Aplikasi Mobile Pengenalan Tata Surya dan Galaksi Bimasakti Menggunakan Multimedia Development Life Cycle

Rikky Febi Irwanto, Sawali Wahyu
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Abstract

- SDN Duri Kepa 16 Pagi is one of the elementary schools. Currently, students at the school involve direct interaction activities between teachers and students, and use reading book learning media. Students' interest in recognizing natural knowledge about the Earth's universe located in the Solar System & Milky Way Galaxy is still not massively applied in the learning process, from the process of these activities students prefer to play with technology rather than reading from textbooks. Therefore, the importance of learning the knowledge of the universe about the Milky Way galaxy, especially for early childhood. They needs special attention because it is related to the early development of children. This research uses the Multimedia Development Life Cycle (MDLC) method, this MDLC will be useful for the cycle of building game scenarios and the steps of building multimedia-based mobile applications. The results of blackbox testing research have been carried out, resulting in direct application testing with users, namely teachers and students, and the test runs well without any errors in the application. As for the results of testing with System Usability Testing (SUS), the final score obtained is 84.8 with the results of the percentage of proximity to the target, namely the achievement of Excellent. From the activities of the research series above, that the mobile application for the introduction of the solar system & Milky Way galaxy can be used by students as a means of fun learning media to attract interest and increase the general knowledge of students in elementary schools, and is useful for teachers in developing information technology-based learning media.
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利用多媒体开发生命周期介绍太阳系和银河系的移动应用程序
- SDN Duri Kepa 16 Pagi 是其中一所小学。目前,该校学生参与教师与学生之间的直接互动活动,并使用阅读书籍作为学习媒介。学生对认识太阳系和银河系中地球宇宙自然知识的兴趣仍未在学习过程中得到广泛应用,从这些活动的过程来看,学生更喜欢玩科技而不是阅读教科书。因此,学习有关银河系的宇宙知识非常重要,尤其是对幼儿来说。因为这关系到儿童的早期发展,所以需要特别关注。本研究采用多媒体开发生命周期(MDLC)方法,该 MDLC 将有助于游戏场景的构建周期和基于多媒体的移动应用程序的构建步骤。进行了黑盒测试研究,结果是直接与用户(即教师和学生)进行应用测试,测试运行良好,应用没有出现任何错误。至于系统可用性测试(SUS)的测试结果,最终得分为 84.8 分,接近目标的百分比结果为优秀。从上述系列研究活动来看,介绍太阳系和银河系的移动应用程序可以作为一种趣味学习媒体,吸引学生的兴趣,增加小学生的常识,对教师开发基于信息技术的学习媒体很有帮助。
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