The Effect of Bingo Games and Board Games Applied to Nursing Students in Pharmacology Lessons On Lesson Motivation

Birsel Molu, alev yıldırım keskin
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Abstract

Objective: This study examined the effects of bingo games and board games on the motivation of nursing students in pharmacology courses.Materials and Methods: A quasi-experimental study with a post-test only design was conducted with 72 nursing students at a state university in Türkiye between March and April 2023. The study participants were allocated to two groups, each with 36 students, using a random assignment procedure. Group A was the bingo game group, and group B was the board game group. All topics related to the pharmacology course were taught to both groups by the same instructor one day a week during the semester. After the lesson, the students in group A played a bingo game that was modified to include pharmacology concepts, while the students in group B played a board game that was also modified to include pharmacology concepts. After the game, all groups filled out the "Information Form" and " Instructional Materials Motivation Scale". Results: The mean Instructional Materials Motivation Scale total score was 132.91 ± 20.06 for the bingo group. The mean Instructional Materials Motivation Scale score was 124.80 ± 20.54 for the table game group. The mean scores of the Instructional Materials Motivation Scale total and sub-dimensions were not significantly different between the bingo game and board game groups (p > 0.05). Conclusion: The study found that there was no significant difference in the motivation levels of nursing students who used bingo or board games as reinforcement in pharmacology lessons.
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宾果游戏和棋盘游戏对护理专业学生药理学课程学习动机的影响
目的:本研究探讨了宾果游戏和棋盘游戏对护理专业学生药理学课程学习动机的影响:本研究探讨了宾果游戏和棋盘游戏对护理专业学生药理学课程学习动机的影响:在 2023 年 3 月至 4 月期间,对土耳其一所国立大学的 72 名护理专业学生进行了一项准实验研究,该研究仅采用了后测设计。通过随机分配程序,研究参与者被分配到两组,每组 36 人。A 组为宾果游戏组,B 组为棋盘游戏组。药理学课程的所有相关主题均由同一位教师在学期中每周讲授一天。课后,A 组学生玩了一个宾果游戏,该游戏经过修改,加入了药理学概念;B 组学生玩了一个棋盘游戏,该游戏也经过修改,加入了药理学概念。游戏结束后,所有小组都填写了 "信息表 "和 "教材动机量表"。结果:宾果游戏组的平均教材动机量表总分为 132.91 ± 20.06。桌上游戏组的教材动机量表平均分为 124.80 ± 20.54。宾果游戏组和棋盘游戏组的教材动机量表总分和分维度的平均分没有显著差异(P > 0.05)。结论研究发现,在药理学课程中使用宾果游戏或棋盘游戏作为强化手段的护生的学习动机水平没有显著差异。
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