Rebecca Worsham, Sarah Kam, Annika Lof, Nora Sullivan, Aurora Bagley
{"title":"Malthi in Media: Peopling an Ancient Village in Virtual Space","authors":"Rebecca Worsham, Sarah Kam, Annika Lof, Nora Sullivan, Aurora Bagley","doi":"10.52284/necj.50.2.article.worsham","DOIUrl":null,"url":null,"abstract":"Digital applications have increased the possibilities for the visualization of archaeological material. This paper presents two reconstructions of the Bronze Age settlement Malthi, created using Minecraft and Twine, both readily accessible programs. These recreations draw on data from archaeological work at the site and are intended to depict alternative interpretations of the settlement, allowing for the uncertainty inherent in archaeology. They are likewise intended to invite interaction with the site beyond physically visiting, with the goal of increasing participation in the formation of knowledge about Malthi. The approach advocated here is applicable to other projects struggling with ambiguous data.","PeriodicalId":477085,"journal":{"name":"New England classical journal","volume":"75 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"New England classical journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.52284/necj.50.2.article.worsham","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Digital applications have increased the possibilities for the visualization of archaeological material. This paper presents two reconstructions of the Bronze Age settlement Malthi, created using Minecraft and Twine, both readily accessible programs. These recreations draw on data from archaeological work at the site and are intended to depict alternative interpretations of the settlement, allowing for the uncertainty inherent in archaeology. They are likewise intended to invite interaction with the site beyond physically visiting, with the goal of increasing participation in the formation of knowledge about Malthi. The approach advocated here is applicable to other projects struggling with ambiguous data.