Heejo Jeong, Seung-wook Kim, JaeHyun Lee, Kiwon Um, Min Hyung Kee, JungHyun Han
{"title":"Momentum-preserving inversion alleviation for elastic material simulation","authors":"Heejo Jeong, Seung-wook Kim, JaeHyun Lee, Kiwon Um, Min Hyung Kee, JungHyun Han","doi":"10.1002/cav.2249","DOIUrl":null,"url":null,"abstract":"<p>This paper proposes a novel method that enhances the optimization-based elastic body solver. The proposed method tackles the <i>element inversion</i> problem, which is prevalent in the <i>prediction-projection</i> approach for numerical simulation of elastic bodies. At the prediction stage, our method alleviates inversions such that the subsequent projection solver can benefit in stability and efficiency. To prevent excessive suppression of predicted inertial motion when alleviating, we introduce a velocity decomposition method and adapt only the non-rigid motion while preserving the rigid motion, that is, linear and angular momenta. Thanks to the respected inertial motion in the prediction stage, our method produces lively motions while keeping the entire simulation more stable. The experiments demonstrate that our alleviation method successfully stabilizes the simulation and improves the efficiency particularly when large deformations hamper the solver.</p>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"35 3","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2024-05-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.2249","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
This paper proposes a novel method that enhances the optimization-based elastic body solver. The proposed method tackles the element inversion problem, which is prevalent in the prediction-projection approach for numerical simulation of elastic bodies. At the prediction stage, our method alleviates inversions such that the subsequent projection solver can benefit in stability and efficiency. To prevent excessive suppression of predicted inertial motion when alleviating, we introduce a velocity decomposition method and adapt only the non-rigid motion while preserving the rigid motion, that is, linear and angular momenta. Thanks to the respected inertial motion in the prediction stage, our method produces lively motions while keeping the entire simulation more stable. The experiments demonstrate that our alleviation method successfully stabilizes the simulation and improves the efficiency particularly when large deformations hamper the solver.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.