Fail, fail again, fail better: How players who enjoy challenging games persist after failure in “Celeste”

IF 5.3 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS International Journal of Human-Computer Studies Pub Date : 2023-11-28 DOI:10.1016/j.ijhcs.2023.103199
Natalia Hefkaluk, Conor Linehan, Anna Trace
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Abstract

Players who enjoy challenging games frequently face failure and must demonstrate persistence to succeed. Persistence through failure, albeit difficult to learn, is a skill that is valuable across many aspects of life. It may be useful to study how those who seek out challenging games understand and deal with failure, and how game design contributes to this experience. This study aimed to deepen the knowledge available using a qualitative methodology. Ten participants played the challenging platform game “Celeste” for a week before taking part in a 30 min semi-structured interview. Reflexive Thematic Analysis generated five primary themes: (1) Making Meaning of Failure, (2) Seeing Purpose in Failure, (3) Accepting Difficult Experiences, (4) Drawing Persistence from Design and (5) Differentiating Persistence in Life and Play. Results emphasize the centrality of goals and consequence in shaping player responses to failure, and outline that an encouraging, learning-focused game environment where failure is functional favours persistence. Challenge-readiness, striving for growth and mastery, analytical thinking, break-taking, involving friends in gameplay and self-efficacy also facilitated persistence, with the latter being transferred across the contexts of life and play. Directions for future research, implications for game design and suggestions for interventions targeting positive failure responses are discussed.

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失败,再失败,更好地失败:喜欢挑战游戏的玩家在《Celeste》失败后如何坚持
喜欢挑战游戏的玩家经常会遭遇失败,他们必须坚持不懈才能成功。尽管很难学会,但在失败中坚持是一种在生活的许多方面都很有价值的技能。研究那些寻找具有挑战性的游戏的人如何理解和处理失败,以及游戏设计如何影响这种体验,可能会很有帮助。本研究旨在利用定性方法加深现有知识。10名参与者在参加30分钟的半结构化面试之前,先玩了一个具有挑战性的平台游戏“Celeste”一周。反思性主题分析产生了5个主要主题:(1)理解失败的意义;(2)从失败中看到目的;(3)接受困难的经历;(4)从设计中汲取持久性;(5)区分生活和游戏中的持久性。结果强调了目标和结果在塑造玩家对失败的反应中的中心地位,并概述了一个鼓励的,以学习为中心的游戏环境,其中失败是功能性的,有利于坚持。挑战准备、努力成长和精通、分析思维、突破、让朋友参与游戏和自我效能感也有助于坚持,后者在生活和游戏环境中转移。讨论了未来研究的方向、对游戏设计的影响以及针对积极失败反应的干预建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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