收集技术为观察、访谈和文献。所使用的数据收集工具是观察准则、访谈准则和文件。仪器指南包括三个方面,即历史方面、哲学方面和数学方面。本研究采用的数据分析技术为数据缩减、数据呈现和结论。用来检验数据有效性的技术是三角测量技术。使用的三角测量是技术三角测量。结果表明,在松巴文化屋中有各种各样的图案,如乌龟、鳄鱼、马、鸡、鹿、enga或plate图案、mamuli、maraga、tala或gong、bhedu或tambor、猪颚、水牛角和anatou。松巴文化屋的线和角的数学概念有多种形式的线和角。图案以平行线、重合线、交点线等线条的形式呈现。同时,以锐角、直角、钝角、平角、反射角等角度为形式的图案。
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引用次数: 0
PENGEMBANGAN MEDIA ULAR TANGGA DENGAN MODEL REALISTIC MATHEMATICS EDUCATION PADA PEMAHAMAN KONSEP MATEMATIKA 蛇梯媒体发展与现实数学教育模型对数学概念的理解
Pub Date : 2023-10-30 DOI: 10.33503/prismatika.v6i1.3526
Dewanti Nur Akhidah, Eka Zuliana, Diana Ermawati
Monotonous and conventional learning using the lecture method can cause students to be less interested in learning. This causes the concept given not to imprint sharply in the memory of students so that students easily forget and often confused in solving a problem that is different from what is exemplified by the teacher. The purpose of this study is for the feasibility, effectiveness, and development of snakes and ladders media with a Realistic Mathematics Education model on understanding mathematical concepts. In this study, research and development (R&D) research methods were used. This research will be carried out in grade IV SDN Tambirejo with research subjects of 10 students and teachers. The subject selection of 10 students was obtained from the postest and prettest assessments. For teachers, an assessment was obtained from the results of interviews between researchers and teachers. The dependent variable in this study is understanding the concept, while the independent variable is a Realistic Mathematics Education model assisted by two snakes and ladders. Data collection techniques include interviews, observations, tests, and documentation. The data analysis used is qualitative and quantitative data analysis. The results of this study show that Snakes and Ladders media is very feasible to use, shown by the percentage of media feasibility of 77% and material feasibility of 88%. The N-Gain test showed a result of 0.1785 with the "medium" category. The conclusion in this study is that the Snakes and Ladders media is declared feasible and effective for use in grade IV learning of Wide Material Maematics Lessons and flat build circumference.
使用讲课方法进行单调和传统的学习可能会导致学生对学习的兴趣降低。这导致所给的概念不会在学生的记忆中留下深刻的印象,因此学生很容易忘记,并且在解决与老师举例不同的问题时经常感到困惑。本研究的目的在于探讨蛇梯媒体在现实数学教育模式下对数学概念理解的可行性、有效性和发展性。本研究采用研发(r&d)研究方法。本研究将在SDN四年级Tambirejo进行,研究对象为10名学生和教师。10名学生的学科选择来自于测试后和测试前的评估。对于教师,从研究者和教师的访谈结果中获得评估。本研究的因变量是对概念的理解,自变量是两蛇两梯辅助下的现实数学教育模式。数据收集技术包括访谈、观察、测试和文档。使用的数据分析是定性和定量数据分析。本研究结果表明,《蛇梯棋》介质的使用是非常可行的,介质可行性百分比为77%,材料可行性百分比为88%。在“中等”类别下,N-Gain检验结果为0.1785。本研究的结论是:蛇梯教学法在四年级宽材料数学课程的学习中是可行和有效的。
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引用次数: 0
PENGEMBANGAN LIVEWORKSHEETS INTERAKTIF UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA 互动LIVEWORKSHEETS发展,以提高学生批判性思维能力
Pub Date : 2023-10-30 DOI: 10.33503/prismatika.v6i1.3412
Dian Fitri Argarini, Daimatun Najibah
Critical thinking ability is a basic ability that is very important to master, this is because critical thinking is an important component in higher level thinking. Students' low ability to understand mathematical concepts is caused by the use of teaching materials that are less than optimal in applying mathematical concepts. Efforts to overcome the problem of students' low critical thinking abilities require developing teaching materials in the form of Student Activity Sheets (LKS). This is what triggered researchers to carry out research aimed at developing live worksheets to improve students' critical thinking skills at SMP Negeri 1 Sarang. The type of research used is Research and Development (R&D) using the 4D model. The research subjects were class VII junior high school students with data collection instruments in the form of questionnaires, interviews, observations, documentation. The data analysis techniques used in this research are qualitative and quantitative data analysis techniques. The validation results showed that the LKS met the valid criteria with a percentage of 92%. The practical results showed that the LKS met the practical criteria with a percentage of 82.25%. The effectiveness results showed that the LKS met the effective criteria, namely that 80% of students had a score of more than or equal to 75. Based on the research results, it could be concluded that the live worksheet-based LKS to improve students' critical thinking skills in social arithmetic material was valid, practical and effective.
批判性思维能力是一种非常重要的基本能力,因为批判性思维是更高层次思维的重要组成部分。学生对数学概念的理解能力较低是由于教材在数学概念应用方面不够理想所致。为了克服学生批判性思维能力低下的问题,需要开发学生活动表(LKS)形式的教材。这就是促使研究人员开展旨在开发实时工作表的研究,以提高SMP Negeri 1 Sarang学生的批判性思维技能。使用的研究类型是使用4D模型的研究与开发(R&D)。本研究以初七班学生为研究对象,采用问卷调查、访谈、观察、文献等方式收集数据。本研究使用的数据分析技术是定性和定量数据分析技术。验证结果表明,该制剂符合有效标准,合格率为92%。实际结果表明,LKS的合格率为82.25%,符合实际标准。有效性结果表明,LKS符合有效标准,即80%的学生得分在75分以上或等于75分。基于研究结果,可以得出结论,基于现场作业的LKS在社会算术材料中提高学生的批判性思维能力是有效的、实用的和有效的。
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引用次数: 0
PENGEMBANGAN BAHAN AJAR GEOMETRI DALAM PERMAINAN LATO-LATO 在拉托拉托游戏中开发几何教材
Pub Date : 2023-10-28 DOI: 10.33503/prismatika.v6i1.2840
Jefri Saldi, Lutfiyah Lutfiyah, Aswar Anas
This study aim to produce teaching materials for geometry modules in lato-lato games to understand the material of lines and angles in terms of validity, practicality and effectiveness. This type of research is Research and Development (R&D), using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The results showed that the media expert's validation score obtained a score of 83.3% from validator 1 and 81.6% from validator 2, both of which indicated very valid categories. The material expert validation score obtained a score of 83.3% from validator 1 and 80% from validator 2, both of which indicated very valid categories. The validity value was also obtained from a small-scale trial, namely the student response questionnaire which obtained a score of 86.4% in the very valid category and the mathematics teacher's response questionnaire obtained a score of 91.2% in the very valid category. While the practicality score obtained a score of 86.5% from the student response questionnaire, 87.5% from the teacher response questionnaire and 94% from the module implementation observation sheet, all three of which were included in the very practical category. The value of effectiveness is obtained from the results of student tests. Student test scores after using the module during learning get a percentage score of 80% which states that it is classically complete. Thus, the module has fulfilled the aspects of validity, practicality and effectiveness and can be used in the learning process.
本研究旨在制作拉面游戏中几何模块的教材,从有效性、实用性和有效性方面了解线与角的材料。这种类型的研究是研究和开发(R&D),使用ADDIE(分析、设计、开发、实现和评估)。结果表明,媒体专家的验证分中,验证者1和验证者2的验证分分别为83.3%和81.6%,均为非常有效的类别。材料专家验证分数从验证者1获得83.3%的分数,从验证者2获得80%的分数,都表明非常有效的类别。效度值也通过小规模试验得到,即学生反应问卷在非常有效类别得分为86.4%,数学教师反应问卷在非常有效类别得分为91.2%。而实用性得分中,学生反馈问卷得分为86.5%,教师反馈问卷得分为87.5%,模块实施观察表得分为94%,均属于非常实用的类别。有效性的值是从学生测试的结果中获得的。学生在学习过程中使用该模块后的测试分数得到80%的百分比分数,这表明它是经典完成的。因此,该模块实现了有效性、实用性和有效性,可以在学习过程中使用。
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引用次数: 0
ANALISIS PEMBELAJARAN PROBLEM BASED LEARNING (PBL) DENGAN PEMECAHAN MASALAH BERBANTUAN KOMIK LITERASI NUMERASI DAN ETNOMATEMATIKA 通过解析素数和人种数学漫画解决问题的基础学习问题
Pub Date : 2023-10-28 DOI: 10.33503/prismatika.v6i1.3569
Siti Aisah, Indah Rahayu Panglipur, Dimas Andita Cahyo Sujiwo
The purpose of this research is to find out the application of learning problems (PBL) with the help of comic based literacy numeration and ethnomathematics in the Integrated High School of Madinatul Ulum class VIIIB cangkrung jenggawa based on the theorem pythagoras. This research used qualitative descriptive approaches. The collection of data were observations, interviews, documentation, and tests. Based on a comic-aided problem-solving learning analysis that focuses on the material of the pythagorean theorem and numeration and ethnomathematics literacy, it was found that 80% of students showed improvement. Based on data analysis, it can be concluded that the PBL model improves the learning outcomes of integrated high school students Madinatul Hikmah. The results show that 1. The PBL Model is more attractive to use as a learning model. 2. The students are more involved in working on the pythagoras theorem. 3. The PBL model can improve the critical thinking ability of the pupils and encourage them to do something.
摘要本研究的目的在于探讨基于漫画的识字、算术与民族数学的学习问题(PBL)在以毕达哥拉斯定理为基础的中学综合课程八班(ib)《沧景筝》中的应用。本研究采用定性描述方法。收集的数据包括观察、访谈、文档和测试。根据一项以毕达哥拉斯定理、计算和民族数学素养为重点的漫画辅助问题解决学习分析,发现80%的学生表现出了进步。通过数据分析,可以得出PBL模式改善了综合高中学生Madinatul Hikmah的学习成果。结果表明:1。PBL模型作为一种学习模型更有吸引力。2. 学生们更多地在研究毕达哥拉斯定理。3.PBL模式可以提高学生的批判性思维能力,鼓励学生有所作为。
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引用次数: 0
ANALISIS BERPIKIR KRITIS BERBASIS ETNOMATEMATIKA PADA KONSEP GEOMETRI DALAM PERMAINAN GOBAK SODOR 在SODOR游戏中以几何概念为基础的民族数学思维分析
Pub Date : 2023-10-26 DOI: 10.33503/prismatika.v6i1.3379
Tino Gagah Aprillian, Eric Dwi Putra, Aswar Anas
The aim of this research is to describe students' critical thinking in solving ethnomathematics-based mathematics problems on geometric concepts. This type of research is descriptive qualitative research. The research subjects were class VII students at As–Syuja'i Middle School. Critical thinking is an important ability that must be developed in students in learning mathematics. Critical thinking skills can be developed through learning mathematics using an ethnomathematics approach with the traditional game Gobak Sodor which has the potential to be used as an interesting learning medium in introducing geometric concepts to students. The results obtained by using an ethnomathematics approach with the traditional game gobak sodor, namely students' critical thinking in solving mathematical problems based on high ability and low ability types. Students who have high ability carry out all stages of solving mathematical problems using critical thinking indicators accurately and correctly, whereas students who have low ability do not carry out the stages of solving mathematical problems using critical thinking indicators accurately and correctly, only that students can determine what is being asked. on the questions correctly at the stage of understanding the problem with critical thinking indicators.
本研究的目的是描述学生在解决基于民族数学的几何概念数学问题时的批判性思维。这种类型的研究是描述性质的研究。研究对象为As-Syuja 'i中学七年级学生。批判性思维是学生在数学学习中必须培养的一项重要能力。批判性思维技能可以通过使用民族数学方法学习数学来培养,比如传统游戏Gobak Sodor,它有可能被用作向学生介绍几何概念的有趣学习媒介。运用民族数学方法与传统游戏五子棋对弈得到的结果,即学生在解决数学问题时基于高能力和低能力类型的批判性思维。能力高的学生准确、正确地运用批判性思维指标解决数学问题的各个阶段,而能力低的学生不能准确、正确地运用批判性思维指标解决数学问题的各个阶段,只能确定问题的内容。对问题的正确理解阶段具有批判性思维指标。
{"title":"ANALISIS BERPIKIR KRITIS BERBASIS ETNOMATEMATIKA PADA KONSEP GEOMETRI DALAM PERMAINAN GOBAK SODOR","authors":"Tino Gagah Aprillian, Eric Dwi Putra, Aswar Anas","doi":"10.33503/prismatika.v6i1.3379","DOIUrl":"https://doi.org/10.33503/prismatika.v6i1.3379","url":null,"abstract":"The aim of this research is to describe students' critical thinking in solving ethnomathematics-based mathematics problems on geometric concepts. This type of research is descriptive qualitative research. The research subjects were class VII students at As–Syuja'i Middle School. Critical thinking is an important ability that must be developed in students in learning mathematics. Critical thinking skills can be developed through learning mathematics using an ethnomathematics approach with the traditional game Gobak Sodor which has the potential to be used as an interesting learning medium in introducing geometric concepts to students. The results obtained by using an ethnomathematics approach with the traditional game gobak sodor, namely students' critical thinking in solving mathematical problems based on high ability and low ability types. Students who have high ability carry out all stages of solving mathematical problems using critical thinking indicators accurately and correctly, whereas students who have low ability do not carry out the stages of solving mathematical problems using critical thinking indicators accurately and correctly, only that students can determine what is being asked. on the questions correctly at the stage of understanding the problem with critical thinking indicators.","PeriodicalId":20523,"journal":{"name":"PRISMATIKA: Jurnal Pendidikan dan Riset Matematika","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"136381341","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
ANALISIS POLA KESULITAN BELAJAR MATEMATIKA DALAM MENYELESAIKAN SOAL OPERASI HITUNG PECAHAN PADA SISWA SEKOLAH DASAR 分析基础学校学生分数的数学学习困难模式
Pub Date : 2023-10-26 DOI: 10.33503/prismatika.v6i1.3431
Ilham Arief Nugroho, Imaniar Purbasari, Ahmad Bakhruddin
The main problem to be studied in this research is analyzing the pattern of mathematics learning difficulties when solving fraction calculation problems for elementary school students. This research aims to gain an in-depth understanding of the pattern of difficulties students face when understanding and answering fraction calculation questions. This study aims to analyze the pattern of mathematics learning difficulties of elementary school students when completing fraction calculation operations. The sample includes 5 subjects consisting of 5th grade students at SD Negeri 4 Mayonglor Jepara. Data collection was carried out through observation, as well as interviews with students and teachers. The data will be analyzed and used to explain the problem being studied. The results of data analysis show that students experience various difficulties in understanding the basic concepts of fractions and the ability to calculate fractions. One of the biggest difficulties is understanding the relationship between the numerator and denominator of a fraction. Students also often have difficulty converting fractions into their simplest form, changing fractions from mixed fractions to improper fractions and vice versa. Apart from that, understanding fractions with different denominators is also a challenge for students. The conclusion of this research is that elementary school students face many different difficulties when solving fraction calculation problems. These difficulties include understanding the basic concepts of fractions, changing the form of fractions, calculating the results of multiplying or dividing fractions, simplifying fractions, and applying fractions in the context of everyday situations
本研究主要研究的问题是分析小学生在解决分数计算问题时的数学学习困难模式。本研究旨在深入了解学生在理解和回答分数计算问题时所面临的困难模式。本研究旨在分析小学生在完成分数计算运算时的数学学习困难模式。样本包括5名被试,包括SD Negeri 4 Mayonglor Jepara的5年级学生。通过观察,以及对学生和老师的访谈来收集数据。这些数据将被分析并用于解释正在研究的问题。数据分析的结果表明,学生在理解分数的基本概念和计算分数的能力方面遇到了各种困难。最大的困难之一是理解分数分子和分母之间的关系。学生也常常难以将分数转化为最简单的形式,将分数从混合分数转化为假分数,反之亦然。除此之外,理解不同分母的分数对学生来说也是一个挑战。本研究的结论是,小学生在解决分数计算问题时面临许多不同的困难。这些困难包括理解分数的基本概念,改变分数的形式,计算分数乘法或除法的结果,简化分数,以及在日常生活中应用分数
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引用次数: 0
PENINGKATAN SELF CONFIDENCE DAN KEMAMPUAN KOMUNIKASI MATEMATIS SISWA MELALUI MODEL PEMBELAJARAN KOOPERATIF TIPE TIME TOKEN 通过时间戳型合作学习模式增强学生的自我认同和数学沟通能力
Pub Date : 2023-10-24 DOI: 10.33503/prismatika.v6i1.3461
Titin Ardiyanti, Siti Napfiah
This research was conducted because of the low self-confidence and mathematical communication skills of class VII students, especially in statistics. This is because Daarul Ukhuwwah Middle School has its own curriculum and there is no statistics material. Therefore, students do not have the courage to express their ideas or opinions. So, to increase self-confidence and mathematical communication skills of female students, researchers use cooperative learning with the time token method. The purpose of this study is to find out the description of the application of the time token type of cooperative learning to increase students' self-confidence and mathematical communication on set material in class VII SMP Daarul Ukhuwwah 2 Singosari Malang. The type of research used in this research is classroom action research (CAR). The subjects of this study were class VII-B students of SMP Daarul Ukhuwwah 2 Singosari for the 2022/2023 academic year consisting of 31 students. The data collection instruments used in this study were student observation sheets, questionnaires, and tests. This research was conducted in 1 cycle consisting of 2 meetings. The stages carried out in each cycle are planning, action, observation, and reflection. The results of this study indicate an increase in self-confidence and students' mathematical communication skills at each meeting. The average result of the questionnaire was 47.42% before the action became 69.50% in the first cycle of the 1st meeting to 83.23% in the 2nd meeting of the first cycle and from the average results of the test, namely 52.21% to 71, 60% in the first cycle of the 1st meeting to 86.45% in the 1st cycle of the 2nd meeting.
本研究是针对七年级学生的自信心和数学沟通能力较低,特别是在统计学方面。这是因为Daarul Ukhuwwah中学有自己的课程,没有统计资料。因此,学生没有勇气表达自己的想法或意见。因此,为了提高女学生的自信心和数学沟通能力,研究者采用了合作学习的时间标记法。本研究的目的是找出时间令牌式合作学习在SMP Daarul Ukhuwwah 2 Singosari Malang七班中,运用时间令牌式合作学习来提高学生自信心和在固定材料上的数学沟通的描述。本研究使用的研究类型是课堂行动研究(CAR)。本研究的对象为新加坡中学Daarul Ukhuwwah 2 Singosari中学2022/2023学年7 - b班31名学生。本研究使用的数据收集工具为学生观察表、问卷调查和测试。本研究分1个周期进行,包括2次会议。在每个循环中进行的阶段是计划、行动、观察和反思。这项研究的结果表明,在每次会议上,学生的自信心和数学沟通技巧都有所提高。问卷调查的平均结果为47.42%,在第一次会议的第一个周期中,行动从69.50%上升到第一个周期的第二次会议的83.23%,从测试的平均结果从52.21%上升到71.5%,从第一次会议的第一个周期上升到第二次会议的第一个周期上升到86.45%。
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引用次数: 0
PENGARUH DISCOVERY LEARNING BERBANTU MEDIA AUDIOVISUAL TERHADAP PENINGKATAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA 视听媒体辅助发现式学习对提高数学解题能力的影响
Pub Date : 2023-10-23 DOI: 10.33503/prismatika.v6i1.2979
Muhammad Khaza Ilfa, Sekar Dwi Ardianti, Mohammad Syafruddin Kuryanto
The study is intended to learn the influence the discovery learning model was to assist audiovisual about the increased ability to solve the math problems of class IV students. It is conducted at Public Elementary School Klumpit 1, with a kind of quantitative research using a matode experiment of one group preposttest design. The sampling technique used in the study is the saturated sampling technique, with the number of students in the fourth class of students in the population of 10 boys and 15 girls. Pretest average value is 47.84. The posttest average is up to 80.36. The normal results of Shapiro-Wilk test that the pretest and posttest data above have sig > 0.05 with pretest data 0.054 > 0.05 and the posttest data 0.063 > 0.05 at significant levels 0.05 and n = 25, and H0 is accepted. N-gain tests, a value of 0.61 lies between 0.3 indicators 0.7 and a moderate increase in criteria. Thus it may be concluded that there is an increased ability to solve students' math problems through learning with the discovery learning model to assist audiovisual media.
本研究旨在了解发现学习模式对四年级学生数学解题能力提高的辅助视听效果。本研究在Klumpit 1公立小学进行,采用一组前测设计的模式实验进行定量研究。本研究采用的抽样技术为饱和抽样技术,人口中四年级学生人数为男生10人,女生15人。前测平均值为47.84。测试后的平均值高达80.36。夏皮罗-威尔克检验的正常结果表明,上述前测和后测数据均有统计学意义;0.05,前测数据为0.054 >0.05,后验数据0.063 >在显著水平0.05和n = 25时为0.05,接受H0。n -增益测试,值0.61介于0.3指标0.7和标准适度增加之间。因此,我们可以得出这样的结论:利用发现学习模式辅助视听媒体,学生通过学习解决数学问题的能力有所提高。
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引用次数: 0
PENGARUH MODEL PEMBELAJARAN MIND MAPPING BERBANTUAN MEDIA POWER POINT TERHADAP HASIL BELAJAR 借助 Power Point 媒体的思维导图学习模式对学习成果的影响
Pub Date : 2023-10-23 DOI: 10.33503/prismatika.v6i1.3352
Imam Gozali, Indah Rahayu Panglipur, Eric Dwi Putra
Students' mathematical learning results are influenced by many variables, including students, parents, schools, curricula, and mathematics itself. Preliminary observations showed that 27.7% of students received a score above 75 and 72.3% received a rating below 75. The minimum score for the exam was 75, which is the average grade. Many factors can contribute to poor student learning outcomes, including the role of teachers as instructors and their influence on students in creating and using inappropriate learning strategies. An alternative that can be developed on a model with learning is to use a mind mapping defence model. This survey aims to find out how much influence it has found on the mind mapping defense model with the help of power points. The type of quantitative research used in this study is the design of a single group pretest-posttest. The test results are known to have a thitung value of 3.27. Thitung values are matched to with Table values with a significant upgrade of a=0,05 and obtained Table Values of 2.063. Thitung Values are derived that is greater than Table Value (thitung = 3.27 > ttable = 2.063 then Ha is accepted, that is, using the learning model of Mind Mapping and PowerPoint media, the student's learning results can be influenced.
学生的数学学习结果受到许多变量的影响,包括学生、家长、学校、课程和数学本身。初步观察显示,27.7%的学生得分在75分以上,72.3%的学生得分在75分以下。考试的最低分数是75分,这是平均成绩。许多因素可导致学生学习效果差,包括教师作为指导者的作用及其在制定和使用不适当的学习策略方面对学生的影响。可以在学习模型上开发的另一种选择是使用思维导图防御模型。这个调查的目的是找出它在ppt的帮助下对思维导图防御模型有多大的影响。本研究使用的定量研究类型是单组前测后测的设计。已知测试结果的值为3.27。将各值与表值进行匹配,a=0,05显著升级,得到表值为2.063。Thitung值大于表值(Thitung = 3.27 >表= 2.063则可以接受,即使用思维导图和PowerPoint媒体的学习模式,可以影响学生的学习效果。
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引用次数: 0
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