I think learning ancient Greek via video game is…’: An online survey to understand perceptions of Digital Game-Based Learning for ancient Greek

IF 0.2 N/A CLASSICS Journal of Classics Teaching Pub Date : 2024-03-01 DOI:10.1017/s205863102400014x
Irene Di Gioia
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Abstract

Playing is connected at a deep level to how we learn, participate in and create culture, as it is dynamic, complex and even unpredictable just as learning is (Reinhardt, 2019). Even Plato in his Theaetetus recognises the importance of such a component in experiencing culture and knowledge. Could playing (or gaming) therefore be a useful didactical approach in promoting the study of ancient Greek around the world? From 10th May 2023 at 1 pm. until 1st June 2023 at 1 pm., an internet survey was conducted online by the researcher Irene Di Gioia through the use of Google Forms questionnaires. This questionnaire was distributed via different social networks and communication tools. The survey aimed to understand if people around the world are interested in the idea of learning ancient Greek via a video game and if so, which video gaming activities learners prefer. The goal of the survey was therefore to understand if a ludic pedagogical approach using Digital Game-Based Learning could theoretically represent an interest experience for learners or potential learners, and furthermore to investigate their feelings, prejudices, and motivations regarding the study of ancient Greek. From the analysed data the researcher will therefore develop a video game to teach ancient Greek language and culture, which comprises the focus of her ongoing PhD dissertation at Georg-August University of Göttingen (Germany) and Alma Mater Studiorum University of Bologna (Italy).
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我认为通过电子游戏学习古希腊语是......":在线调查,了解对古希腊数字游戏学习的看法
游戏与我们如何学习、参与和创造文化有着深层次的联系,因为它与学习一样,是动态的、复杂的,甚至是不可预测的(Reinhardt, 2019)。就连柏拉图在其《泰阿泰德》(Theaetetus)中也承认这种体验文化和知识的重要性。因此,游戏(或博弈)能否成为在全世界推广古希腊研究的有效教学方法?从 2023 年 5 月 10 日下午 1 点到 2023 年 6 月 1 日下午 1 点,研究人员 Irene Di Gioia 通过使用谷歌表格问卷进行了在线调查。该问卷通过不同的社交网络和通信工具进行分发。调查旨在了解世界各地的人们是否对通过视频游戏学习古希腊语感兴趣,如果感兴趣,学习者更喜欢哪些视频游戏活动。因此,调查的目的是了解使用基于数字游戏的学习方法是否能从理论上代表学习者或潜在学习者的兴趣体验,并进一步调查他们对古希腊语学习的感受、偏见和动机。因此,研究人员将根据分析的数据开发一款教授古希腊语言和文化的视频游戏,这也是她正在哥廷根大学(德国)和博洛尼亚大学(意大利)进行的博士论文的重点。
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来源期刊
CiteScore
0.30
自引率
0.00%
发文量
59
审稿时长
24 weeks
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