Exploring the Impact of Gamification on 21st-Century Skills: Insights from DOTA 2

Agariadne Dwinggo Samala, Ljubisa Bojic, Diego Vergara-Rodríguez, Blanka Klimova, Fadhli Ranuharja
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Abstract

This study explores how gamification in DOTA 2 cultivates 21st-century skills (problem-solving, teamwork, communication, and critical thinking). It supports DOTA 2 as an immersive platform for skill development. The study investigated various sources, including player surveys, meticulous gameplay analysis, academic research reviews, and expert opinions. By synthesizing this evidence, the study sheds light on DOTA 2’s potential to hone and refine abilities. Player surveys revealed individuals’ acquisition of adaptability in dynamic situations, cultivation of strategic thinking abilities, and enhancement of effective team collaboration skills. An in-depth examination of gameplay unveiled discernible patterns of collaborative effort and cognitive processes aimed at resolving challenges resembling real-world situations. Existing scholarly literature substantiates these findings and highlights gaming’s role in developing 21st-century competencies. The study emphasizes the potential implications of its results for stakeholders, such as educators, policymakers, and game developers, offering valuable opportunities for the practical application of gamification strategies. It sparks further investigation and exploration of unexplored research avenues. This study contributes to the growing body of literature recognizing gaming’s substantial advantages in fostering crucial 21st-century skills.
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探讨游戏化对21世纪技能的影响:来自dota2的见解
本研究探讨了《DOTA 2》中的游戏化如何培养21世纪的技能(解决问题、团队合作、沟通和批判性思维)。它支持《DOTA 2》作为沉浸式技能开发平台。该研究调查了各种来源,包括玩家调查、细致的玩法分析、学术研究评论和专家意见。通过综合这些证据,该研究揭示了《DOTA 2》磨练和完善能力的潜力。通过对球员的调查发现,个体在动态情境中获得了适应性,培养了战略思维能力,增强了有效的团队协作技能。对游戏玩法的深入研究揭示了协作努力和认知过程的可辨模式,旨在解决类似于现实世界的挑战。现有的学术文献证实了这些发现,并强调了游戏在培养21世纪能力中的作用。该研究强调了其结果对利益相关者(如教育工作者、政策制定者和游戏开发者)的潜在影响,为游戏化策略的实际应用提供了宝贵的机会。它激发了对未开发的研究途径的进一步调查和探索。这项研究有助于越来越多的文献认识到游戏在培养21世纪关键技能方面的巨大优势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
International Journal of Interactive Mobile Technologies
International Journal of Interactive Mobile Technologies Computer Science-Computer Networks and Communications
CiteScore
5.20
自引率
0.00%
发文量
250
审稿时长
8 weeks
期刊介绍: This interdisciplinary journal focuses on the exchange of relevant trends and research results and presents practical experiences gained while developing and testing elements of interactive mobile technologies. It bridges the gap between pure academic research journals and more practical publications. So it covers the full range from research, application development to experience reports and product descriptions. Fields of interest include, but are not limited to: -Future trends in m-technologies- Architectures and infrastructures for ubiquitous mobile systems- Services for mobile networks- Industrial Applications- Mobile Computing- Adaptive and Adaptable environments using mobile devices- Mobile Web and video Conferencing- M-learning applications- M-learning standards- Life-long m-learning- Mobile technology support for educator and student- Remote and virtual laboratories- Mobile measurement technologies- Multimedia and virtual environments- Wireless and Ad-hoc Networks- Smart Agent Technologies- Social Impact of Current and Next-generation Mobile Technologies- Facilitation of Mobile Learning- Cost-effectiveness- Real world experiences- Pilot projects, products and applications
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