Doireann Peelo Dennehy , Stephanie Murphy , Sarah Foley , John McCarthy , Kellie Morrissey
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引用次数: 0
Abstract
Social media has transformed how users create, share, and consume health and fitness content. Research to date demonstrates that despite positive sharing opportunities, women are subject to misinformation, gendered harassment, and economic surveillance. To clarify the benefits and challenges facing women who interact with fitness content on social media, we conducted a qualitative systematic synthesis of 21 research papers. Thematic synthesis of the included papers describes how social media is used as a site to share information and experiences, how women engage with fitness content and how platforms are used in this engagement. We constructed four themes describing women's actions in engaging with fitness content online: producing, observing, interacting, and managing. In one of the main contributions of this paper, these themes are worked into a modes of engagement framework, for categorising and understanding the ways women use social media for fitness. This framework may be useful in further analysis of women's use of social media.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
...