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SOLVING FUZZY FRACTIONAL HEAT EQUATION USING HOMOTOPY PERTURBATION SUMUDU TRANSFORM METHOD 用同调扰动苏木杜变换法求解模糊分式热方程
Pub Date : 2023-12-12 DOI: 10.59461/ijitra.v2i4.62
Gethsi Sharmila, Luvis Savla
This paper extents the Homotopy Perturbation Sumudu Transform Method (HPSTM) to solve fuzzy fractional heat equations. To illustrate the reliability of the method, some examples are presented. The results reveal that HPSTM is a highly effective scheme for obtaining approximate analytical solutions of fuzzy fractional heat equations. Figures and numerical examples demonstrate the expertise of the suggested approach. This method is applied for both linear and nonlinear ordinary and partial FFDEs. The proposed approach is rapid, exact, and simple to apply and produce excellent outcomes.
本文将同调扰动苏木杜变换法(HPSTM)推广到模糊分式热方程的求解中。为了说明该方法的可靠性,本文列举了一些实例。结果表明,HPSTM 是获得模糊分数热方程近似解析解的一种高效方法。图表和数值示例证明了所建议方法的专业性。该方法适用于线性和非线性普通和部分 FFDE。建议的方法快速、精确、简单易用,并能产生出色的结果。
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引用次数: 0
GENETIC ALGORITHM AND RANDOM FOREST CLASSIFIER FUSION: A CUTTING-EDGE APPROACH FOR BREAST CANCER DIAGNOSIS 遗传算法与随机森林分类器的融合:乳腺癌诊断的前沿方法
Pub Date : 2023-12-12 DOI: 10.59461/ijitra.v2i4.75
Veeramani Veerapathran, Faiza Bait Ali Suleiman, Antonyraj Martin, Rajesh Menon K
Breast cancer was a significant cause of mortality in women worldwide, highlighting the importance of early detection in improving patient survival rates. Although machine learning algorithms had shown effectiveness in diagnosing breast cancer, there was still room for improvement. This paper introduced a ground-breaking method that combined Genetic Algorithms (GAs) with Random Forest Classifiers (RFCs) for breast cancer diagnosis. GA’s were used to select the most informative features from the breast cancer dataset, while RFCs were employed to classify the data into cancerous and non-cancerous cases. The proposed approach was evaluated on a publicly available breast cancer dataset, and the results demonstrated a remarkable accuracy of 79.31%, surpassing the accuracy of RFCs without GA-based feature selection (77.58%). This innovative approach held great promise in improving the accuracy of early diagnosis and potentially saving lives. By leveraging the strengths of GAs and RFCs, this novel approach offered an effective means of diagnosing breast cancer and had the potential to revolutionize early detection practices.
乳腺癌是全球妇女死亡的一个重要原因,这凸显了早期检测对提高患者生存率的重要性。虽然机器学习算法在诊断乳腺癌方面显示出了有效性,但仍有改进的余地。本文介绍了一种结合遗传算法(GA)和随机森林分类器(RFC)的开创性方法,用于乳腺癌诊断。遗传算法用于从乳腺癌数据集中选择信息量最大的特征,而随机森林分类器则用于将数据分为癌症和非癌症病例。在一个公开的乳腺癌数据集上对所提出的方法进行了评估,结果表明其准确率高达 79.31%,超过了不使用基于 GA 的特征选择的 RFC 的准确率(77.58%)。这种创新方法在提高早期诊断准确率和挽救生命方面大有可为。通过利用遗传算法和 RFC 的优势,这种新方法提供了诊断乳腺癌的有效手段,并有可能彻底改变早期检测实践。
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引用次数: 0
Applying Scrum in A Game Development Life Cycle For Small Scale Game Project 在小型游戏项目的游戏开发生命周期中应用 Scrum
Pub Date : 2023-12-12 DOI: 10.59461/ijitra.v2i4.73
Yehezkiel Yosua Parlindungan Siahaan, Yani Widyani, M. Z. C. Candra
This research aims to develop a GDLC game development life cycle that focuses on the core stages of software development process. This GDLC proposal consists of 4 stages, namely Pre-Production, Production, Testing, and Release. This proposed GDLC is expected to provide adaptive but consistent guidance for game project design. These conditions are suitable for small-scale game development teams, with small project scales, and short work periods (under 1 year). Pre-Production functions as the initial stage for creating the basis game design for the project linearly. Production, which is carried out using the Scrum approach, is the stage of video game development based on that previously made design. The Testing phase ensures the quality of the game through overall game testing. Lastly, the Release phase includes completing documentation for post-release planning. This GDLC was designed by summarizing the core stages of various existing GDLCs and SDLCs related to multimedia software development. Scrum is implemented per stage, with iteration loops starting and finishing within that stage. However, in general, this GDLC is linear. This GDLC is validated with a case study of an actual video game development to ensire its efficiency in helping game developers.
本研究旨在开发一个 GDLC 游戏开发生命周期,重点关注软件开发过程的核心阶段。该 GDLC 建议包括 4 个阶段,即制作前、制作、测试和发布。该建议的 GDLC 预计将为游戏项目设计提供适应性强且一致的指导。这些条件适合项目规模小、工作周期短(1 年以下)的小型游戏开发团队。前期制作是为项目线性创建基础游戏设计的初始阶段。制作阶段采用 Scrum 方法,是基于先前设计的视频游戏开发阶段。测试阶段通过整体游戏测试确保游戏质量。最后,发布阶段包括完成发布后规划的文档。本 GDLC 是通过总结与多媒体软件开发相关的各种现有 GDLC 和 SDLC 的核心阶段而设计的。每个阶段都实施 Scrum,迭代循环在该阶段内开始和结束。不过,总的来说,这种 GDLC 是线性的。本 GDLC 通过一个实际视频游戏开发案例进行了验证,以确保其在帮助游戏开发人员方面的效率。
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引用次数: 0
INCEPTION TO SENSOR AND IoT TECHNOLOGY 传感器和物联网技术入门
Pub Date : 2023-12-12 DOI: 10.59461/ijitra.v2i4.61
Kowsalyadevi, N.V. Balaji
The Internet of Things (IoT) is the recent research topic.  The term “Internet of Things" (IoT) is a term that was conceived in 1999 by Kevin Ashton. The Internet of Things (IoT) is a network of physical objects or "things" that are embedded with devices, software, sensors, and networking in order to provide more value. By sharing data with the manufacturer, and by providing service operator or other devices that are linked, every single element is different. It is distinguishable due to its embedded computing system, but able to work together in the current internet. The IoT is being implemented in every hook and corner of industry and personal life of people. Governments are taking note and examining IoT from different perspectives. One aspect is how IoT system can help with performance, analytics and other tasks. Intelligence and decision making are the most important aspects. It combines various sensors and objects to interact directly with one another without human interference. This research paper focuses on the state of the art of IoT architecture. It has four significant layers, the Perception Layer, Network Layer, Middle Layer and Application Layer. The sensors can provide information on emerging health-care issues. Sensors have recently been considered as one of the most rapidly developing fields in physics, electronics, and biotechnology, and it is the one that has benefited the most from advances in individual microelectronics, optical, and computer sciences technologies.
物联网(IoT)是近期的研究课题。 物联网"(IoT)一词由凯文-阿什顿(Kevin Ashton)于 1999 年提出。物联网(IoT)是一个由物理对象或 "物 "组成的网络,这些物理对象或 "物 "嵌入了设备、软件、传感器和网络,以提供更多价值。通过与制造商共享数据、提供服务运营商或其他链接设备,每一个元素都是不同的。它因其嵌入式计算系统而与众不同,但又能在当前的互联网中协同工作。物联网正在工业和人们个人生活的每一个角落实施。各国政府正在注意并从不同角度研究物联网。其中一个方面是物联网系统如何帮助提高性能、分析和完成其他任务。智能和决策是最重要的方面。它将各种传感器和物体结合在一起,在没有人为干扰的情况下直接进行交互。本研究论文重点介绍物联网架构的最新进展。它有四个重要的层,即感知层、网络层、中间层和应用层。传感器可提供有关新兴医疗保健问题的信息。最近,传感器被认为是物理学、电子学和生物技术中发展最迅速的领域之一,也是受益于微电子学、光学和计算机科学技术进步最多的领域。
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引用次数: 0
Fully Functional Shopping Mall Application – ShopVista 全功能购物商城应用程序 - ShopVista
Pub Date : 2023-12-12 DOI: 10.59461/ijitra.v2i4.74
D.I. De Silva, W. A. C. Pabasara, A.H.J.S.S. Dias, K.J.M. Hansani, A.G.T. Dewinda, S.A.N.S.H. Niyangoda
In today's fast-paced world, shopping has become an integral part of daily life for most individuals. However, the demands of busy lifestyles have left limited time for this essential activity, prompting a quest for quicker and more convenient shopping solutions. Shoppers encounter a range of challenges, including uncertainty about product availability, navigating extensive shopping malls, and occasionally forgetting intended purchases. To address these issues, this paper introduces a comprehensive shopping mall application that offers a solution to modern shopping dilemmas. The proposed application offers a wealth of features, including detailed information about every shop within a mall, real-time updates on product availability, the ability to create and manage customer wish lists, and an interactive mall map. This multifaceted system comprises a mobile application designed for the Android platform and a robust server-side module serving as the central database connecting customers and shop owners. Additionally, there is a web service interface that allows administrators to efficiently manage functions within this system. This research paper outlines the conceptualization, development, and implementation of this cutting-edge shopping mall application. By addressing the challenges faced by today's shoppers and harnessing the power of technology, the proposed solution seeks to enhance the shopping experience, offering both shoppers and mall operators a modern and efficient means of engagement.
在当今快节奏的世界里,购物已成为大多数人日常生活中不可或缺的一部分。然而,繁忙生活方式的需求使得人们用于这项基本活动的时间非常有限,这就促使人们寻求更快、更方便的购物解决方案。购物者会遇到一系列挑战,包括不确定商品是否有货、在熙熙攘攘的商场中穿梭,以及偶尔忘记要购买的商品。为了解决这些问题,本文介绍了一款综合性购物商城应用程序,为现代购物困境提供了解决方案。所提议的应用程序提供了丰富的功能,包括商场内每家店铺的详细信息、产品供应情况的实时更新、创建和管理客户愿望清单的功能以及交互式商场地图。这个多层面系统包括一个专为安卓平台设计的移动应用程序和一个强大的服务器端模块,后者是连接顾客和店主的中央数据库。此外,还有一个网络服务界面,可让管理员有效管理该系统内的各项功能。本研究论文概述了这一尖端购物中心应用程序的构思、开发和实施过程。通过应对当今购物者所面临的挑战和利用技术的力量,所提出的解决方案旨在提升购物体验,为购物者和商场经营者提供一种现代、高效的参与方式。
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引用次数: 0
Domination Polynomials of Unidirectional Star 单向星型的支配多项式
Pub Date : 2023-09-07 DOI: 10.59461/ijitra.v2i3.67
Sanal Kumar, Jithin Matthew
Let  be a finite directed graph without isolated node. The domination polynomial of  is defined by  D(G, x) where  d(G, i)is the cardinality of the set of dominating sets of  with  nodes. In this paper, we study the domination polynomial of unidirectional star graphs.
设一个没有孤立节点的有限有向图。的支配多项式由D(G, x)定义,其中D(G, i)是带节点的支配集集合的基数。本文研究了单向星图的支配多项式。
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引用次数: 0
Performances of Level 1 and Level 2 Students in Basic Math under New General Foundation Program’s Prospectus: A Comparative Study 新普通基础课程大纲下一、二级学生基础数学成绩的比较研究
Pub Date : 2023-09-07 DOI: 10.59461/ijitra.v2i3.64
Deogracias E. Joaquin, K P Santhosh Kumar
With the implementation of New General Foundation Program’s (GFP) Prospectus, Basic Math is now being offered to Level 1 students, whereas foundation students study this course once they reach Level 2 only in the previous mechanism.  A question comes in mind whether Level 1 students can cope up with the pressure of Basic Math course without the advantage of a semester-long study of an English language in an online mode of teaching. Query whether Level 2 students will be able to adjust quickly with the reduced absent percentage allowed invokes interest that requires factual basis.  This study aims to compare the performances of Level 1 and Level 2 students in Basic Math on the initial semester of implementation of the GFP Prospectus.
随着新通用基础课程(GFP)大纲的实施,基础数学现在提供给1级学生,而基础学生只有在之前的机制中达到2级才能学习这门课程。一个问题出现在脑海中,如果没有在线教学模式下长达一个学期的英语学习的优势,一级学生是否能够应对基础数学课程的压力。询问2级学生是否能够快速调整允许的缺勤率,这需要事实依据。本研究的目的是比较基础数学一级和二级学生在实施GFP招股说明书的第一学期的表现。
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引用次数: 0
Inventory model for Exponential Deterioration Items with Power Dependent Demand 电力依赖需求下指数退化物品的库存模型
Pub Date : 2023-09-07 DOI: 10.59461/ijitra.v2i3.70
A. L. Rao, Satyanarayana Bora
In this paper we develop and analyze an inventory model assumption that deterioration rate follows Exponential distributions with power dependent demand. With shortage and without shortage both cases have been taken care of in developing the inventory models. Shortages are fully backlogged whenever they are allowed. Through numerical examples the results are illustrated. The sensitivity analysis for the model has been performed to study the effect changes of the values of the parameters associated with the model.
本文建立并分析了一个库存模型,该模型假设劣化率服从功率依赖需求的指数分布。在建立库存模型时,考虑了短缺和不短缺两种情况。只要允许,短缺就会被完全积压。通过数值算例对结果进行了说明。对模型进行了敏感性分析,研究了与模型相关的参数值的影响变化。
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引用次数: 1
Numerical Techniques for Calculating Attainment of Course Outcome and Programme Outcome under NEP-2020 “新经济政策-2020”下课程成果及计划成果达到程度的数值计算技术
Pub Date : 2023-06-22 DOI: 10.59461/ijitra.v2i2.53
A. Bhat, Farooq Ahmad, D. K. Jain, Audil Hussain, Shabir Ahmad
The Outcome Based Learning (OBL) has been one of the major concerns of most academic institutions in Jammu and Kashmir (UT), especially at the UG level. However, various understandings of the concept have resulted in various Programme Outcomes (PO) based on the Course Outcomes (CO). In the present paper, the authors have developed a numerical technique for calculating the CO and PO for the operationalization of the concept offering a fresh approach towards developing an effective, operational technique of measuring CO and PO.
基于结果的学习(OBL)一直是查谟和克什米尔(UT)大多数学术机构的主要关注点之一,特别是在UG层面。然而,对这个概念的不同理解导致了基于课程成果的不同课程成果(PO)。在本文中,作者已经开发了一种计算CO和PO的数值技术,以实现这一概念,为开发一种有效的、可操作的测量CO和PO的技术提供了一种新的方法。
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引用次数: 1
Online Service Booking Platform with Payment Integration 在线服务预订平台与支付集成
Pub Date : 2023-06-22 DOI: 10.59461/ijitra.v2i2.54
S. K, Ankur singh, Gulshan Kumar, Vrindwan Kumar, Mahesh T R
This research work provides the design and development of an online service booking platform with payment integration. The platform is designed to enable users to book and pay for services such as plumbing and electrical services online from the comfort of their own homes. The system uses HTML, CSS, and PHP to create an intuitive user interface, as well as a secure payment gateway for online transactions. The platform is designed to provide better user experience and the system is designed for both mobile and desktop devices. The study concludes by providing a set of recommendations for future development of the platform, and discusses the potential benefits and challenges of online service booking platforms.
本研究工作提供了一个与支付集成的在线服务预订平台的设计与开发。该平台旨在使用户能够在舒适的家中在线预订和支付管道和电气服务等服务。该系统使用HTML、CSS和PHP创建了直观的用户界面,并为在线交易提供了安全的支付网关。该平台旨在提供更好的用户体验,该系统同时适用于移动和桌面设备。本研究最后为该平台的未来发展提供了一系列建议,并讨论了在线预订服务平台的潜在优势和挑战。
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引用次数: 1
期刊
International Journal of Information Technology, Research and Applications
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