Monopoly Game as A Science Learning Media for Junior High School; A Validity Analysis

Muhammad Yusuf, Try Susanti, Try Susanti, Dian Arisandy Eka Putra Sembiring, Dian Arisandy Eka Putra Sembiring
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Abstract

Learning media is important as a means of delivering information to students. Media is not only interesting in terms of content, but also able to adjust to the characteristics of students. This study aims to reveal the validity of science learning media in the form of a monopoly game. This research uses descriptive analysis method. Data were collected through expert assessment questionnaires (as validators). Data analysis in the form of numerical values is done quantitatively, while comments or suggestions are done qualitatively. The results showed that the media was valid. Further tests were carried out, to assess the effectiveness of the media, so as to reveal more feasibility of the media.
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大富翁游戏作为初中科学学习的媒介效度分析
学习媒体是向学生传递信息的重要手段。媒体不仅在内容上有趣,而且能够适应学生的特点。本研究旨在揭示垄断游戏形式的科学学习媒介的有效性。本研究采用描述性分析方法。通过专家评估问卷(作为验证者)收集数据。以数值形式进行的数据分析是定量的,而评论或建议是定性的。结果表明,该介质是有效的。进行了进一步的测试,以评估媒体的有效性,从而揭示媒体的更多可行性。
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