Designing Serious Games for Senior Executive Strategic Decision Making

IF 1.4 Q2 EDUCATION & EDUCATIONAL RESEARCH International Journal of Game-Based Learning Pub Date : 2023-08-29 DOI:10.4018/ijgbl.329221
K. McKay, Tejpavan Gandhok, Darshi Shah
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Abstract

Senior executive strategic decision making is a prized skill. The analysis of available literature yields three key conclusions: i) strategic decision-making skills, especially in high complexity and ambiguity leverage ‘adaptive expertise' which is very different from the dominant discourse on narrow domain ‘expert performance;' ii) unlike focused skills which can be developed by concentrated, high repetition practice, adaptive expertise requires higher order meta-cognitive skills in addition to wide domain knowledge and managerial skills. Third, emerging literature suggests serious games can help to improve capabilities in decision making and cognitive skill, but there is a limited range of games or research explicitly focused on strategic decisions, while there is extensive body of knowledge on such simulations and measures for in-the-moment type decisions. The authors propose several frameworks and design requirements incorporating three levels of skills including higher cognition.
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为高管制定战略决策设计严肃游戏
高级管理人员的战略决策是一项宝贵的技能。对现有文献的分析得出了三个关键结论:1)战略决策技能,特别是在高复杂性和模糊性的情况下,利用“适应性专业知识”,这与狭窄领域“专家绩效”的主导话语非常不同;2)与可以通过集中、高重复练习培养的专注技能不同,适应性专业知识除了需要广泛的领域知识和管理技能外,还需要更高阶的元认知技能。第三,新兴文献表明,严肃游戏有助于提高决策能力和认知技能,但明确关注战略决策的游戏或研究范围有限,而这类模拟和即时决策测量的知识体系却非常广泛。作者提出了几个框架和设计要求,包括三个层次的技能,包括更高的认知。
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来源期刊
International Journal of Game-Based Learning
International Journal of Game-Based Learning EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.20
自引率
0.00%
发文量
21
期刊介绍: The mission of the International Journal of Game-Based Learning (IJGBL) is to promote knowledge pertinent to the design of Game-Based Learning environments, and to provide relevant theoretical frameworks and the latest empirical research findings in the field of Game-Based Learning. The main goals of IJGBL are to identify, explain, and improve the interaction between learning outcomes and motivation in video games, and to promote best practices for the integration of video games in instructional settings. The journal is multidisciplinary and addresses cognitive, psychological and emotional aspects of Game-Based Learning. It discusses innovative and cost-effective Game-Based Learning solutions. It also provides students, researchers, instructors, and policymakers with valuable information in Game-Based Learning, and increases their understanding of the process of designing, developing and deploying successful educational games. IJGBL also identifies future directions in this new educational medium.
期刊最新文献
Digital Gaming for Cross-Cultural Learning Communication With the Social Environment in Multiplayer Online Games A Study Exploring Different Modalities to Integrate Learning Objectives in Games Designing Serious Games for Senior Executive Strategic Decision Making Examining Students’ Perceived Competence, Gender, and Ethnicity in a Digital STEM Learning Game
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