Cocreative Interaction: Somax2 and the REACH Project

IF 0.4 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Computer Music Journal Pub Date : 2024-01-16 DOI:10.1162/comj_a_00662
Gérard Assayag, Laurent Bonnasse-Gahot, Joakim Borg
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Abstract

Somax2 is an AI-based multiagent system for human-machine coimprovisation that generates stylistically coherent streams while continuously listening and adapting to musicians or other agents. The model on which it is based can be used with little configuration to interact with humans in full autonomy, but it also allows fine real-time control of its generative processes and interaction strategies, closer in this case to a “smart” digital instrument. An offspring of the Omax system, conceived at the Institut de Recherche et Coordination Acoustique/Musique, the Somax2 environment is part of the European Research Council Raising Cocreativity in Cyber-Human Musicianship (REACH) project, which studies distributed creativity as a general template for symbiotic interaction between humans and digital systems. It fosters mixed musical reality involving cocreative AI agents. The REACH project puts forward the idea that cocreativity in cyber-human systems results from the emergence of complex joint behavior, produced by interaction and featuring cross-learning mechanisms. Somax2 is a first step toward this ideal, and already shows life-size achievements. This article describes Somax2 extensively, from its theoretical model to its system architecture, through its listening and learning strategies, representation spaces, and interaction policies.
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创意互动:Somax2 和 REACH 项目
Somax2是一个基于人工智能的多代理系统,用于人机协同创作,在不断聆听和适应音乐家或其他代理的同时,生成风格一致的音乐流。该系统所基于的模型只需少量配置就能完全自主地与人类互动,同时还能对其生成过程和互动策略进行精细的实时控制,在这种情况下更接近于 "智能 "数字乐器。Somax2 环境是声学/音乐研究与协调研究所构想的 Omax 系统的后代,也是欧洲研究理事会 "提高网络人类音乐创作中的共同创造性"(REACH)项目的一部分,该项目将分布式创造性作为人类与数字系统共生互动的通用模板进行研究。该项目将分布式创造力作为人类与数字系统之间共生互动的通用模板进行研究,以促进涉及共同创造性人工智能代理的混合音乐现实。REACH 项目提出的理念是,网络-人类系统中的共同创造性源于复杂的联合行为,这种行为由互动产生,并以交叉学习机制为特征。Somax2是向这一理想迈出的第一步,目前已取得了一定的成果。本文将广泛介绍 Somax2,从其理论模型到系统架构,再到其聆听和学习策略、表示空间和交互策略。
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来源期刊
Computer Music Journal
Computer Music Journal 工程技术-计算机:跨学科应用
CiteScore
1.80
自引率
0.00%
发文量
2
审稿时长
>12 weeks
期刊介绍: Computer Music Journal is published quarterly with an annual sound and video anthology containing curated music¹. For four decades, it has been the leading publication about computer music, concentrating fully on digital sound technology and all musical applications of computers. This makes it an essential resource for musicians, composers, scientists, engineers, computer enthusiasts, and anyone exploring the wonders of computer-generated sound. Edited by experts in the field and featuring an international advisory board of eminent computer musicians, issues typically include: In-depth articles on cutting-edge research and developments in technology, methods, and aesthetics of computer music Reports on products of interest, such as new audio and MIDI software and hardware Interviews with leading composers of computer music Announcements of and reports on conferences and courses in the United States and abroad Publication, event, and recording reviews Tutorials, letters, and editorials Numerous graphics, photographs, scores, algorithms, and other illustrations.
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