Momentum-preserving inversion alleviation for elastic material simulation

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Animation and Virtual Worlds Pub Date : 2024-05-17 DOI:10.1002/cav.2249
Heejo Jeong, Seung-wook Kim, JaeHyun Lee, Kiwon Um, Min Hyung Kee, JungHyun Han
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引用次数: 0

Abstract

This paper proposes a novel method that enhances the optimization-based elastic body solver. The proposed method tackles the element inversion problem, which is prevalent in the prediction-projection approach for numerical simulation of elastic bodies. At the prediction stage, our method alleviates inversions such that the subsequent projection solver can benefit in stability and efficiency. To prevent excessive suppression of predicted inertial motion when alleviating, we introduce a velocity decomposition method and adapt only the non-rigid motion while preserving the rigid motion, that is, linear and angular momenta. Thanks to the respected inertial motion in the prediction stage, our method produces lively motions while keeping the entire simulation more stable. The experiments demonstrate that our alleviation method successfully stabilizes the simulation and improves the efficiency particularly when large deformations hamper the solver.

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弹性材料模拟的动量保护反演缓解
本文提出了一种增强基于优化的弹性体求解器的新方法。所提出的方法解决了弹性体数值模拟的预测-投影方法中普遍存在的元素反演问题。在预测阶段,我们的方法减轻了反演,从而使后续的投影求解器在稳定性和效率方面受益。为了防止在缓和时过度抑制预测的惯性运动,我们引入了一种速度分解方法,只调整非刚性运动,而保留刚性运动,即线性和角动量。由于在预测阶段尊重了惯性运动,我们的方法可以产生生动的运动,同时使整个模拟更加稳定。实验证明,我们的缓和方法成功地稳定了模拟并提高了效率,尤其是当大变形阻碍求解器时。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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