Empowering Young Athletes: Elevating Anti-Doping Education with Virtual Reality

Panagiota Pouliou, Despoina Ourda, V. Barkoukis, G. Palamas
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Abstract

In recent times, doping's prevalence in sports has gained substantial recognition, sparking a concerted effort from researchers, policymakers, and sports bodies to underscore the critical role of impactful anti-doping education initiatives. An exhaustive examination of current literature underscores a critical requirement for advanced educational interventions that can effectively combat the multifaceted challenges presented by doping across the spectrum of competitive and recreational athletes. In response to this exigency, this paper introduces an innovative paradigm to redefine anti-doping education through the fusion of virtual reality (VR) technology. This proposed approach seeks to leverage VR's immersive potential, offering dynamic and interactive learning experiences that authentically mirror the complexities surrounding doping decisions. By immersing athletes within lifelike scenarios, VR education aims to provide a nuanced understanding of the psychological and emotional facets associated with doping, all within a secure and controlled environment. However, while the potential of VR in anti-doping education is promising, it also necessitates addressing technical, ethical, and usability considerations, an aspect that this paper further explores.
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增强年轻运动员的能力:利用虚拟现实技术提升反兴奋剂教育
近来,使用兴奋剂问题在体育运动中的普遍性已得到广泛认可,研究人员、政策制定者 和体育运动机构共同努力,强调有影响力的反兴奋剂教育活动的关键作用。对现有文献的详尽研究强调了对先进的教育干预措施的迫切需求,这些干预措施能够有 效地应对兴奋剂给竞技和娱乐运动员带来的多方面挑战。针对这一迫切需求,本文介绍了一种创新范式,通过融合虚拟现实(VR)技术重新定义反兴奋剂教育。所提出的这一方法旨在利用 VR 的沉浸式潜力,提供动态和互动的学习体验,真实反映兴奋剂决策的复杂性。通过让运动员沉浸在栩栩如生的场景中,VR 教育旨在提供对与使用兴奋剂相关的心理和情感方面的细致入微的理解,所有这一切都在安全可控的环境中进行。然而,虽然 VR 在反兴奋剂教育中的潜力令人期待,但也有必要解决技术、伦理和可用性方面的问题,本文将进一步探讨这方面的问题。
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