RESEARCH ON CALCULATION OPTIMIZATION METHODS USED IN COMPUTER GAMES DEVELOPMENT

Natali Fedotova, Maksim Procenko, Iryna Baranowa, Switłana Waszczenko, Yaroslava Dehtiarenko
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Abstract

In the field of computer game development, there are numerous optimization methods that help to significantly reduce the number of calculations that the game system performs while playing the game. In its turn, this allows to display increasingly realistic graphics. The paper presents the performed analysis of general optimization methods used in the game engine Unreal Engine, such as Distance Culling, Occlusion Culling, Frustum Culling, LODs, Level Streaming, and the Nanite System. The main factors such as resource intensity, visual quality, number of objects, and scale have been determined. The research results demonstrate that properly applied optimization methods can improve game performance and reduce the computational load on the system, which is crucial both functionally and aesthetically.
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计算机游戏开发中计算优化方法的研究
在电脑游戏开发领域,有许多优化方法可以帮助显著减少游戏系统在玩游戏时执行的计算次数。反过来,这允许显示越来越逼真的图形。本文对游戏引擎虚幻引擎中常用的距离剔除、遮挡剔除、截锥体剔除、LODs、关卡流和纳米系统等优化方法进行了分析。确定了资源强度、视觉质量、对象数量和规模等主要因素。研究结果表明,适当的优化方法可以提高游戏性能,减少系统的计算负荷,这在功能和美学上都是至关重要的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
0.90
自引率
0.00%
发文量
40
审稿时长
10 weeks
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