The Immersive Enclosure: Virtual Reality in Japan by Paul Roquet (review)

IF 0.3 4区 文学 Q3 HISTORY & PHILOSOPHY OF SCIENCE Configurations Pub Date : 2024-07-12 DOI:10.1353/con.2024.a932028
Nicholaus Gutierrez
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In the Anglophone world, answers to that question have often been framed through the problematic but enduring tendency to treat the technology as uniquely American, given the head-mounted display’s origins in US military research and the oft-repeated narrative of cyberspace as a virtual frontier. This understanding of VR is ultimately predicated less on the technology itself than on the cultural fantasies of its immersive potential, which mobilize Western tropes of medium transparency and physical transcendence into the space of representation. But VR’s reach has exceeded the Anglophone world for more than four decades, and, as Roquet points out, the VR headset is not a metaphysical gateway—it is literally a perceptual enclosure. The reason people willingly hand over their spatial cues to a computer is as much about what is bracketed out in discussions on VR as what is included, and perhaps there is no more glaring omission in Anglophone scholarship on VR’s history than the development and reception of VR in Japan. <em>The Immersive Enclosure</em> remediates that omission, offering a much-needed contribution to VR studies that focuses on the cultural specificities and historical contingencies that have shaped the cultural politics of the perceptual enclosure in Japanese culture.</p> <p>The first two chapters deal primarily with VR’s historical genealogies. Chapter 1, “Acoustics of the One-Person Space,” describes how the intersection between sound, space, and the built environment established the conditions for the popular acceptance of VR’s perceptual enclosure in Japan. Roquet links the normalization of headphone use to the postwar shift from multigenerational to single-family homes and an increase in urban, denser housing. As Roquet notes, “record numbers of Japanese relocated to urban environments at this time, often to live in wooden housing with notoriously thin walls and in close proximity to neighboring homes” (40–41). It was in these spaces that headphone use came to be seen as fun, “in part because it allowed for late-night listening where speaker playback would otherwise be bothersome (<em>meiwaku</em>) for neighbors and family members in adjoining rooms” (40). By the 1970s, the emergence of the one-room apartment—notably represented by photojournalist Tsuzuki Kyōichi as a kind of domestic cockpit—marked an emphasis on individual space that intersected with the rise of individual media use over the same period. From the mid ’70s to the late ’80s, “this personalized cockpit might have been furnished with a television, a stereo, and perhaps later in the decade a video cassette deck or video game console” (42). The space of the built environment helped to normalize personal <strong>[End Page 317]</strong> listening practices, with technologies like the Sony Walkman in turn normalizing the practice of wearing the enclosure of an immersive audio display on one’s head, a precursor to the head-mounted display of VR.</p> <p>Chapter 2, “Translating the Virtual into Japanese,” seeks to reframe VR’s development history, from one that springs exclusively from American research to one that has been part of a transnational conversation between the US and Japan going back at least to the 1980s. Here, Roquet notes that the development of VR and related immersive technologies in Japan emerged not from a military but a telecommunications context. Roquet points to earlier work on teleoperators by Ishii Takemochi, who in the 1950s left a career in medicine to pursue computing after encountering Norbert Wiener’s <em>Cybernetics</em> (54). He also discusses two prominent members of the research community in the ’80s and ’90s: Hirose Michitaka, who helped organize what would become the International Conference on Artificial Reality and Tele-Existence (ICAT), and Tachi Susumu, who coined the term “tele-existence” to describe the experience of using immersive technologies. 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Abstract

In lieu of an abstract, here is a brief excerpt of the content:

Reviewed by:

  • The Immersive Enclosure: Virtual Reality in Japan by Paul Roquet
  • Nicholaus Gutierrez (bio)
Paul Roquet, The Immersive Enclosure: Virtual Reality in Japan. New York: Columbia University Press, 2022, 254 pp.

Paul Roquet’s The Immersive Enclosure: Virtual Reality in Japan begins with a simple question about the cultural politics of virtual reality (VR): “What calls people to hand over almost all their spatial cues about their physical place in the world to a computer?” (2). In the Anglophone world, answers to that question have often been framed through the problematic but enduring tendency to treat the technology as uniquely American, given the head-mounted display’s origins in US military research and the oft-repeated narrative of cyberspace as a virtual frontier. This understanding of VR is ultimately predicated less on the technology itself than on the cultural fantasies of its immersive potential, which mobilize Western tropes of medium transparency and physical transcendence into the space of representation. But VR’s reach has exceeded the Anglophone world for more than four decades, and, as Roquet points out, the VR headset is not a metaphysical gateway—it is literally a perceptual enclosure. The reason people willingly hand over their spatial cues to a computer is as much about what is bracketed out in discussions on VR as what is included, and perhaps there is no more glaring omission in Anglophone scholarship on VR’s history than the development and reception of VR in Japan. The Immersive Enclosure remediates that omission, offering a much-needed contribution to VR studies that focuses on the cultural specificities and historical contingencies that have shaped the cultural politics of the perceptual enclosure in Japanese culture.

The first two chapters deal primarily with VR’s historical genealogies. Chapter 1, “Acoustics of the One-Person Space,” describes how the intersection between sound, space, and the built environment established the conditions for the popular acceptance of VR’s perceptual enclosure in Japan. Roquet links the normalization of headphone use to the postwar shift from multigenerational to single-family homes and an increase in urban, denser housing. As Roquet notes, “record numbers of Japanese relocated to urban environments at this time, often to live in wooden housing with notoriously thin walls and in close proximity to neighboring homes” (40–41). It was in these spaces that headphone use came to be seen as fun, “in part because it allowed for late-night listening where speaker playback would otherwise be bothersome (meiwaku) for neighbors and family members in adjoining rooms” (40). By the 1970s, the emergence of the one-room apartment—notably represented by photojournalist Tsuzuki Kyōichi as a kind of domestic cockpit—marked an emphasis on individual space that intersected with the rise of individual media use over the same period. From the mid ’70s to the late ’80s, “this personalized cockpit might have been furnished with a television, a stereo, and perhaps later in the decade a video cassette deck or video game console” (42). The space of the built environment helped to normalize personal [End Page 317] listening practices, with technologies like the Sony Walkman in turn normalizing the practice of wearing the enclosure of an immersive audio display on one’s head, a precursor to the head-mounted display of VR.

Chapter 2, “Translating the Virtual into Japanese,” seeks to reframe VR’s development history, from one that springs exclusively from American research to one that has been part of a transnational conversation between the US and Japan going back at least to the 1980s. Here, Roquet notes that the development of VR and related immersive technologies in Japan emerged not from a military but a telecommunications context. Roquet points to earlier work on teleoperators by Ishii Takemochi, who in the 1950s left a career in medicine to pursue computing after encountering Norbert Wiener’s Cybernetics (54). He also discusses two prominent members of the research community in the ’80s and ’90s: Hirose Michitaka, who helped organize what would become the International Conference on Artificial Reality and Tele-Existence (ICAT), and Tachi Susumu, who coined the term “tele-existence” to describe the experience of using immersive technologies. Beginning in the 1980s, researchers like Hirose...

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沉浸式封闭:日本的虚拟现实》,保罗-罗凯著(评论)
以下是内容的简要摘录,以代替摘要:评论者: The Immersive Enclosure:Nicholaus Gutierrez (bio) Paul Roquet,《The Immersive Enclosure: Virtual Reality in Japan》:日本的虚拟现实》。纽约:哥伦比亚大学出版社,2022 年,254 页。保罗-罗凯(Paul Roquet)的《沉浸式封闭:日本的虚拟现实》(The Immersive Enclosure:日本的虚拟现实》以一个关于虚拟现实(VR)文化政治的简单问题开始:"是什么促使人们将自己在世界上的物理位置的几乎所有空间线索交给电脑?(2).在英语世界,对这一问题的回答往往是通过将这一技术视为美国独有的技术来确定的,因为头戴式显示器起源于美国的军事研究,而且网络空间作为虚拟前沿的说法也经常被提及。这种对 VR 的理解归根结底与其说是基于技术本身,不如说是基于对其沉浸式潜力的文化幻想,这种幻想将西方关于媒介透明度和物理超越性的陈词滥调调动到了表象空间。但是,VR 的影响力已经超越英语世界四十多年了,正如罗凯所指出的,VR 头显并不是一个形而上学的入口--它实际上是一个感知的围栏。人们之所以心甘情愿地将自己的空间线索交给电脑,是因为在有关 VR 的讨论中,哪些内容被排除在外,哪些内容又被包括在内,而在有关 VR 历史的英语学术研究中,最明显的遗漏也许莫过于 VR 在日本的发展和接受情况。The Immersive Enclosure》弥补了这一缺失,为虚拟现实研究提供了亟需的贡献,该书关注日本文化中形成感知封闭的文化政治的文化特性和历史偶然性。前两章主要涉及 VR 的历史谱系。第一章 "单人空间的声学 "描述了声音、空间和建筑环境之间的交叉如何为日本大众接受 VR 的感知封闭创造了条件。罗凯将耳机使用的正常化与战后从多代同堂到单户住宅的转变以及城市高密度住宅的增加联系起来。正如 Roquet 所说,"此时,创纪录数量的日本人搬迁到了城市环境中,他们通常居住在墙壁薄得出了名的木制房屋中,并且与邻近的房屋紧紧相邻"(40-41)。正是在这样的环境中,耳机的使用开始被视为一种乐趣,"部分原因是耳机可以让人们在深夜收听扬声器的声音,否则邻室的邻居和家人就会感到困扰(meiwaku)"(40)。到 20 世纪 70 年代,一室公寓的出现--尤其是摄影记者塚木京一将其作为家庭驾驶舱的代表--标志着对个人空间的重视,这与同期个人媒体使用的兴起交相辉映。从 70 年代中期到 80 年代末,"这个个性化的驾驶舱可能配备了一台电视机、一台立体声音响,也许在这十年的后期还配备了录像机或视频游戏机"(42)。建筑环境的空间有助于将个人 [尾页 317]收听习惯正常化,而索尼随身听等技术反过来又将在头上佩戴沉浸式音频显示器的做法正常化,这就是 VR 头戴式显示器的前身。第 2 章 "将虚拟技术翻译成日语 "试图重构 VR 的发展历史,将其从完全源于美国研究的历史转变为至少可以追溯到 20 世纪 80 年代的美日跨国对话的一部分。在这里,Roquet 指出,日本的 VR 和相关沉浸式技术的发展并非源于军事背景,而是源于电信背景。罗凯提到了石井武内(Ishii Takemochi)早先关于远程操作器的研究,20 世纪 50 年代,石井武内在接触了诺伯特-维纳(Norbert Wiener)的《控制论》(Cybernetics)之后,放弃了医学职业,转而从事计算机研究(54)。他还讨论了 80 年代和 90 年代研究界的两位杰出成员:广濑道孝(Hirose Michitaka)帮助组织了后来的 "人工现实与远程存在国际会议"(ICAT),而立进(Tachi Susumu)则创造了 "远程存在"(tele-existence)一词来描述使用沉浸式技术的体验。从 20 世纪 80 年代开始,广濑(Hirose)等研究人员...
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来源期刊
Configurations
Configurations Arts and Humanities-Literature and Literary Theory
CiteScore
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期刊介绍: Configurations explores the relations of literature and the arts to the sciences and technology. Founded in 1993, the journal continues to set the stage for transdisciplinary research concerning the interplay between science, technology, and the arts. Configurations is the official publication of the Society for Literature, Science, and the Arts (SLSA).
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Reading Storied Corals with the Scientific Poetics of Water The Global Distribution, Life History, and Taxonomic Description of the Common Oceanic Plastic Bag: Plasticus sacculi sp. nov The Immersive Enclosure: Virtual Reality in Japan by Paul Roquet (review) Contributors The End of the Anthropocene: Ecocriticism, the Universal Ecosystem, and the Astropocene by Michael J. Gormley (review)
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