Design and Development of the 3D Game "Catch Banana" Using Scratch 3

Nasrullah Nasrullah
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Abstract

The game Catch Banana is designed using the Scratch 3D application as an interactive entertainment medium that educates users in the use of information technology. The game features a main character, a monkey, whose task is to catch as many bananas as possible with only one life. Each banana caught provides additional points, and players must reach a certain score to advance to the next level. This study aims to evaluate the effectiveness of the game as a medium of entertainment and learning for various age groups. The evaluation results indicate that Catch Banana provides an engaging and educational playing experience, successfully enhancing users' skills in using the Scratch 3D application.
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使用 Scratch 3 设计和开发 3D 游戏 "抓香蕉
游戏 "抓香蕉 "是利用 Scratch 3D 应用程序设计的一种互动娱乐媒介,旨在教育用户使用信息技术。游戏的主角是一只猴子,它的任务是在只有一条命的情况下尽可能多地抓住香蕉。每抓到一根香蕉都能获得额外的分数,玩家必须达到一定的分数才能进入下一关。本研究旨在评估该游戏作为不同年龄组的娱乐和学习媒介的有效性。评估结果表明,"抓香蕉 "提供了一种引人入胜且具有教育意义的游戏体验,成功提高了用户使用 Scratch 3D 应用程序的技能。
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