Playing with persona: Highlighting older adults’ lived experience with the digital media

Larissa Hjorth, Jacob Sheahan, Bernardo Figueiredo, Diane Martin, Mike Reid, Torgeir Aleti, Buschgens Mark
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Abstract

During the COVID-19 pandemic lockdowns (2020-2021), almost all facets of life were rendered digital – health, work, schooling, and logistics. In this phenomenon, not only did digital access become synonymous with social inclusion but inequalities were also amplified – particularly in the case of older adults (65 years and over). Contemporary older adults represent one of the most diverse spectrums of digital media users – spanning from technologically savvy to non-users. As the first generation of older adults to age in and through data in a data-saturated world, their understandings and experiences can teach us much about the possibilities and limitations of new media. Understanding these practices through cultural probes – like drawing, photos and writing prompts – can enable playful behaviours that not only elicit new thoughts and actions but also allow insight into some of the tacit lived experience that can support opportunities for technological use. In this paper, we ask: How can we playfully co-design through personas to enhance understandings of older adults’ lived experience of digital media? In this paper, we focus on the six co-design workshops in which we deployed personas as representations of digital experience to challenge, explore, provoke and help build nuanced tools for implementation. Through personas, speculative fiction and lived experience collide, offering some fascinating ways to rethink the digital-social dimension for older adults now and into the future.
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玩转角色:突出老年人在数字媒体中的生活体验
在 COVID-19 大流行封锁期间(2020-2021 年),几乎生活的所有方面都实现了数字化--医疗、工作、教育和后勤。在这一现象中,不仅数字接入成为社会包容的代名词,而且不平等现象也被放大--尤其是老年人(65 岁及以上)。当代老年人是数字媒体用户中最多样化的群体之一--从精通技术到不使用数字媒体。作为第一代在数据饱和的世界中通过数据变老的老年人,他们的理解和经验可以让我们了解新媒体的可能性和局限性。通过文化探究--如绘画、照片和写作提示--来了解这些做法,可以使游戏行为不仅能引发新的想法和行动,还能洞察一些隐性的生活经验,从而支持技术使用的机会。在本文中,我们要问:我们怎样才能通过 "角色 "来进行游戏性的共同设计,从而加深对老年人数字媒体生活经验的理解?在本文中,我们重点讨论了六个共同设计工作坊,在这六个工作坊中,我们运用了角色作为数字体验的代表,来挑战、探索、激发和帮助建立细微的实施工具。通过 "角色",推理小说和生活经验发生了碰撞,为重新思考老年人现在和未来的数字社会维度提供了一些有趣的方法。
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CiteScore
5.80
自引率
7.10%
发文量
98
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