Identifying appropriate scenario termination rules for squad-level simulations of warfighter lethality

Adam T Biggs, Joseph A. Hamilton, Rachel R Markwald
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Abstract

Small arms combat simulations are emerging as a method to convert raw human performance metrics into quantifiable lethality outcomes. Specifically, speed and accuracy measures can be directly converted into a percentage chance of winning a gunfight using small arms combat modeling. Although the technique provides an opportunity to clearly communicate implications to a military audience, there are numerous assumptions to this modeling technique that require further exploration. One critical assumption involves the termination rule, or criterion to identify when the combat simulation should end. The termination rule must be clearly identified because it will impact the casualties inflicted and suffered by each side during simulation. Here, we discuss the implications of three broad categories of termination rules: (1) total victory, (2) retreat criteria, and (3) resource limitations. Each approach has different scenarios that might be more or less advantageous to use as a termination rule. Taken together, this information should help improve lethality modeling procedures using different simulation techniques to convert human performance metrics into quantifiable chances of winning a combat engagement.
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为班级一级的战斗人员杀伤力模拟确定适当的情景终止规则
小武器战斗模拟正在成为一种将人类原始性能指标转化为可量化杀伤力结果的方法。具体来说,利用小武器战斗建模,可以将速度和精度指标直接转换为枪战胜算的百分比。虽然这项技术提供了一个向军事受众清晰传达影响的机会,但这种建模技术有许多需要进一步探讨的假设。其中一个关键假设涉及终止规则,即确定战斗模拟何时结束的标准。终止规则必须明确确定,因为它将影响模拟期间双方造成和遭受的伤亡。在此,我们将讨论三大类终止规则的影响:(1) 全胜;(2) 撤退标准;(3) 资源限制。每种方法都有不同的情况,作为终止规则可能更有利,也可能不那么有利。综合来看,这些信息应有助于改进致命性建模程序,利用不同的模拟技术将人类的表现指标转化为可量化的交战胜算。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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