A Study Exploring Different Modalities to Integrate Learning Objectives in Games

IF 1.4 Q2 EDUCATION & EDUCATIONAL RESEARCH International Journal of Game-Based Learning Pub Date : 2023-09-21 DOI:10.4018/ijgbl.330427
Andreea Molnar, Patty Kostkova
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Abstract

This research aims to provide further insight on how to design effective educational games by exploring whether the integration of educational content through game mechanics, text, or a combination of both text and game mechanics is more effective in teaching the learning outcomes in games. The results of the study show that all three methods led to information assimilation. The study showed that the participants did not necessarily learn better through a combination of text and game mechanics as compared with those who were exposed to learning objectives integrated into the game only through text or game mechanics. Some learning objectives were better learned when they were integrated through text while others through game mechanics.
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探索游戏中整合学习目标的不同模式
本研究旨在通过探索通过游戏机制、文本或文本与游戏机制的结合来整合教育内容是否更有效地在游戏中教授学习成果,从而进一步了解如何设计有效的教育游戏。研究结果表明,这三种方法都导致了信息同化。研究表明,与那些只通过文本或游戏机制学习目标的参与者相比,通过文本和游戏机制的结合,参与者不一定学得更好。有些学习目标是通过文本整合的,有些是通过游戏机制整合的。
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来源期刊
International Journal of Game-Based Learning
International Journal of Game-Based Learning EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.20
自引率
0.00%
发文量
21
期刊介绍: The mission of the International Journal of Game-Based Learning (IJGBL) is to promote knowledge pertinent to the design of Game-Based Learning environments, and to provide relevant theoretical frameworks and the latest empirical research findings in the field of Game-Based Learning. The main goals of IJGBL are to identify, explain, and improve the interaction between learning outcomes and motivation in video games, and to promote best practices for the integration of video games in instructional settings. The journal is multidisciplinary and addresses cognitive, psychological and emotional aspects of Game-Based Learning. It discusses innovative and cost-effective Game-Based Learning solutions. It also provides students, researchers, instructors, and policymakers with valuable information in Game-Based Learning, and increases their understanding of the process of designing, developing and deploying successful educational games. IJGBL also identifies future directions in this new educational medium.
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