PENGEMBANGAN MEDIA PEMBELAJARAN CROCLE MATH UNTUK MENINGKATKAN PEMAHAMAN KONSEP MATEMATIS

Era Dewi Kartika, Adinda Yudhistira Putri Arini
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Abstract

This study aims to develop Crocle Math learning media to improve the understanding of mathematical concepts in junior high school mathematics learning that is valid, practical and effective. The research method used in this study is research and development (R&D). The research design used is Borg & Gall. The subjects in this study were media experts, material experts and VII grade students of SMP Negeri 2 Dau One Roof. The instruments used in this study were validation sheets to determine the validity of the media, student response questionnaires to determine the practicality of the media, and mathematical concept understanding test tests to determine the effectiveness of the media. The results of this study indicate that the results of the Crocle Math media development receive a valid category based on the validation by material experts with a percentage of 88% and media experts with a percentage of 96% with both in the very good category. In addition, based on the practicality of the media from the results of student response questionnaires get a percentage of 77% with a practical category and the effectiveness of the media from the results of the mathematical concept understanding test test results that students' concept understanding in learning mathematics has increased based on the scores they get. The results of both tests get an n-gain score of 0.63 with a moderate category. Therefore, Crocle Math media is declared as valid, practical and effective media for learning mathematics.
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CROCLE - MATH学习媒介的发展,以增加对数学概念的理解
本研究旨在开发循环数学学习媒体,以提高初中生数学学习中对数学概念的理解是有效、实用和有效的。本研究使用的研究方法是研究与开发(r&d)。本研究采用Borg &胆。本研究的研究对象为媒体专家、材料专家和SMP Negeri 2 Dau One Roof的七年级学生。本研究使用的工具是确定媒体效度的验证表,确定媒体实用性的学生回答问卷,以及确定媒体有效性的数学概念理解测试测试。本研究的结果表明,循环数学媒体开发的结果得到了一个有效的类别,基于材料专家的88%的百分比和媒体专家的96%的百分比,两者都处于非常好的类别。此外,基于实用性的媒体从学生回答问卷的结果中获得了77%的实用类别的百分比,而基于有效性的媒体从数学概念理解测试的结果中获得的测试结果表明,学生在数学学习中的概念理解是基于他们获得的分数而增加的。两项测试的结果均为0.63,属于中等类别。因此,循环数学媒体是一种有效、实用、有效的数学学习媒体。
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STUDI ETNOMATEMATIKA GARIS DAN SUDUT PADA MOTIF SENI RUMAH BUDAYA SUMBA PENGEMBANGAN LIVEWORKSHEETS INTERAKTIF UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA PENGEMBANGAN MEDIA ULAR TANGGA DENGAN MODEL REALISTIC MATHEMATICS EDUCATION PADA PEMAHAMAN KONSEP MATEMATIKA PENGEMBANGAN BAHAN AJAR GEOMETRI DALAM PERMAINAN LATO-LATO ANALISIS PEMBELAJARAN PROBLEM BASED LEARNING (PBL) DENGAN PEMECAHAN MASALAH BERBANTUAN KOMIK LITERASI NUMERASI DAN ETNOMATEMATIKA
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