Introduction to the Game Studies Issue: A Metagame

IF 0.3 4区 文学 Q3 HISTORY & PHILOSOPHY OF SCIENCE Configurations Pub Date : 2024-04-09 DOI:10.1353/con.2024.a924122
Edmond Y. Chang, Ashlee Bird
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We are honored to be the first themed issue on game studies in the long, storied history of <em>Configurations</em>. Our first goal is to insist that game studies is interdisciplinary, collaborative, intersectional, even convivial. To this end, essays are often co-authored and contribute to multiple fields, including genre studies, disability studies, philosophy, political economy, popular culture studies, cybernetics, simulation studies, environmental studies, and science and technology studies. And they are in conversations with issues of identity, embodiment, stereotypes, autotheory, rules, interfaces, modeling, metagaming, neurodivergence, nationality, wholesomeness, labor, and attention.</p> <p>This themed issue also represents a subset of the community of game scholars, artists, designers, and players that found one another at the Society for Literature, Science, and the Arts (SLSA) annual meetings <strong>[End Page 73]</strong> to forge what would become the conference’s collaborative “game studies stream.” Game studies research and presentations have become a staple at SLSA, including streams at the most recent (2023) conference. But they began in 2011 with the first stream, an interdisciplinary series of panels, organized then by Patrick Jagoda, Stephanie Boluk, Patrick LeMieux, and others, which ran from 2011 to 2013, and was resuscitated in 2017 by us alongside Alenda Chang, Timothy Welsh, and others.<sup>2</sup> In fact, we are excited to pair this themed issue with the collaborative essay “Playing at SLSA: A Game Studies Stream Retrospective,” which was published last year as part of the thirtieth anniversary celebration of <em>Configurations</em>. Originally, “Playing at SLSA” was to be the introduction to this themed issue, but we are honored to be able to hold space in two ways in the journal and in the community. According to this retrospective essay, the “serendipitous connections and less formal economies of the stream would forge conversations, collaborations, mentorships, and friendships that well exceed the conference and organization . . . [the retrospective] collects together first-hand accounts, responses, and meditations from past and present stream participants to help situate game studies in the history of SLSA, to reflect on the streams’ reach and interdisciplinary impacts, and to celebrate an ever-growing community of scholars, teachers, artists, and players that found a ‘home’ at SLSA.”<sup>3</sup> Many of those people and perspectives are included in this themed issue, but we also strove to foreground new work, new interventions, and especially emerging voices in game studies.</p> <p>We believe an investment in game studies is critically needed at SLSA and beyond, given the ubiquity of game play, game spaces, game aesthetics, ludic norms, gamic policies, and gamification in our world. The writers and creators represented here urge us to recognize that the focus should “be on the need for critical interventions and medium-specific” theories, pedagogies, and designs “to address the fact that games are embedded in the fabric of everyday life and more importantly embedded with the norms, values, promises, and problems of the culture at large.”<sup>4</sup> Game studies scholars in this issue value the forms and functions of worldbuilding, world changing, even world saving. 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Abstract

In lieu of an abstract, here is a brief excerpt of the content:

  • Introduction to the Game Studies Issue: A Metagame
  • Edmond Y. Chang and Ashlee Bird, Themed Issue Editors

As we have argued elsewhere, video games are here, video games are everywhere; they are in our homes, in our workplaces, in our classrooms, in our politics, and in our everyday lives.1 And now, video game studies is here and everywhere and crosses and connects nearly every theory, discipline, and practice, academic and otherwise. The essays gathered here represent the continued and growing interest— from academia, publishing, industry, and gaming communities—in games critique and game studies. We are honored to be the first themed issue on game studies in the long, storied history of Configurations. Our first goal is to insist that game studies is interdisciplinary, collaborative, intersectional, even convivial. To this end, essays are often co-authored and contribute to multiple fields, including genre studies, disability studies, philosophy, political economy, popular culture studies, cybernetics, simulation studies, environmental studies, and science and technology studies. And they are in conversations with issues of identity, embodiment, stereotypes, autotheory, rules, interfaces, modeling, metagaming, neurodivergence, nationality, wholesomeness, labor, and attention.

This themed issue also represents a subset of the community of game scholars, artists, designers, and players that found one another at the Society for Literature, Science, and the Arts (SLSA) annual meetings [End Page 73] to forge what would become the conference’s collaborative “game studies stream.” Game studies research and presentations have become a staple at SLSA, including streams at the most recent (2023) conference. But they began in 2011 with the first stream, an interdisciplinary series of panels, organized then by Patrick Jagoda, Stephanie Boluk, Patrick LeMieux, and others, which ran from 2011 to 2013, and was resuscitated in 2017 by us alongside Alenda Chang, Timothy Welsh, and others.2 In fact, we are excited to pair this themed issue with the collaborative essay “Playing at SLSA: A Game Studies Stream Retrospective,” which was published last year as part of the thirtieth anniversary celebration of Configurations. Originally, “Playing at SLSA” was to be the introduction to this themed issue, but we are honored to be able to hold space in two ways in the journal and in the community. According to this retrospective essay, the “serendipitous connections and less formal economies of the stream would forge conversations, collaborations, mentorships, and friendships that well exceed the conference and organization . . . [the retrospective] collects together first-hand accounts, responses, and meditations from past and present stream participants to help situate game studies in the history of SLSA, to reflect on the streams’ reach and interdisciplinary impacts, and to celebrate an ever-growing community of scholars, teachers, artists, and players that found a ‘home’ at SLSA.”3 Many of those people and perspectives are included in this themed issue, but we also strove to foreground new work, new interventions, and especially emerging voices in game studies.

We believe an investment in game studies is critically needed at SLSA and beyond, given the ubiquity of game play, game spaces, game aesthetics, ludic norms, gamic policies, and gamification in our world. The writers and creators represented here urge us to recognize that the focus should “be on the need for critical interventions and medium-specific” theories, pedagogies, and designs “to address the fact that games are embedded in the fabric of everyday life and more importantly embedded with the norms, values, promises, and problems of the culture at large.”4 Game studies scholars in this issue value the forms and functions of worldbuilding, world changing, even world saving. They also recognize the imperative to think and work interdisciplinarily, [End Page 74] interculturally, and intertextually to develop not only imaginative and innovative games scholarship but also more diverse and inclusive citational, pedagogical, design, and gaming practices.

Peter McDonald, Chris Carloy, and Julianne Grasso open the issue with their collaborative conversation “After the Jump: An SLSA Exchange on Platforming Games,” which draws on their personal, academic, and theoretical understandings of play, nostalgia,5 game genres, music,6 pleasure, and fun; games are “an invitation to endless experimentation that transforms every player into a researcher.”7 Next, Doug Stark’s “Games as Epistemic Mediators” reimagines and reworks “gamification” as knowledge making...

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游戏研究专刊简介:元游戏
以下是内容的简要摘录,以代替摘要: 游戏研究专刊简介:正如我们在其他地方所论述的,电子游戏就在这里,电子游戏无处不在;它们存在于我们的家庭、我们的工作场所、我们的课堂、我们的政治和我们的日常生活中。1 而现在,电子游戏研究就在这里,无处不在,几乎跨越并连接了所有的理论、学科和实践,无论是学术的还是其他的。这里收集的文章代表了学术界、出版界、产业界和游戏界对游戏评论和游戏研究持续不断的兴趣。我们很荣幸能成为《配置》杂志悠久历史中第一本以游戏研究为主题的专刊。我们的首要目标是坚持游戏研究是跨学科的、合作的、交叉的,甚至是交流的。为此,我们的文章通常都是与他人合著,涉及多个领域,包括流派研究、残疾研究、哲学、政治经济学、大众文化研究、控制论、模拟研究、环境研究以及科技研究。它们与身份、体现、刻板印象、自理论、规则、界面、建模、元游戏、神经分化、国籍、整体性、劳动和注意力等问题进行了对话。在文学、科学和艺术学会(SLSA)年会上,游戏学者、艺术家、设计师和玩家们互相找到了对方[第73页],形成了会议的合作性 "游戏研究流"。游戏研究的研究和演讲已成为文学、科学和艺术学会年会的主要内容,包括最近一届(2023 年)年会的游戏研究流。但它们始于 2011 年,当时由帕特里克-雅戈达(Patrick Jagoda)、斯蒂芬妮-博鲁克(Stephanie Boluk)、帕特里克-勒米厄(Patrick LeMieux)等人组织了第一个跨学科系列小组讨论会,该小组讨论会从 2011 年持续到 2013 年,2017 年,我们与阿伦达-张(Alenda Chang)、蒂莫西-威尔士(Timothy Welsh)等人一起重新启动了该小组讨论会:事实上,我们很高兴能将本期主题刊物与去年作为《配置》三十周年庆典的一部分发表的合作文章《在SLSA玩耍:游戏研究流回顾》(Playing at SLSA: A Game Studies Stream Retrospective)搭配在一起。最初,"Playing at SLSA "是这期主题刊物的引言,但我们很荣幸能以两种方式在刊物和社区中占有一席之地。根据这篇回顾文章,"偶然的联系和不太正式的经济流将形成对话、合作、导师关系和友谊,远远超过会议和组织......。......"[回顾]收集了过去和现在游戏流参与者的第一手资料、回应和沉思,以帮助将游戏研究纳入 SLSA 的历史,反思游戏流的覆盖范围和跨学科影响,并庆祝在 SLSA 找到 "家 "的学者、教师、艺术家和玩家社区的不断壮大。我们相信,鉴于游戏游戏、游戏空间、游戏美学、游戏规范、游戏政策和游戏化在我们的世界中无处不在,游戏研究的投资在SLSA及其他领域都是亟需的。本期的作者和创作者敦促我们认识到,重点应 "放在批判性干预和特定媒介 "理论、教学法和设计的必要性上,"以解决游戏嵌入日常生活结构的事实,更重要的是嵌入整个文化的规范、价值观、承诺和问题 "4。本期的游戏研究学者重视世界建设、世界改变甚至世界拯救的形式和功能。他们还认识到,必须跨学科、跨文化和跨文本地思考和工作,不仅要发展富有想象力和创新性的游戏学术,还要发展更加多元和包容的公民、教学、设计和游戏实践。彼得-麦克唐纳(Peter McDonald)、克里斯-卡洛伊(Chris Carloy)和朱莉安娜-格拉索(Julianne Grasso)以他们的合作对话 "跳跃之后 "拉开了本期的序幕:7 接下来,道格-斯塔克(Doug Stark)的 "作为认识论中介的游戏 "将 "游戏化 "作为知识创造进行了重新构想和再加工......
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来源期刊
Configurations
Configurations Arts and Humanities-Literature and Literary Theory
CiteScore
0.50
自引率
0.00%
发文量
33
期刊介绍: Configurations explores the relations of literature and the arts to the sciences and technology. Founded in 1993, the journal continues to set the stage for transdisciplinary research concerning the interplay between science, technology, and the arts. Configurations is the official publication of the Society for Literature, Science, and the Arts (SLSA).
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