Research Slices

Daniel G. Rees Lewis, Matthew W. Easterday, Christopher K. Riesbeck
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Abstract

Educational Design Research (EDeR) methodologists argue that iteration is a core component of EDeR. Iteration is currently defined as a process of gathering more information through actions, such as testing, and using that information to improve the design. In this paper, we seek to tighten the definition of iteration to help EDeR teams conduct iterations more effectively. We argue that EDeR teams should organize their research in slices that deliver small but real value to end users while informing the design research. EDeR should pick slices that are: (a) minimal and focused, (b) deployed in a real context, (c) valuable to the end users, and (d) informative to the research. Slicing helps EDeR teams increase ecological validity when they test because it allows testing which is within real-world educational contexts or with the stakeholders who will use and be impacted by the design. Increasing ecological validity of testing is particularly important because EDeR projects tackle highly complex real-world problems with many unknown elements and relational complexity—this means it is challenging to predict what designs will have the desired impact without real-world deployment. Effective iteration through organizing research in slices helps EDeR teams to better support stakeholder goals, develop more impactful theory, and have greater and earlier impact upon education.
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研究切片
教育设计研究(EDeR)方法论专家认为,迭代是教育设计研究的核心组成部分。目前,迭代被定义为通过测试等行动收集更多信息,并利用这些信息改进设计的过程。在本文中,我们试图收紧迭代的定义,以帮助 EDeR 团队更有效地进行迭代。我们认为,EDeR 团队应在为设计研究提供信息的同时,组织切片研究,为最终用户提供微小但真实的价值。EDeR 应选择以下切片:(a) 最小且重点突出;(b) 在真实环境中部署;(c) 对最终用户有价值;(d) 为研究提供信息。切片有助于教育电子化研究团队在测试时提高生态有效性,因为它允许在真实的教育环境中或与将使用设计并受其影响的利益相关者一起进行测试。提高测试的生态有效性尤为重要,因为教育电子化研究项目要解决的是高度复杂的现实世界问题,其中有许多未知因素和复杂关系--这意味着,在没有实际部署的情况下,预测什么样的设计会产生预期的影响具有挑战性。通过分片组织研究进行有效迭代,有助于教育电子化研究团队更好地支持利益相关者的目标,开发更有影响力的理论,并对教育产生更大、更早的影响。
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