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Development of the Flappy Helicopter Game Using Scratch 使用 Scratch 开发 Flappy 直升机游戏
Pub Date : 2024-07-01 DOI: 10.29103/game.v1i3.16904
Handry Eldo, Rizky Indah Naurah
The development of the Fruit Ninja game using Scratch is an innovative and educational project. By utilizing Scratch, this game development allows users to express their creativity in designing fruit characters, sound effects, and unique game mechanics. This process also provides a deep understanding of basic programming concepts such as logic, loops, branching, and variables, presented in an intuitive and easy-to-understand interface. Additionally, this game development involves in-depth analysis in designing game flow, score management, and difficulty levels, which can enhance users' analytical skills. Through the Scratch platform, users also have the opportunity to collaborate and share projects with the online community, receive feedback, and improve their skills. With a step-by-step approach, users can start with basic features and gradually add additional features to create a fun and educational game. This project combines creativity, programming learning, and community interaction to produce a beneficial and educational product.
使用 Scratch 开发 "水果忍者 "游戏是一个创新的教育项目。通过使用 Scratch,该游戏开发允许用户在设计水果角色、音效和独特的游戏机制方面发挥自己的创造力。在这个过程中,用户还可以深入理解基本的编程概念,如逻辑、循环、分支和变量,并以直观易懂的界面呈现。此外,这种游戏开发还涉及对游戏流程、分数管理和难度级别设计的深入分析,可以提高用户的分析能力。通过 Scratch 平台,用户还有机会与在线社区协作和分享项目,获得反馈并提高技能。通过循序渐进的方法,用户可以从基本功能开始,逐步添加其他功能,创建一个寓教于乐的游戏。该项目将创造力、编程学习和社区互动结合在一起,制作出一款有益的教育产品。
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引用次数: 0
Design and Development of the 3D Game "Catch Banana" Using Scratch 3 使用 Scratch 3 设计和开发 3D 游戏 "抓香蕉
Pub Date : 2024-07-01 DOI: 10.29103/game.v1i3.16880
Nasrullah Nasrullah
The game Catch Banana is designed using the Scratch 3D application as an interactive entertainment medium that educates users in the use of information technology. The game features a main character, a monkey, whose task is to catch as many bananas as possible with only one life. Each banana caught provides additional points, and players must reach a certain score to advance to the next level. This study aims to evaluate the effectiveness of the game as a medium of entertainment and learning for various age groups. The evaluation results indicate that Catch Banana provides an engaging and educational playing experience, successfully enhancing users' skills in using the Scratch 3D application.
游戏 "抓香蕉 "是利用 Scratch 3D 应用程序设计的一种互动娱乐媒介,旨在教育用户使用信息技术。游戏的主角是一只猴子,它的任务是在只有一条命的情况下尽可能多地抓住香蕉。每抓到一根香蕉都能获得额外的分数,玩家必须达到一定的分数才能进入下一关。本研究旨在评估该游戏作为不同年龄组的娱乐和学习媒介的有效性。评估结果表明,"抓香蕉 "提供了一种引人入胜且具有教育意义的游戏体验,成功提高了用户使用 Scratch 3D 应用程序的技能。
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引用次数: 0
Development of the Basket Challenge Game Using Scratch Application 使用 Scratch 应用程序开发篮球挑战游戏
Pub Date : 2024-07-01 DOI: 10.29103/game.v1i3.16996
Mery Nova Marito Br Sipahutar, Rafika Sari Br Sembiring
The Basketball Challenge game was created using Scratch, a visual programming platform that enables the development of educational games in an easy and interactive manner. Basketball Challenge is designed with a storyline where players must collect as many balls as possible to reach the required score to advance to the next level. If players fail to collect the balls according to the target, the game will end with a game over, and players will have to start again from the initial level. Conversely, if players manage to collect the balls to meet the target, they will proceed to the next level. This study aims to explore the development process of this game, including level design, gameplay mechanics, asset creation, as well as testing and debugging. The results indicate that Scratch is an effective tool for developing educational games that can be played by all age groups, providing an enjoyable gaming experience while also training players' cognitive and motor skills.
篮球挑战》游戏是使用 Scratch 制作的,Scratch 是一个可视化编程平台,能以简单、互动的方式开发教育游戏。篮球挑战》设计了一个故事情节,玩家必须收集尽可能多的球,达到规定分数才能进入下一关。如果玩家未能按照目标收集到球,游戏就会结束,玩家必须从初始关卡重新开始。反之,如果玩家能够收集到符合目标的小球,则会进入下一关。本研究旨在探讨该游戏的开发过程,包括关卡设计、游戏机制、资产创建以及测试和调试。研究结果表明,Scratch 是开发教育游戏的有效工具,适合所有年龄段的玩家,在提供愉快游戏体验的同时,还能训练玩家的认知和运动技能。
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引用次数: 0
Creating a Fruit Ninja Game for Kids Using SCRATCH Application 使用 SCRATCH 应用程序制作儿童水果忍者游戏
Pub Date : 2024-07-01 DOI: 10.29103/game.v1i3.16642
Rayendra Tawakal
The development of the Fruit Ninja game using Scratch is an innovative and educational project. By utilizing Scratch, this game development allows users to express their creativity in designing fruit characters, sound effects, and unique game mechanics. This process also provides a deep understanding of basic programming concepts such as logic, loops, branching, and variables, presented in an intuitive and easy-to-understand interface. Additionally, this game development involves in-depth analysis in designing game flow, score management, and difficulty levels, which can enhance users' analytical skills. Through the Scratch platform, users also have the opportunity to collaborate and share projects with the online community, receive feedback, and improve their skills. With a step-by-step approach, users can start with basic features and gradually add additional features to create a fun and educational game. This project combines creativity, programming learning, and community interaction to produce a beneficial and educational product.
使用 Scratch 开发 "水果忍者 "游戏是一个创新的教育项目。通过使用 Scratch,该游戏开发允许用户在设计水果角色、音效和独特的游戏机制方面发挥自己的创造力。在这个过程中,用户还可以深入理解基本的编程概念,如逻辑、循环、分支和变量,并以直观易懂的界面呈现。此外,这种游戏开发还涉及对游戏流程、分数管理和难度级别设计的深入分析,可以提高用户的分析能力。通过 Scratch 平台,用户还有机会与在线社区协作和分享项目,获得反馈并提高技能。通过循序渐进的方法,用户可以从基本功能开始,逐步添加其他功能,创建一个寓教于乐的游戏。该项目将创造力、编程学习和社区互动结合在一起,制作出一款有益的教育产品。
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引用次数: 0
Design and Development of the Space Shooters Game Using Pygame 使用 Pygame 设计和开发太空射击游戏
Pub Date : 2024-07-01 DOI: 10.29103/game.v1i3.16905
Muhammad Syauqi Jazuli, Muhammad Rizki
Space Shooter is a game that aims to shoot all the asteroids emerging from space while keeping the spaceship from colliding with them by maneuvering the spaceship. The main objective of this game is to accumulate as many points as possible by accurately shooting the asteroids. This game is developed using Pygame, a cross-platform Python module library designed for writing video games. Pygame includes computer graphics and sound libraries designed for use with the Python programming language. This study explores the development process of the "Space Shooter" game using Pygame and analyzes the effectiveness and reliability of this module in creating an interactive and engaging game. The results indicate that Pygame is an effective tool for game development, allowing easy integration of graphics and sound, and providing an intuitive interface for both novice and experienced developers.
太空射击》(Space Shooter)是一款旨在射击太空中出现的所有小行星的游戏,同时通过操纵飞船避免与小行星相撞。这款游戏的主要目标是通过准确射击小行星来积累尽可能多的分数。该游戏使用 Pygame 开发,Pygame 是一个跨平台 Python 模块库,专为编写视频游戏而设计。Pygame 包括专为 Python 编程语言设计的计算机图形和声音库。本研究探讨了使用 Pygame 开发 "太空射击 "游戏的过程,并分析了该模块在创建互动和引人入胜的游戏方面的有效性和可靠性。结果表明,Pygame 是一种有效的游戏开发工具,可以轻松整合图形和声音,并为新手和有经验的开发人员提供直观的界面。
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引用次数: 0
Development of Edutourism Media Based on Augmented Reality (AR) Tourism Bireuen Using Android-Based Screen 利用基于安卓的屏幕开发基于增强现实(AR)旅游的教育旅游媒体 Bireuen
Pub Date : 2024-04-01 DOI: 10.29103/game.v1i2.15823
Rahmad Rahmad, Cut Fadhilah, Nunsina Nunsina
Increasing innovation and creativity in a product is an obligation. One of them is tourism media innovation. The latest innovation that is expected to attract people's attention is the application of Augmented Reality (AR) Technology on tourist attraction brochures through the screen. AR technology or can also be referred to as Augmented Reality is the integration of digital elements that are added to the real world and follow the existing environment. This application can be applied to android-based mobile devices. Thus, the cellphone screen will present a description of the tourist attraction and even display sound and video. Learning media through AR-based tourist object brochures as a smart, easy, fast solution to find out tourist objects in Bireuen Regency in an interesting way. Through an AR brochure, everyone can find out the tourist attractions in Bireuen Regency in real time.
提高产品的创新性和创造性是一项义务。旅游媒体创新就是其中之一。有望吸引人们眼球的最新创新是通过屏幕在旅游景点宣传册上应用增强现实(AR)技术。AR 技术或也可称为增强现实(Augmented Reality),是将数字元素添加到现实世界中,并按照现有环境进行整合。这种应用可应用于基于安卓系统的移动设备。因此,手机屏幕将呈现旅游景点的描述,甚至显示声音和视频。通过基于 AR 的旅游景点手册进行媒体学习,是一种智能、简单、快速的解决方案,能以有趣的方式找到比邻县的旅游景点。通过 AR 手册,每个人都可以实时了解比邻县的旅游景点。
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引用次数: 0
Development of Obstacle Odyssey, an Interactive Game by Using GDevelop 使用 GDevelop 开发互动游戏《障碍奥德赛
Pub Date : 2024-04-01 DOI: 10.29103/game.v1i2.15882
Cherlina Helena Purnamasari Panjaitan, Sujacka Retno, N. Hasdyna
Games are a medium that is in great demand by almost all ages, including children, teenagers and adults. As game technology develops which can be found on various platforms, games are not just mere entertainment but can also be given educational value in them. The Obstacle Odyssey game was built by applying educational values which are expected to improve the players' abilities in terms of tactical thinking. This Obstacle Odyssey game is an Arcade genre game. This game was built using Gdevelop using a no-code event system.
游戏是几乎所有年龄段(包括儿童、青少年和成年人)都非常需要的媒介。随着各种平台上游戏技术的发展,游戏已不仅仅是单纯的娱乐,还被赋予了教育价值。障碍奥德赛》游戏就是通过应用教育价值来提高玩家的战术思维能力的。障碍奥德赛》是一款街机类型的游戏。该游戏使用无代码事件系统 Gdevelop 制作。
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引用次数: 0
Jump Hurdlers: an Adventure game based on 2D using Gdevelop 5 Jump Hurdlers:使用 Gdevelop 5 开发的基于 2D 的冒险游戏
Pub Date : 2024-04-01 DOI: 10.29103/game.v1i2.15886
Rayendra Tawakal, Handry Eldo, Rifqi Ramadan
The more advanced technological developments in this modern era are, the more new games emerge with graphic quality that is closer to real life. The newest games which make the game graphics more real are indeed increasingly interesting and make the players switch to these more modern games and start to forget. 2-dimensional games that are flat or flat are only 2 dimensions. The 2-dimensional games that used to be a favorite in the 90s are starting to be abandoned, so this 2-dimensional based adventure game has been brought back to popularize the less interesting 2-dimensional based games into 2-dimensional games with a more modern appearance and graphic design with a flat design as the base. so that games like this will develop in the modern market and can compete with 3-dimensional based games. Adventure games can also be said to be games that give players the opportunity to analyze the game arena visually. This game also does not require players to have special abilities in completing a mission, but simply by defeating enemies, avoiding obstacles, and following the storyline in a game. game.
现代科技越发达,图形质量越接近真实生活的新游戏就越多。让游戏画面更加真实的最新游戏确实越来越有趣,让玩家转而玩这些更现代的游戏,并开始流连忘返。平面或平面的二维游戏只是二维。上世纪 90 年代曾经风靡一时的二维游戏开始被抛弃,因此,这种以二维为基础的冒险游戏又被带了回来,将趣味性不强的以二维为基础的游戏普及为以平面设计为基础的外观和图形设计更现代的二维游戏。这样,这样的游戏才能在现代市场上发展起来,才能与以三维为基础的游戏相抗衡。冒险游戏也可以说是让玩家有机会直观分析游戏场面的游戏。这种游戏也不要求玩家具备完成任务的特殊能力,而只需击败敌人、避开障碍和跟随游戏中的故事情节即可。
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引用次数: 0
Educational Game: Introduction to 11 Icons in Each ASEAN Member Country 教育游戏:介绍东盟各成员国的 11 个图标
Pub Date : 2024-04-01 DOI: 10.29103/game.v1i2.15884
Ilmi Suciani Sinambela, Yudha Avilla
The use of games in learning media is an effective strategy in increasing children's knowledge. This provides a more immersive and enjoyable learning experience for children. This research aims to develop a simple game to introduce countries in the Southeast Asia region, especially those that are members of ASEAN, to children and the wider community through interesting visualizations. This game can be accessed easily on computer devices with low specifications so that it reaches a wider range of users. It is hoped that the creation of this simple game will provide motivation and inspiration for children and all groups to continue learning to broaden their horizons.
在学习媒体中使用游戏是增加儿童知识的有效策略。这为儿童提供了更加身临其境和愉快的学习体验。本研究旨在开发一个简单的游戏,通过有趣的可视化方式向儿童和广大社区介绍东南亚地区的国家,尤其是东盟成员国。这款游戏可以在低配置的电脑设备上轻松玩到,从而让更多的用户参与进来。希望这一简单游戏的制作能激励和鼓舞儿童和所有群体继续学习,以开阔视野。
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引用次数: 0
Cover, Editorial Board, Acknowledgement and Table of Contents 封面、编委会、致谢和目录
Pub Date : 2024-01-01 DOI: 10.29103/game.v1i1.14573
Game Game
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引用次数: 0
期刊
Gameology and Multimedia Expert
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