Design of Virtual Reality Based Game for Dual Enhancement of City Monuments and Brand Image

IF 1.6 Q2 EDUCATION & EDUCATIONAL RESEARCH International Journal of Serious Games Pub Date : 2024-03-22 DOI:10.17083/ijsg.v11i1.652
Yassine Aydi, Meriam Elleuch
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Abstract

The increasing accessibility of Virtual reality (VR) technology presents an opportunity for enhancing human immersion in several domains (Industrial, Social, Media, Cultural heritage, etc.). Moreover, it has huge impact to leverage its interaction and engagement; to un-dominate person on live, work, and diversion. The development of innovative VR-driven method is a sign of evolvement witnessed by the interaction design industry. In this respect, the work presents a complete framework for the design of virtual reality-based game; offering features, mechanisms, and 3D models that facilitate the development of interactive scenes, which reveal of the city’s historic monuments reality. The main research question focuses on empirically establishing the impact of virtual reality on video game design, including its influence on in-game cultural placement and its potential to enhance the retention of legacy game experiences within players’ memories. The results show that the game experience is felt original, enjoyable, and appealing for the user’s target group. Also, participants appreciate the use of VR technologies to explore cultural scenes and product; and to enhance empathy within a virtual experience. Furthermore, our research extends recent studies, proposing a VR-based design methodology, as well as, an assessing process. It guides the creation of visual representation of monuments, artifacts, and culture.  Moreover, it improves user’s point of view and knowledge of the place they visit, within playing the WallysCar Crash Team Racing (WCTR) game. Our project intended to achieve a twofold purpose related to the Tunisian context: discovering the popular “Sfax City” with historical and patrimonial monumental heritage, while promoting the local industry creation.
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设计基于虚拟现实的游戏,实现城市古迹和品牌形象的双重提升
虚拟现实(VR)技术日益普及,为增强人类在多个领域(工业、社会、媒体、文化遗产等)的沉浸感提供了机遇。此外,虚拟现实技术对利用其互动性和参与性产生了巨大影响,使人们在生活、工作和娱乐方面不再受制于人。开发创新的 VR 驱动方法是交互设计行业发展的一个标志。在这方面,该作品为基于虚拟现实的游戏设计提供了一个完整的框架;提供了功能、机制和三维模型,促进了互动场景的开发,揭示了城市历史古迹的现实。主要研究问题的重点是通过经验确定虚拟现实对视频游戏设计的影响,包括其对游戏中文化植入的影响,以及其增强玩家记忆中遗留游戏体验的潜力。结果表明,用户的目标群体感觉游戏体验新颖、愉快并具有吸引力。此外,参与者对使用 VR 技术探索文化场景和产品以及在虚拟体验中增强共鸣表示赞赏。此外,我们的研究扩展了近期的研究,提出了一种基于 VR 的设计方法和评估流程。它能指导创建古迹、人工制品和文化的视觉表现。 此外,在玩 WallysCar Crash Team Racing(WCTR)游戏时,它还能提高用户的视角和对所到之地的了解。我们的项目旨在实现与突尼斯国情相关的双重目的:发现具有历史和世袭古迹遗产的著名 "斯法克斯市",同时促进当地产业的发展。
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来源期刊
International Journal of Serious Games
International Journal of Serious Games EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.80
自引率
16.70%
发文量
21
审稿时长
12 weeks
期刊最新文献
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