Your money or your data: Avatar embodiment options in the identity economy

Andrea Stevenson Won, Donna Z Davis
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Abstract

In the physical world, choices about self-representation are tied to the body. However, avatar embodiment offers users many more options. These options are often constrained or promoted according to the economic models of the platforms that support different virtual worlds. Still, work on user motivations for avatar embodiment has generally not accounted for these constraints. To help explain users' interest (or lack of interest) in immersive technology, we discuss the mismatch between platform intentions and avatar affordances. We describe how user and platform motivations intersect in the ‘embodied identity economy’, a model in which users either ‘pay’ for access to embodied experiences with data from their physical identity or fund economy with cash payments. We present a framework of avatar embodiment using two dimensions: consistency versus discrepancy with the user’s physical identity, and experiential versus identity-based self-presence. We describe three ways in which avatars can be consistent with the user’s physical body: through appearance, through behavior, and the extent to which avatar data is linked with the user’s identity in the physical world. We relate this concept to recent discussions of a proposed ‘metaverse’ as a hub for life online.
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你的钱还是你的数据:身份经济中的化身选择
在物质世界中,关于自我表现的选择与身体联系在一起。然而,化身为用户提供了更多的选择。根据支持不同虚拟世界的平台的经济模型,这些选项通常受到限制或促进。然而,关于用户化身动机的研究通常并未考虑到这些限制因素。为了帮助解释用户对沉浸式技术的兴趣(或缺乏兴趣),我们讨论了平台意图和虚拟形象能力之间的不匹配。我们描述了用户和平台的动机是如何在“实体身份经济”中交叉的,在这个模型中,用户要么“付费”获得来自他们实体身份的数据的实体体验,要么用现金支付来资助经济。我们提出了一个使用两个维度的化身体现框架:与用户物理身份的一致性与差异,以及经验与基于身份的自我存在。我们描述了化身与用户身体一致的三种方式:通过外观,通过行为,以及化身数据与用户在物理世界中的身份相关联的程度。我们将这一概念与最近关于提议的“虚拟世界”作为在线生活中心的讨论联系起来。
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来源期刊
CiteScore
5.80
自引率
7.10%
发文量
98
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