{"title":"Indoor Positioning by Deep Q-Network in VLC Environment","authors":"Sung Hyun Oh, Jeong Gon Kim","doi":"10.12720/jcm.19.3.127-132","DOIUrl":null,"url":null,"abstract":"—With the recent development of the Fourth Industrial Revolution, Internet of Things technology has been widely adopted. In addition, key technologies such as big data, artificial intelligence, and wireless communication are being combined. Positioning technology that uses these technologies is essential for locating human devices in modern industries. Although the Global Positioning System can provide relatively precise positioning outdoors, its performance is limited indoors due to propagation loss. Hence, various wireless signal-based indoor positioning technologies, such as WiFi, Bluetooth, ultra-wideband, and Visible Light Communication (VLC) are being studied. In this study, positioning in indoor VLC environments is analyzed using Deep Q-Network (DQN). Each element of reinforcement learning and the agent's action and reward function are set to increase positioning accuracy. Deep Q-Network (DQN) training is then performed to derive positioning performance. The simulation results show that the proposed model attains a positioning resolution of less than 15 cm and achieves a processing speed of less than 0.03 seconds to obtain the final position in the Visible Light Communication (VLC) environment.","PeriodicalId":53518,"journal":{"name":"Journal of Communications","volume":"15 10","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Communications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.12720/jcm.19.3.127-132","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Engineering","Score":null,"Total":0}
引用次数: 0
Abstract
—With the recent development of the Fourth Industrial Revolution, Internet of Things technology has been widely adopted. In addition, key technologies such as big data, artificial intelligence, and wireless communication are being combined. Positioning technology that uses these technologies is essential for locating human devices in modern industries. Although the Global Positioning System can provide relatively precise positioning outdoors, its performance is limited indoors due to propagation loss. Hence, various wireless signal-based indoor positioning technologies, such as WiFi, Bluetooth, ultra-wideband, and Visible Light Communication (VLC) are being studied. In this study, positioning in indoor VLC environments is analyzed using Deep Q-Network (DQN). Each element of reinforcement learning and the agent's action and reward function are set to increase positioning accuracy. Deep Q-Network (DQN) training is then performed to derive positioning performance. The simulation results show that the proposed model attains a positioning resolution of less than 15 cm and achieves a processing speed of less than 0.03 seconds to obtain the final position in the Visible Light Communication (VLC) environment.
期刊介绍:
JCM is a scholarly peer-reviewed international scientific journal published monthly, focusing on theories, systems, methods, algorithms and applications in communications. It provide a high profile, leading edge forum for academic researchers, industrial professionals, engineers, consultants, managers, educators and policy makers working in the field to contribute and disseminate innovative new work on communications. All papers will be blind reviewed and accepted papers will be published monthly which is available online (open access) and in printed version.