Muhammad Yusuf, Try Susanti, Try Susanti, Dian Arisandy Eka Putra Sembiring, Dian Arisandy Eka Putra Sembiring
{"title":"Monopoly Game as A Science Learning Media for Junior High School; A Validity Analysis","authors":"Muhammad Yusuf, Try Susanti, Try Susanti, Dian Arisandy Eka Putra Sembiring, Dian Arisandy Eka Putra Sembiring","doi":"10.24815/ajse.v5i2.33019","DOIUrl":null,"url":null,"abstract":"Learning media is important as a means of delivering information to students. Media is not only interesting in terms of content, but also able to adjust to the characteristics of students. This study aims to reveal the validity of science learning media in the form of a monopoly game. This research uses descriptive analysis method. Data were collected through expert assessment questionnaires (as validators). Data analysis in the form of numerical values is done quantitatively, while comments or suggestions are done qualitatively. The results showed that the media was valid. Further tests were carried out, to assess the effectiveness of the media, so as to reveal more feasibility of the media.","PeriodicalId":470404,"journal":{"name":"Asian Journal of Science Education","volume":"64 9","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-10-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Asian Journal of Science Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24815/ajse.v5i2.33019","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Learning media is important as a means of delivering information to students. Media is not only interesting in terms of content, but also able to adjust to the characteristics of students. This study aims to reveal the validity of science learning media in the form of a monopoly game. This research uses descriptive analysis method. Data were collected through expert assessment questionnaires (as validators). Data analysis in the form of numerical values is done quantitatively, while comments or suggestions are done qualitatively. The results showed that the media was valid. Further tests were carried out, to assess the effectiveness of the media, so as to reveal more feasibility of the media.