Educational Game: Introduction to 11 Icons in Each ASEAN Member Country

Ilmi Suciani Sinambela, Yudha Avilla
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Abstract

The use of games in learning media is an effective strategy in increasing children's knowledge. This provides a more immersive and enjoyable learning experience for children. This research aims to develop a simple game to introduce countries in the Southeast Asia region, especially those that are members of ASEAN, to children and the wider community through interesting visualizations. This game can be accessed easily on computer devices with low specifications so that it reaches a wider range of users. It is hoped that the creation of this simple game will provide motivation and inspiration for children and all groups to continue learning to broaden their horizons.
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教育游戏:介绍东盟各成员国的 11 个图标
在学习媒体中使用游戏是增加儿童知识的有效策略。这为儿童提供了更加身临其境和愉快的学习体验。本研究旨在开发一个简单的游戏,通过有趣的可视化方式向儿童和广大社区介绍东南亚地区的国家,尤其是东盟成员国。这款游戏可以在低配置的电脑设备上轻松玩到,从而让更多的用户参与进来。希望这一简单游戏的制作能激励和鼓舞儿童和所有群体继续学习,以开阔视野。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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