An active learning card game to teach microbial pathogenesis to undergraduate biology majors

Elias Taylor-Cornejo, Laurie Massery
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Abstract

Interactive classroom activities are an effective way to reinforce knowledge and promote student engagement. In this paper, we introduce the Pathogenesis Card Game (PCG), an innovative card game that engages students in a battle between microbial pathogens and the host immune system. Each student is given a set of cards that consist of either common host defenses or common pathogen evasion strategies. In pairs, students play a host defense card versus a pathogenesis card. Host defense cards include neutralize (antibody production), eat (phagocytosis), and destroy (degranulation). Pathogenesis cards present evasive strategies including mimic (molecular mimicry), escape (hemolysin production), hide (polysaccharide capsule), block (antioxidant defense), cut (protease secretion), and disguise (antigenic variation). Students develop a mastery of microbial pathogenesis through active gameplay by deliberating the outcome of each unique host-pathogen interaction. Furthermore, they learn the role of cells in the immune system and how pathogens can evade these immune defenses. PCG was piloted in a 300-level introductory microbiology course for 22 undergraduate students, comprising primarily biology and nursing majors. Both quantitative and qualitative student evaluations of the activity strongly suggest that PCG is an engaging, effective, and useful way to teach microbial pathogenesis. This activity provides a 60-minute lesson plan and corresponding materials that can be used to facilitate the introduction of pathogenesis to a typical undergraduate microbiology course. PCG offers instructors a framework to teach microbial pathogenesis and gives students the opportunity to construct their own knowledge about pathogen immune evasion in an engaging and interactive way.
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向生物专业本科生传授微生物致病机理的主动学习卡牌游戏
互动式课堂活动是巩固知识和促进学生参与的有效途径。在本文中,我们介绍了 "致病基因卡片游戏"(PCG),这是一种创新的卡片游戏,让学生参与微生物病原体与宿主免疫系统之间的战斗。每个学生都会得到一组卡片,这些卡片由常见的宿主防御系统或常见的病原体逃避策略组成。学生两人一组,分别扮演宿主防御卡和病原体卡。宿主防御卡包括中和(产生抗体)、吃掉(吞噬)和消灭(脱颗粒)。致病机理卡展示的躲避策略包括模仿(分子模仿)、逃避(溶血素产生)、隐藏(多糖胶囊)、阻挡(抗氧化防御)、切割(蛋白酶分泌)和伪装(抗原变异)。学生通过积极的游戏,思考每种独特的宿主-病原体相互作用的结果,从而掌握微生物的致病机理。此外,他们还学习了细胞在免疫系统中的作用以及病原体如何躲避这些免疫防御。PCG 在一门 300 级微生物学入门课程中进行了试点,有 22 名本科生参加,主要是生物和护理专业的学生。学生对该活动的定量和定性评价都强烈表明,PCG 是一种引人入胜、有效且实用的微生物致病机理教学方法。该活动提供了一个 60 分钟的课程计划和相应的材料,可用于将致病机理引入典型的微生物学本科课程。PCG 为教师提供了一个微生物致病机理的教学框架,让学生有机会以一种参与性和互动性的方式构建自己关于病原体免疫逃避的知识。
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