Physical Activity with Play and Game Model to Improve the Cognitive of Elementary School Students

Humaid Ali Hasan, Sapto Adi, Eko Hariyanto, Arus Khongrungchok, H. I. Oktaviani, Otto Fajarianto
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Abstract

Elementary school age is a period of physical growth and movement that plays an important role in the formation of quality individuals. Through physical movements in the form of games that continue to provide optimal development in children both cognitive maturity and motor development. Sports with a play-and-game system can increase the growth of neurons in the brain and stimulate the growth of new neurons in the hippocampus. Meanwhile, physical education learning in elementary schools is still teacher-centered and there is still a lack of variety of learning models. Based on the above problems, the play-and-game model can be used as a monotonous and less interesting learning solution. This learning is effective and innovative because it can provide learning experiences both from cognitive, motor, and affective aspects. Engaging in physical activity will positively affect all systems: cardiovascular, respiratory, hormonal, immunological, and nervous systems. In addition, a large development of the frontal and temporal lobes at the age of children 7-12 years. The brain will become more rapidly developed so that it will make faster cognitive improvement. The Play and game model can improve academic performance both in memory, memory, and learning.
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以游戏和游戏模式开展体育活动,提高小学生的认知能力
小学阶段是身体成长和运动的时期,在培养高素质人才方面发挥着重要作用。通过游戏形式的身体运动,不断为儿童的认知成熟和运动发展提供最佳发展机会。带有游戏系统的体育运动可以增加大脑神经元的生长,刺激海马体中新神经元的生长。同时,小学体育学习仍以教师为中心,学习模式还缺乏多样性。基于以上问题,可以采用游戏--游戏模式来解决学习方式单调、趣味性不强的问题。这种学习方式既有效又新颖,因为它能从认知、运动和情感三个方面提供学习体验。参与体育活动将对心血管、呼吸、荷尔蒙、免疫和神经系统等所有系统产生积极影响。此外,7-12 岁的儿童额叶和颞叶发育成熟。大脑会更快地发育,从而更快地提高认知能力。游戏和游戏模式可以在记忆、记忆力和学习方面提高学习成绩。
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