Pengembangan E-Book Interaktif Berbasis Kearifan Lokal untuk Pembelajaran Keterampilan Membaca Teks Berita SMPN 34 Padang

Gia Juli Etri, Amril Amir
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Abstract

The background to this research is that technological developments are increasingly rapid in human life in various fields, one of which is education. This type of research uses Research and Development (R&D). The development model used in this research is a 4-D model consisting of four stages, namely: 1) define, 2) design, 3) develop, and 4) disseminate. This research used a questionnaire instrument data collection technique which was distributed to class VIII students of SMP Negeri 34 Padang. Based on the results of the student needs questionnaire analysis, the results showed that 83% of students needed digital learning media. There are 3 aspects in the research questionnaire, namely student needs in the learning process aspect which obtained a percentage of 84%, student needs in the learning media aspect 84%, and student needs in the teaching material content aspect 80%. The average percentage result for all aspects is 83%, so it falls into the "very feasible" category. From the results of the analysis of the student needs questionnaire, it was concluded that researchers needed to develop learning media in the form of interactive e-books based on local wisdom.
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基于地方智慧的互动电子书开发用于学习新闻文本阅读技能 SMPN 34 Padang
这项研究的背景是,科技发展在人类生活的各个领域日益迅猛,教育就是其中之一。这类研究采用研究与开发(R&D)的方法。本研究采用的开发模式是一种四维模式,包括四个阶段,即1)定义;2)设计;3)开发;4)传播。本研究采用了问卷调查的数据收集技术,调查对象为巴东第34中学第八班的学生。根据学生需求问卷的分析结果,83%的学生需要数字学习媒体。调查问卷包括三个方面,即学生在学习过程方面的需求占 84%,学生在学习媒体方面的需求占 84%,学生在教材内容方面的需求占 80%。所有方面的平均百分比结果为 83%,属于 "非常可行 "的范畴。从学生需求问卷的分析结果来看,研究人员需要开发基于本地智慧的交互式电子书形式的学习媒体。
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