Physical vapor deposition simulator by graphical processor unit ray casting

Adam R. Thomas, Naresh B. Kotadiya, Binyu Wang, Tara P. Dhakal
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Abstract

This paper presents fast, accurate software for modeling physical vapor deposition systems over irregular surfaces. The model is implemented using graphics processing unit (GPU) ray casting. Applied models are viewed as a cross section of the area of interest. Given evaporation rate, time, and angular profiles in a vacuum system, an iterative time-step approach for calculating deposition profiles is calculated in the GPU architecture following a ballistic modeling approach. Thin-film technologies for the electronics industry will require evaporations on complex surfaces. Depending on the nature of the surface, a uniform thin film across the topology is wanted for various device parameters. The ray casting method is tested against various profiles. The code is freely distributed on GitHub (see https://github.com/adam-r-thomas/PVDS).
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物理气相沉积模拟器由图形处理器单元射线投射
本文提出了快速,准确的软件建模物理气相沉积系统在不规则的表面。该模型采用图形处理单元(GPU)光线投射实现。应用模型被视为感兴趣领域的横截面。给定真空系统中的蒸发速率、时间和角度分布,在弹道建模方法之后,在GPU架构中计算沉积分布的迭代时间步进方法。电子工业的薄膜技术将需要在复杂的表面上蒸发。根据表面的性质,不同的器件参数需要在拓扑结构上形成均匀的薄膜。射线投射法针对不同的轮廓进行了测试。代码在GitHub上免费发布(参见https://github.com/adam-r-thomas/PVDS)。
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