Developing 360-degree stimuli for virtual tourism research: a five-step mixed measures procedure

IF 6.3 3区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Information Technology & Tourism Pub Date : 2024-04-18 DOI:10.1007/s40558-024-00287-y
Biqiang Liu, Anna Kralj, Brent Moyle, Yaoqi Li
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Abstract

Virtual reality has emerged as a powerful tool for the design of immersive tourism experiences. Prior studies have primarily relied on externally produced 360-degree stimuli, with the potential to undermine causal inference among concepts and increase risk of flattening real-world responses. Consequently, building on design principles embedded in human–computer interaction, this paper draws on an exemplar of an iconic nature-based tourism destination to elucidate the process which underpins the development of 360-degree stimuli, with an emphasis on the manipulation of ‘presence’. Emergent findings demonstrate the efficacy of a five-step procedure: (1) concept manipulation and location selection; (2) preliminary field filming; (3) expert evaluation and preliminary test; (4) re-filming and editing; and (5) confirmatory test. Physiological and self-report measures assessed the internal and external validity of the 360-degree stimuli, confirming the effectiveness of the manipulation. This research contributes to knowledge through the transfer of core principles from information technology and tourism into the design of immersive 360-degree stimuli to facilitate rigorous manipulation and multi-measurement in experimental design in tourism. Future research should focus on enhancing validity and reliability of internally produced immersive stimuli, overcoming methodological challenges with the design and manipulation of stimuli in tourism research.

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为虚拟旅游研究开发 360 度刺激:五步混合测量程序
虚拟现实已成为设计沉浸式旅游体验的有力工具。之前的研究主要依赖于外部制作的 360 度刺激,这可能会破坏概念之间的因果推理,增加现实世界反应扁平化的风险。因此,本文以人机交互中的设计原则为基础,以一个标志性的自然旅游景点为例,阐明了 360 度刺激物的开发过程,重点是对 "临场感 "的处理。研究结果证明了五步程序的有效性:(1)概念操作和地点选择;(2)初步实地拍摄;(3)专家评估和初步测试;(4)重新拍摄和编辑;以及(5)确认测试。生理和自我报告测量评估了 360 度刺激的内部和外部有效性,证实了操作的有效性。这项研究通过将信息技术和旅游业的核心原则应用到沉浸式 360 度刺激物的设计中,促进了旅游业实验设计中的严格操作和多重测量,从而为相关知识的发展做出了贡献。未来的研究应侧重于提高内部制作的沉浸式刺激物的有效性和可靠性,克服旅游研究中刺激物设计和操作方法上的挑战。
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来源期刊
Information Technology & Tourism
Information Technology & Tourism HOSPITALITY, LEISURE, SPORT & TOURISM-
CiteScore
18.10
自引率
5.40%
发文量
22
期刊介绍: Information Technology & Tourism stands as the pioneer interdisciplinary journal dedicated to exploring the essence and impact of digital technology in tourism, travel, and hospitality. It delves into challenges emerging at the crossroads of IT and the domains of tourism, travel, and hospitality, embracing perspectives from both technical and social sciences. The journal covers a broad spectrum of topics, including but not limited to the development, adoption, use, management, and governance of digital technology. It supports both theory-focused research and studies with direct relevance to the industry.
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