Increasing Vocabulary of Grade VII Students at SMPS Miftaahul Khairaat Palu through Crossword Puzzle Game

Arika Nurul Iftitah, M. M. Said, Aminah Suriaman
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Abstract

The main obstacles encountered by students to communicate in English is the lack of their vocabulary, Therefore, there should be strategic efforts made by teachers to increase students’ vocabulary mastery, like using Crossword Puzzle Game. The objective of this research was to examine whether the application of crossword puzzle game can increase vocabulary of grade VII students at SMPS Miftaahul Khairaat Palu or not. This study utilized the Class Action Research design, implemented in a cyclical process encompassing planning, action, observation, and reflection. The research involved 17 seventh-grade students during the academic year 2023-2024.This research was conducted in two cycles; the first cycle consisted of four meetings and the second one consisted of two meetings. Thus, there were totally six meetings in two cycles (cycle 1 and cycle 2). In collecting the data, there were three types of instruments used in this research: tests, observation sheets, and field notes. The results of quantities data analysis indicate that the mean score of posttests in cycle 2, 81.05 is higher than that of posttest in cycle 1, 69.05, and that of pretest in cycle 1, 60.58, Thus, based on the comparison of the students’ vocabulary achievement in pretest and in posttest in cycle 1 and in cycle 2, it can be concluded that the use crossword puzzle game can increase vocabulary of the grade VII students. While the results of qualitative data indicate that the students’ vocabulary increases from cycle 1 to cycle 2.
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通过填字游戏增加帕卢 SMPS Miftaahul Khairaat 七年级学生的词汇量
学生在用英语交流时遇到的主要障碍是词汇量不足,因此,教师应该有策略地努力提高学生的词汇量,比如使用填字游戏。本研究的目的是探讨填字游戏的应用是否能增加帕卢 SMPS Miftaahul Khairaat 学校七年级学生的词汇量。本研究采用了 "班级行动研究 "设计,通过计划、行动、观察和反思的循环过程来实施。研究涉及 2023-2024 学年的 17 名七年级学生。研究分两个周期进行,第一个周期包括四次会议,第二个周期包括两次会议。因此,两个周期(周期 1 和周期 2)共举行了六次会议。在收集数据时,本研究使用了三种工具:测试、观察表和现场笔记。定量数据分析结果表明,第二周期的后测平均分 81.05 分高于第一周期的后测平均分 69.05 分和第一周期的前测平均分 60.58 分,因此,根据第一周期和第二周期学生在前测和后测的词汇成绩对比,可以得出结论:使用填字游戏可以增加七年级学生的词汇量。定性数据的结果表明,学生的词汇量从周期 1 增加到周期 2。
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