{"title":"(In)Hospitable Games: Playing God, the Minecraft Effect, and the Supraphylogenesis of SimEarth","authors":"Ashlee Bird","doi":"10.1353/con.2024.a924129","DOIUrl":null,"url":null,"abstract":"<p><p>This chapter draws on metaphors and themes developed in the television show <i>Westworld</i> to stage a close reading of the games <i>Minecraft</i> and <i>SimEarth</i>, using Noah Wardrip-Fruin’s interface theories to examine the ways earth-centered games diverge from Bernard Stiegler’s theory of epiphylogenesis and the co-constitutive evolution of man and tool, to propose a theory I have coined, supraphylogenesis, wherein, instead of an equal evolution, one surpassed the other; man surpasses the capabilities of technics, or technics and in these games their equivalent, the earth, exceed humanity (Wardrip-Fruin 2009; Stiegler 1998). This chapter seeks to trouble our understandings of video games that create a relationship between the player and the earth and what types of systems and mechanics these types of games prioritize. Are earth-based games only successful if the relationship that is cultivated falls into strict categories wherein the earth either exists as a tool for player (human) control, creativity, or knowledge, or as a form of capital? In this binary between man and machine, must earth always fall into the same category as machine? Finally, what of games that do not fall into this binary, and instead prioritize the earth and its autonomy?</p></p>","PeriodicalId":55630,"journal":{"name":"Configurations","volume":"6 1","pages":""},"PeriodicalIF":0.3000,"publicationDate":"2024-04-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Configurations","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1353/con.2024.a924129","RegionNum":4,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"HISTORY & PHILOSOPHY OF SCIENCE","Score":null,"Total":0}
引用次数: 0
Abstract
This chapter draws on metaphors and themes developed in the television show Westworld to stage a close reading of the games Minecraft and SimEarth, using Noah Wardrip-Fruin’s interface theories to examine the ways earth-centered games diverge from Bernard Stiegler’s theory of epiphylogenesis and the co-constitutive evolution of man and tool, to propose a theory I have coined, supraphylogenesis, wherein, instead of an equal evolution, one surpassed the other; man surpasses the capabilities of technics, or technics and in these games their equivalent, the earth, exceed humanity (Wardrip-Fruin 2009; Stiegler 1998). This chapter seeks to trouble our understandings of video games that create a relationship between the player and the earth and what types of systems and mechanics these types of games prioritize. Are earth-based games only successful if the relationship that is cultivated falls into strict categories wherein the earth either exists as a tool for player (human) control, creativity, or knowledge, or as a form of capital? In this binary between man and machine, must earth always fall into the same category as machine? Finally, what of games that do not fall into this binary, and instead prioritize the earth and its autonomy?
ConfigurationsArts and Humanities-Literature and Literary Theory
CiteScore
0.50
自引率
0.00%
发文量
33
期刊介绍:
Configurations explores the relations of literature and the arts to the sciences and technology. Founded in 1993, the journal continues to set the stage for transdisciplinary research concerning the interplay between science, technology, and the arts. Configurations is the official publication of the Society for Literature, Science, and the Arts (SLSA).