Mohamed Zaifri, Hamza Khalloufi, Fatima Zahra Kaghat, Abdessamad Benlahbib, Ahmed Azough, Khalid Alaoui Zidani
{"title":"Enhancing Tourist Experiences in Crowded Destinations through Mobile Augmented Reality: A Comparative Field Study","authors":"Mohamed Zaifri, Hamza Khalloufi, Fatima Zahra Kaghat, Abdessamad Benlahbib, Ahmed Azough, Khalid Alaoui Zidani","doi":"10.3991/ijim.v17i20.42273","DOIUrl":null,"url":null,"abstract":"Mobile augmented reality (MAR) has gained significant attention in the tourism sector as a way to enhance the visitor experience. The rapid advancements in mobile computing and sensor technologies have facilitated the widespread use of geospatial augmented reality (AR) applications by tourists when exploring popular destinations. To analyze the impact of AR technology on the tourism experience, we developed the FEZAR mobile application. This application serves as the focal point of our study, allowing us to evaluate user performance using a comparative experimental approach. To ensure the usability of the FEZAR application, professionals with expertise in mobile technologies, including AR, performed rigorous testing and evaluation of the application. Through their evaluations, significant usability issues were identified and resolved, resulting in the application being well-received by the experts. Subsequently, a comparative field study was conducted in Fez’s old medina, a crowded UNESCO heritage site, involving users (N = 40) who were randomly assigned to experimental and control groups in equal distribution. The results of the study revealed that the proposed AR model had a significant positive impact on user visits. Compared to other forms of media, AR offers more informative and enjoyable experiences. Additionally, it effectively helps locate monuments in crowded tourism settings. The findings of this research make a valuable contribution to the ongoing discussion regarding the impact of evaluating MAR user interfaces on increasing visitor engagement with tourist destinations.","PeriodicalId":53486,"journal":{"name":"International Journal of Interactive Mobile Technologies","volume":"23 2","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Interactive Mobile Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3991/ijim.v17i20.42273","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"Computer Science","Score":null,"Total":0}
引用次数: 0
Abstract
Mobile augmented reality (MAR) has gained significant attention in the tourism sector as a way to enhance the visitor experience. The rapid advancements in mobile computing and sensor technologies have facilitated the widespread use of geospatial augmented reality (AR) applications by tourists when exploring popular destinations. To analyze the impact of AR technology on the tourism experience, we developed the FEZAR mobile application. This application serves as the focal point of our study, allowing us to evaluate user performance using a comparative experimental approach. To ensure the usability of the FEZAR application, professionals with expertise in mobile technologies, including AR, performed rigorous testing and evaluation of the application. Through their evaluations, significant usability issues were identified and resolved, resulting in the application being well-received by the experts. Subsequently, a comparative field study was conducted in Fez’s old medina, a crowded UNESCO heritage site, involving users (N = 40) who were randomly assigned to experimental and control groups in equal distribution. The results of the study revealed that the proposed AR model had a significant positive impact on user visits. Compared to other forms of media, AR offers more informative and enjoyable experiences. Additionally, it effectively helps locate monuments in crowded tourism settings. The findings of this research make a valuable contribution to the ongoing discussion regarding the impact of evaluating MAR user interfaces on increasing visitor engagement with tourist destinations.
期刊介绍:
This interdisciplinary journal focuses on the exchange of relevant trends and research results and presents practical experiences gained while developing and testing elements of interactive mobile technologies. It bridges the gap between pure academic research journals and more practical publications. So it covers the full range from research, application development to experience reports and product descriptions. Fields of interest include, but are not limited to: -Future trends in m-technologies- Architectures and infrastructures for ubiquitous mobile systems- Services for mobile networks- Industrial Applications- Mobile Computing- Adaptive and Adaptable environments using mobile devices- Mobile Web and video Conferencing- M-learning applications- M-learning standards- Life-long m-learning- Mobile technology support for educator and student- Remote and virtual laboratories- Mobile measurement technologies- Multimedia and virtual environments- Wireless and Ad-hoc Networks- Smart Agent Technologies- Social Impact of Current and Next-generation Mobile Technologies- Facilitation of Mobile Learning- Cost-effectiveness- Real world experiences- Pilot projects, products and applications