The Role of Mobile Games and Environmental Factors in Improving Learning and Metacognitive Potential of Young Students

Antonios I. Christou, Stella Tsermentseli, Athanasios Drigas
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Abstract

Environmental sensitivity, which refers to the capacity to recognize and react to environmental stimuli, has been linked to increased levels of metacognition, which is the capacity to learn about one’s own learning processes. Sensory processing sensitivity (SPS) is a characteristic that can make people more sensitive to the stimuli and settings in their surroundings. Regarding the development of mobile game-based educational procedures, the study of the neurocognitive bases of the mechanisms underlying them, such as metacognition and environmental factors, could play a crucial role in the implementation of these educational practices. The purpose of the current narrative review is to identify the key mechanisms by which mobile games affect young learners’ metacognitive and environmental sensitivity profiles and to suggest future research directions on the specific selection of gamification-based educational interventions.
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手机游戏和环境因素在提高青少年学生学习和元认知潜能中的作用
环境敏感性指的是对环境刺激的识别和反应能力,它与元认知水平的提高有关,元认知是一种了解自己学习过程的能力。感觉加工敏感性(SPS)是一种能够使人们对周围的刺激和环境更加敏感的特征。对于基于手机游戏的教育程序的开发,研究其背后机制的神经认知基础,如元认知和环境因素,可以在这些教育实践的实施中发挥关键作用。本文的目的是确定手机游戏影响年轻学习者元认知和环境敏感性的关键机制,并就基于游戏化的教育干预措施的具体选择提出未来的研究方向。
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来源期刊
International Journal of Interactive Mobile Technologies
International Journal of Interactive Mobile Technologies Computer Science-Computer Networks and Communications
CiteScore
5.20
自引率
0.00%
发文量
250
审稿时长
8 weeks
期刊介绍: This interdisciplinary journal focuses on the exchange of relevant trends and research results and presents practical experiences gained while developing and testing elements of interactive mobile technologies. It bridges the gap between pure academic research journals and more practical publications. So it covers the full range from research, application development to experience reports and product descriptions. Fields of interest include, but are not limited to: -Future trends in m-technologies- Architectures and infrastructures for ubiquitous mobile systems- Services for mobile networks- Industrial Applications- Mobile Computing- Adaptive and Adaptable environments using mobile devices- Mobile Web and video Conferencing- M-learning applications- M-learning standards- Life-long m-learning- Mobile technology support for educator and student- Remote and virtual laboratories- Mobile measurement technologies- Multimedia and virtual environments- Wireless and Ad-hoc Networks- Smart Agent Technologies- Social Impact of Current and Next-generation Mobile Technologies- Facilitation of Mobile Learning- Cost-effectiveness- Real world experiences- Pilot projects, products and applications
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