Applying Scrum in A Game Development Life Cycle For Small Scale Game Project

Yehezkiel Yosua Parlindungan Siahaan, Yani Widyani, M. Z. C. Candra
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Abstract

This research aims to develop a GDLC game development life cycle that focuses on the core stages of software development process. This GDLC proposal consists of 4 stages, namely Pre-Production, Production, Testing, and Release. This proposed GDLC is expected to provide adaptive but consistent guidance for game project design. These conditions are suitable for small-scale game development teams, with small project scales, and short work periods (under 1 year). Pre-Production functions as the initial stage for creating the basis game design for the project linearly. Production, which is carried out using the Scrum approach, is the stage of video game development based on that previously made design. The Testing phase ensures the quality of the game through overall game testing. Lastly, the Release phase includes completing documentation for post-release planning. This GDLC was designed by summarizing the core stages of various existing GDLCs and SDLCs related to multimedia software development. Scrum is implemented per stage, with iteration loops starting and finishing within that stage. However, in general, this GDLC is linear. This GDLC is validated with a case study of an actual video game development to ensire its efficiency in helping game developers.
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在小型游戏项目的游戏开发生命周期中应用 Scrum
本研究旨在开发一个 GDLC 游戏开发生命周期,重点关注软件开发过程的核心阶段。该 GDLC 建议包括 4 个阶段,即制作前、制作、测试和发布。该建议的 GDLC 预计将为游戏项目设计提供适应性强且一致的指导。这些条件适合项目规模小、工作周期短(1 年以下)的小型游戏开发团队。前期制作是为项目线性创建基础游戏设计的初始阶段。制作阶段采用 Scrum 方法,是基于先前设计的视频游戏开发阶段。测试阶段通过整体游戏测试确保游戏质量。最后,发布阶段包括完成发布后规划的文档。本 GDLC 是通过总结与多媒体软件开发相关的各种现有 GDLC 和 SDLC 的核心阶段而设计的。每个阶段都实施 Scrum,迭代循环在该阶段内开始和结束。不过,总的来说,这种 GDLC 是线性的。本 GDLC 通过一个实际视频游戏开发案例进行了验证,以确保其在帮助游戏开发人员方面的效率。
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